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Flame tank (Tiberium Wars)
Redirected from Advanced flame tank
| Flame Tank | |
|---|---|
| Flame tank | |
| Unit | |
| Affiliation | |
| Role |
Anti-infantry/anti-structure tank |
| Armament |
Dual flamethrower |
| Properties | |
| Armor type |
Medium |
| Production | |
| Cost |
$1200 |
| Build time |
0:12 |
| Produced by | |
| Requires | |
| Function | |
| Upgrades |
Purifying flame (BH only) |
| Notes | |
|
Explodes violently | |
| “ | I see the glow! - Flame Tank | ” |
The third-generation Flame Tank was a Nod anti-infantry and anti-structure vehicle introduced after the Firestorm Crisis, used until the Ascension Conflict.
Contents |
Design
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This generation of the tank is a return to the roots, featuring a four-treaded chassis with a turreted main canopy. The vehicle boasts substantial armour plating this time, as well as an advanced version of the napalm launchers. The tanks are also hardened and plated, limiting the risk of additional discharge.
The Flame tank can incinerate infantry with ease and clear out garrisoned buildings effortlessly. Its only weakness is the lack of an effective weapon against enemy armour, but its flames are intense enough to be a large threat to lightly armoured vehicles, such as the Guardian APC or Pitbull.
Deployment history
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The Black Hand deployed the new tank far and wide, often upgraded with their exclusive purifying flame technology and trained their pilots to the veteran level. The Marked of Kane did not utilize the Flame Tank. Avatar pilots noticed how effective the flamethrowers were and often took the liberty of upgrading themselves with the flamethrower, often without kindly asking first.
The Flame Tank's first use was with the Black Hand, as part of Brother Marcion's guards. Following the reabsorption of the Black Hand into the Brotherhood, the Flame Tank has seen service in every battle since 2034. It was used to great effect during the Battle of Washington DC, where these tanks proved invaluable at clearing GDI soldiers out of garrisoned buildings.
After the end of the Third Tiberium War, the design was modified by the Nod Separatists during the Ascension Conflict, after which this class of flame tank was retired with a new one, the AT-6 Flame Tank.
In-game unit
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As with all flame weapon systems, the Flame Tank must be at least at medium range before engagement, which means that they are highly vulnerable to long-range weaponry and defenses. However, if it infiltrates the enemy base in Aggressive Mode, it can heavily damage or even destroy several structures as it "opens its valves". If used by standard Nod armies, the Flame Tank can be stealthed, making it an extremely lethal weapon, negating its close range weakness. However, Flame Tanks under the command of the Black Hand can receive the Purifying flame upgrade, which increases their damage so they can hold on their own against most vehicles and wipe out structures in seconds.
The Flame tank's armor is also exceptionally vulnerable to cannon, railgun and laser fire, but is surprisingly resilient against missiles. Like always, the flame tank explodes into a fireball if destroyed, damaging anything and anyone in close proximity.
Assessment
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Pros
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- Extremely useful against (garrisoned) infantry.
- Devastating against structures.
- Purifying flame upgrade increases its damage even further.
- Decent speed.
- Good resilience against missiles.
- Relatively cheap and available at tier 2.
- Flamethrower can be used by Avatar warmechs.
- Explodes violently when destroyed.
- Black Hand can build veteran flame tank
Cons
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- Vulnerable to cannons, railguns and lasers, as well as air raids.
- Short weapon range.
- Very weak backside.
- Weak against vehicles unless upgraded with the Purifying flame upgrade.
- Purifying flame available only to the Black Hand.
Trivia
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It resembles the old TWI Flame tank - the only difference is it can burn enemy infantry out of buildings, has heavier armour and a fully rotating turret.
Gallery
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