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Acolyte

From Command and Conquer Wiki

An Acolyte. Note extensive cybernetic upgrades.

During the First Tiberium War Nod experimented with cybernetics within the context of project ReGenesis, creating several cybernetic mutants. The Acolyte was the first successful result, as the Initiate lacked the mental capacity to understand and obey complex orders.

The Acolyte was extremely skinny, with patches of muscle visible on his body. Most were amputees due to unknown reasons, with lost limbs replaced with mechanical prosthetics. Their heads were partially embedded in a metal helmet grafted onto the skull with a single red lens responsible for the sense of sight. In extreme cases, the brain was exposed and clearly visible. Being more advanced than their initial brethern, acolytes have better combat skills and improved cognitive processing.

The Acolyte was capable of using weaponry like a regular soldier (most often a Tiberium Auto Rifle), but the command algorithms and augmentation process did not guarantee his loyalty, as was the case when mutants turned on their creators in a Nod research facility when captain Nick Parker attempted to rescue doctor Ignatio Mobius.

Acolytes are assumed to have been wiped out in the aftermath of the First Tiberium War.

[edit] In-game

The Acolytes are mid-level mutant adversaries. They are fast and accurate with their Tiberium auto rifles and tend to come in packs. Fortunately, they aren't nearly as resistant to damage, making taking them down very easy.

In multiplayer, they are available to Nod on extras-enabled servers.

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Cybernetics
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