Flame tank (Tiberium Wars)
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| Flame Tank | |
|---|---|
| | |
| Unit | |
| Affiliation | |
| Role |
Anti infantry/Anti Structure Tank |
| Armament |
Dual Flamethrowers |
| Properties | |
| Armor type |
Medium |
| Production | |
| Cost |
1200 |
| Build time |
0:12 |
| Produced by | |
| “ | EMBRACE YOUR DESTINY!!! - Overheard from a Flame Tank operator | ” |
Analyzing battle records from the Second Tiberium War have revealed that the frontline forces of Nod have lost a crucial element of their offensive, an effective anti-infantry weapon, as the Subterranean flame tank's burrowing abilities meant that it could not cover troops on the move. Remembering the efficiency of the original Flame Tank, Nod designers developed an advanced version of the classic tank.
[edit] Design
| “ | I see the glow! - Flame Tank | ” |
It was truly a return. This version featured an independently operating four tread system, meaning the main hull of the tank was able to move independently of the treads. Additionally, the vehicle received substantial armour plating this time (although it still can't resist too much tank fire), as well as an advanced version of the napalm launchers. The tanks were also hardened and plated, limiting the risk of additional discharge.
The new Flame Tank has proven to be a frightening enemy, as it could incinerate any infantry with ease and clear out garrisoned buildings effortlessly as well as damage structures quickly. Its only weakness was the lack of an effective weapon against enemy armor, however its flames were intense enough to be a large threat to lighter armored vehicles such as the APC or Pitbull. The Black Hand has deployed the new tank far and wide, often upgraded with their exclusive purifying flame technology and with superior training, often up to the veteran level. Perhaps because of the religious beliefs of the tank operators, the Marked of Kane do not use the Flame Tank. Avatar pilots noticed how effective the flamethrowers were and often took the liberty of upgrading themselves with the flamethrower, often without kindly asking first.| “ | Ah, the wait has ended! - Flame Tank, impatient to start an inferno | ” |
As with all flame weapon systems, the flame tank must be at at least medium range before engagement, meaning if it encounters a base with long range defenses it will take heavy damage before it can bring its weapons to bear, a fact which in the face of its brutal battle efficiency would be deemed necessary. The flame tank's armor is also exceptionally vulnerable to cannon, railgun, or laser fire, but is surprisingly resilient against missiles. Like always, the flame tank explodes into a fireball if destroyed, damaging anyone in close proximity.
[edit] Service
| Pros | Cons |
|---|---|
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|
| “ | Burn! BURN!!! - Flame Tank enjoying the carnage it is causing | ” |
The Flame Tank's first use was with the Black Hand, as part of Brother Marcion's guards. Following the reabsorption of the Black Hand into the Brotherhood, the Flame Tank has seen service in every battle since then. It was used to great effect during the battle of Washington DC where these tanks proved invaluable cleared GDI soldiers out of garrisoned buildings.
After the end of the Third Tiberium War, the design was modified by the Nod Separatists during the Tiberium Control Network Conflict after which this class of flame tank was retired with a new generation being produced known as the AT-6 Flame Tank
[edit] Trivia
It resembles the old TWI Flame Tank - the only difference is it can burn enemy infantry out of buildings, has heavier armor and a fully rotating turret.
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