A Titan Mk. II and a Mammoth Mk. III refitted with adaptive armour
Allows Titan Walkers and Mammoth Tanks to activate Adaptive Armor, which makes them immune to EMP effects and increases armor but also slows rate of fire.
The armour was not a passive system. Upon activation it conferred improved durability and immunity to EMP at the expense of a vehicle's rate of fire. This could be advantageous or disadvantageous depending on the situation.
Adaptive armour may be used in conjunction with the Railgun Accelerator. The accelerator almost restores the rate of fire to normal, while the armor partially mitigates the damage inflicted on the vehicle by the accelerator. The Adaptive armor was also useful for allowing a particular unit, such as the Mammoth, to take all the abuse for the other units with the adaptive armour actived, while the other units have the Railgun Accelerator active. Adaptive armour was also useful if units had to pull out of a hot spot, as it allowed them better survival chances.
- A heroic Steel Talons Mammoth Tank with its Adaptive Armour active is one of the four non-epic units in the game able to survive a direct hit from a fully functional Scrin Mothership, the other units being the Tripod variants with Heroic status and fully charged Forcefield Generators, and an undeployed Reckoner.