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Advanced flame tank

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Advanced Flame Tank
Weaponry Dual flamethrowers
Armour Medium
Type Support tank
Faction Nod
Pros Cons

  • Probably one of the biggest infantry killers in the war.
  • Devastating against structures.
  • Decent speed.
  • Good resilience against missiles.
  • Relatively cheap and available at tier 2.

  • Vulnerable to cannons, railguns and lasers.
  • Cannot attack air units.
  • Short weapon range.
  • Explodes violently when destroyed.
  • Not transportable by Carryall.

"Burn!! BURN!!"

Overheard from a Flame Tank operator.

Analyzing battle records from the Second Tiberium War have revealed that the frontline forces of Nod have lost a crucial element of their offensive, an effective anti-infantry weapon, as the Subterranean flame tank's burrowing abilities meant that it could not cover troops on the move. Remembering the efficiency of the original Flame Tank, Nod designers developed an advanced version of the classic tank.

It was truly a return. This version featured an independently operating four tread system, meaning the main hull of the tank was able to move independently of the treads. Additionally, the vehicle received substantial armour plating this time, as well as an advanced version of the napalm launchers. The tanks were also hardened and plated, limiting the risk of additional discharge.

The new Flame Tank has proven to be a frightening enemy, as it could easily incinerate any infantry with ease and clear out garrisoned buildings effortlessly as well as damage structures quickly. Its only weakness was the lack of an effective weapon against enemy armor, however its flames were intense enough to be a large threat to lighter armored vehicles such as the APC or Pitbull. The Black Hand has deployed the new tank far and wide, often upgraded with their exclusive purifying flame technology and with superior training, often up to the veteran level. Perhaps because of the religious beliefs of the tank operators, the Marked of Kane do not use the Flame Tank. Avatar pilots noticed how effective the flamethrowers were and often took the liberty of upgrading themselves with the flamethrower, often without kindly asking first.

As with all flame weapon systems, the flame tank must be at at least medium range before engagement, meaning if it encounters a base with long range defenses it will take heavy damage before it can bring its weapons to bear, a fact which in the face of its brutal battle efficiency would be deemed necessary. The flame tank's armor is also exceptionally vulnerable to cannon, railgun, or laser fire, but is surprisingly resilient against missiles. Like always, the flame tank explodes into a fireball if destroyed damaging anyone in close proximity.

The Flame Tank's first use was with the Black Hand, as part of Brother Marcion's guards. Following the reabsorption of the Black Hand into the Brotherhood, the Flame Tank has seen service in every battle since then.

Join the cause of Nod!
Brotherhood of Nod Third Tiberium War Arsenal
Ascend!
Infantry Militants (Nod) · Confessor Cabal (BH) · Militant rocket squad (all) · Fanatics (all) · Shadow Team (Nod/MoK) · Saboteur (all) · Tiberium trooper (MoK) · Black Hand (BH/Nod) · Commando (all)
Vehicles Attack bike · Raider ATV · Reckoner Heavy APC · Scorpion MBT · Mobile Construction Vehicle · Emissary · Harvester · Advanced flame tank · Specter artillery · Beam Cannon ATV · Stealth tank (Nod/MoK) · Mantis drone (BH) · Purifier Warmech (BH) · Avatar Warmech (Nod/MoK) · Redeemer
Aircraft Venom Patrol Craft · Vertigo Bomber · Carryall · Armageddon Bomber
(The Black Hand doesn't use aircraft)
Cybernetics Awakened · Enlightened (both are Marked of Kane exclusive)
Vessels (non-playable) Battleship · Hovercraft
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