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|For the ZOCOM variant of this aircraft, see ZOCOM Orca.|
|A-15 Orca Gunship|
6 (9 when upgrade) air-to-ground missiles
Light (100% Cannon, 100% Rocket, 100% Grenade, 100% Gun, 1% Sniper)
750 (x6) (Rocket)
1.5 seconds, 7.5 seconds to reload clip
|“|| Copy that, Orca is on the way.|
The SAAB/Lancaster Lifting Body, Inc. designed the new variant basing on the "make the tech visible" doctrine of GDI's design. The resulting A-15 Orca is the most advanced attack aircraft in GDI's engineering history.
|“|| Stabilizers engaged.|
The new model of the Orca features two ducted VTOL aerodynes, providing a maximum speed of 400 knots, with a combat range of 482 kilometers, or 1899 kilometers when stripped of combat gear. Its maximum flight altitude is 12 801 meters, with a climb rate of up to 762 meters per minute, with a power to mass ratio of 0.19 lbs/hp.
It is 58.3 ft long, 48 ft wide, and 12.7 ft high, the Orca also utilizes wing warping for enhanced agility in-flight. It features a NOTAR (NO TAil Rotor) tail assembly, with a retractable carriage for landing. The NOTAR based design was not actually required as Orca's basic design is naturally stable by two VTOL contra rotating closed fan. The NOTAR based design was meant for added convenience. The major departure from the previous design is the model's ability to have a reload of fuel and ammo while flying; it enables them to fly near indefinitely. This feature is useful for patrolling and area guard and gave them similar capability with Nod's Venom.
The aircraft is crewed by a pilot and a copilot/gunner.
Its armament varies, but is in every way superior to its predecessors, and can be armed with an M230 30mm autocannon with 1200 rounds, Hellfire V rockets, AIM-500 Stinger air to air missiles, AGM-240 Sidearm air-to-ground missiles, AIM-18 Sidewinder air intercept missiles and Hydra 70 unguided air-to-ground rockets. Missiles and rockets are mounted on pylons just below the cockpit. Unfortunately, the standard Orca used by most GDI commanders do not have the autocannon or the air-to-air missiles: only 6 air-to-ground Sidearm guided missiles. As a result, they are only effective against vehicles and structures and are sitting ducks for any aircraft with air to air capability (Venoms, Stormriders, Firehawks, etc.). The missiles cannot track moving infantry, but will kill most with a single hit.
In addition, the Orca is equipped with pulse scanners, allowing it to discharge a pulse, revealing all stealthed units within a radius for a short period of time.
Sensor pods - Enables the Sensor Pod Ability. Allows Orca to fire a stealthed pod that reveals all units in the vicinity. Can stick to vehicles.
|Hardpoints - Increases the Orca's ammo capacity by 4 rockets. Increases linger time. (Kane's Wrath, GDI and Steel Talons only).|
In the concept art, several other upgrades appear, including:
- Nominal Extended Range Fuel (NERF) tanks - extended flight time and range
- Linebacker Lifting Body Combat Thrust Retrofit (LBCR) engine upgrade
- Hammerhead High-Frequency Massive Radiant Disruptor (HMRD) EMP- unused, replaced with the Orca scan ability
|Pulse Scan||Emits a stealth-detecting scan in a small radius around it. This ability has a 1 minute cooldown (Ctrl+A).|
|Sensor pods||Deploy a stealth-detecting sensor pod. This activated ability costs $100 to use, but has no cooldown (Ctrl+S).|
|Return to Base||Orders the Orca to break off and immediately return to its docking station (Ctrl+D).|
|Sensor pod||This upgrade allows the Orca to deploy a stealth-detecting Sensor Pod that can be launched onto friendly or enemy vehicles and structures, or onto the ground (Ctrl+F).||Purchasable at any Command Post for $500 and takes 0:15 to research.|
|Hardpoints||Adds 50% more ordnance to the Orca, for a total of 9 missiles (Ctrl+S).||Purchasable at any Airfield for $2500 and takes 1:00 to research.|
|“|| Return to Base! RETURN TO BASE!|
This aircraft follows the legacy of the old Orca Assault Aircraft, as it is still equipped with air to ground missiles. The difference between the Venom's stealth detection and its stealth detection capabilities is that the Orca will only activate its scanners when ordered to do so, whereas the Venom will automatically detect any stealthed units that are nearby. Its missiles are effective against vehicles and buildings, however, the Firehawk has proven itself to be far more effective at taking out structures.
- One of the best army harassment, lethal threat to harvesters if undefended
- Can easily control bomb drop, allow to attack multiple targets in one flight
- Deal reasonable damage to any ground units
- More accuracy than bomber units
- Sensor pod upgrade allows Orca to counter most ambush tactics
- Ineffective against infantry
- Stealth detection requires manual activation, and takes very long to recharge
- Sensor pod will expire after a period of time being dropped
- Lacks AA defense
- Weak armor, very prone to even light AA defense
- Must return to airfield for reloading
- Limited production on each Airfield
- Ineffective against fast units and heavy structures
The Orca Gunship went through many iterations during development (some can be seen below). When the final look was nailed down, the developers had to decide on what weapons should it use. Early versions included a machinegun and rockets, but before release, the machinegun was axed.
The Orca was featured in the E3 C&C3 Trailer alongside other weapons in the GDI arsenal, including the iconic Mammoth 27 tank. It was different in that it had only a single crewman inside and had the aforementioned machine gun.
The final model was created by Chance Rowe.
- Orca ready, sir!
- Orca, ready for liftoff!
- Orca, cleared for takeoff!
- Orca unit!
- Channels open!
- Systems on!
- Orca pilot!
- Pilot responding!
- Orca here!
- Orca standing by!
- Yes sir, ready for orders!
- On our way!
- Yes sir!
- Stabilizers engaged!
- Nice and easy!
- Got it!
- Airways clear!
- Orca in flight!
- All systems go!
- Copy that, Orca is on the way!
- Attack is a go!
- Take it out!
- Commencing attack!
- Target acquired.
- Release the rockets!
Move to attack
- Approaching target!
- Closing in!
- Moving in on the target!
- Moving in!
- Weapons on!
- Enemy engaged!
- Reload, reload!
- Firing rockets now, sir!
- Keep 'em coming!
- That's right, we got 'em!
Using Pulse Scan
- Scanning for enemies, sir!
- Scanners enabled!
Using Sensor Pod
- Targeting from sensor pod!
- Sensor targeting confirmed!
- Copy, target confirmed!
Return to Base
- Returning to launch zone!
- Returning to base!
- Return for supplies!
- Pull away!
- Return to base! Return to base!
- We're losing control!
- Orca, going down!
- We're losing altitude!
- Ah, ah, AAAAAH!
- It is shown equipped with the same chain gun as the AH-64 Apache, though it is unusable in-game.
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Duane Loose. 2006. "Block 10 Technical Bulletin #1: Designn". File mirror
- ↑ 2.0 2.1 2.2 2.3 Electronic Arts, Command & Conquer 3: Tiberium Wars. Video: GDI introduction.
- ↑ C&C3 E3 teaser