Airfield (Tiberium Wars)
From Command and Conquer Wiki
| Airfield | |
|---|---|
| | |
| Structure | |
| Affiliation | |
| Role |
Aircraft construction and maintenance |
| Properties | |
| Transport slots |
|
| Production | |
| Produced by | |
| Requires | |
| Function | |
| Produces | |
The airfield was GDI's forward operating base for aircraft.
Four landing pads allowed VTOL aircraft to be rearmed and refuelled. If desired the pads could become enclosed hangers. Like the war factory the airfield used aerial repair drones. The drones repaired not only landed aircraft but also those in a holding pattern nearby.
Aircraft drew critical support from their base airfields even when in flight. Without a data link to a the parent airfield ion particle activity could prevent extended operations or result in guidance failures.
[edit] Game Unit
An airfield has four pads and each pad may only be occupied by one Orca Gunship or Firehawk at a time. The pad is considered occupied even if the aircraft is in flight. Once a pad become unoccupied the airfield may construct another Orca Gunship or Firehawk. This means fielding more than four Orca Gunships or Firehawks requires more airfields to be built.
On the other hand, the airfield may support an unlimited number of Hammerheads. Hammerheads do not need to land to rearm.
| ||||||||||||||||||||||||||||||||||||
