|For the Tiberium Wars Nod unit, see Scorpion tank (Tiberium Wars). For the Command & Conquer: Generals GLA unit, see Scorpion tank (Generals).|
|AT-20 Scorpion tank|
Anti-heavy/Anti Air Tank
Medium Tank Armour Plating (Medium)
Liquid Tiberium generator
- Main article: AT-20 Scorpion tank/Profile
|“|| What should have been Nod's most iconic battlefield asset, proved to be just a cockroach for GDI to crush. Kane's generals misused the Scorpion tank to swarm superior firepower. But I do not blame them. How can I, when it was Kane himself who ordered the tank to be a mockery of its name, more Cockroach than Scorpion?|
- Gideon on the original Scorpion tank
Introduced in 2075, the Scorpion Mk. II is the successor of Marcion's own design, which dominated the Brotherhood's arsenals during the Third Tiberium War. Originally meant to inspire fear, the original tank was created at the behest of Kane, who inspired the Black Hand leader to create a terrifying weapon, complimenting the arsenal of Nod as an MBT. The end result was not quite as successful - the tank was often relegated as a support vehicle, rather than a vanguard, consistently misused by Nod commanders as a blunt hammer, rather than a precise scalpel.
Inspired by Brother Gideon's critique of Kane and his treatises, Talia Creigh, the principal designer of the new tank, took the above quote to heart and overhauled the design, emphasizing its iconic battlefield role and giving Nod a proper supporting MBT, a vehicle they were lacking, as an analysis of the operational doctrine proved. The private unveiling of the new tank was followed by shock from the audience, something Brother Gideon summarised:
|“|| The Children of Nod are rising, finally they understand. The treacherous will not escape the grasp of Nod's claws, or the whip of it's tail.|
- Gideon on the new tank
Resembling an encroached scorpion, the tank's primary feature is a large "tail" protruding from its back, which carries a state-of-the-art laser cannon. Derived from previous generation Spitfire laser capacitors, its power output was increased several times thanks to the liquid Tiberium generator it's powered with. It no longer carries an anti-armour cannon, though.
The secondary weapon of the Scorpion are its claws. They can be used by the operator to grab and immobilize medium vehicles, thanks to an in-built electromagnetic current generator, which disables the victim as the tail laser rips it apart. Lighter units (and even infantry) can be picked up with the claws and carried off. Scorpion pilots have also been noted to enjoy grabbing GDI's feminine soldiers, such as the Zone Defender or Zone Raider, and reportedly rewarded Scorpion pilots whom accomplished such a feat with an (unofficial) medal.
The reintroduction of burrowing has allowed for more interesting tactics. The Scorpion can use its pincers to quickly burrow underground and can resurface amongst enemy troops.
The Scorpion is very dangerous in large numbers. Their powerful tail lasers are relatively effective against medium aircraft and vehicles and will tear through the heavy armour of units like the Mastodon easily. Its ability to burrow also makes it very useful for ambushing undefended Crawlers, which may otherwise be safe from attack. The Scorpion's greatest weakness (that it shares with all laser units) is that it cannot fire while on the move.