The airfield was GDI's forward operating base for aircraft during the Third Tiberium War.
Background[]
The modular GDI Airfield can be established to maintain up to four combat aircraft indefinitely. The facility is capable of refueling, repairing, and rearming Orca aircraft, but can also sustain Firehawks with the addition of advanced technical equipment. Airfields each directly control a small element of aircraft, so without an Airfield these craft may suffer guidance failure and the inability to maintain extended operations considering global ion storm interference[1].
Game building[]
An airfield has four pads and each pad may only be occupied by one Orca or Firehawk at a time. The pad is considered occupied even if the aircraft is in flight. Once a pad become unoccupied the airfield may construct another Orca or Firehawk. This means fielding more than four Orcas or Firehawks requires more airfields or combat support airfield to be built. Captured air units from other factions can also land for repair and rearm (if they need to do so and can fit in by sizes).
On the other hand, the airfield may support an unlimited number of Hammerheads. Hammerheads do not need to land to rearm.
Production[]
Gunship, can emit Pulse Scan and deploy Sensor Pods
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Advanced gunship, can emit Pulse Scan and deploy Sensor Pods
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Hammerhead (Kane's Wrath only)
Transport gunship, can garrison 1 infantry squad
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Multirole fighter, can change between anti-ground and anti-air loadouts
Requires Tech Center
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Upgrades[]
Orcas and Firehawks carry 50% more ordnance when equipped with additional hardpoints.
This upgrade costs $2500 and takes 1:00 to research (Ctrl+S).
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Orcas, Hammerheads, and Firehawks gain a significant degree of protection when protected by ceramic armor.
This upgrade costs $1000 and takes 0:30 to research (Ctrl+S).
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Support powers[]
Calls in two veteran APCs and two veteran Pitbulls, deployed from V-35 Ox Transports.
This power costs $3000 and has a cooldown of 3:00.
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Calls in two veteran Wolverines and two veteran Pitbulls, deployed from V-35 Ox Transports.
This power costs $3000 and has a cooldown of 3:00.
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Gallery[]
Early airfield concept (recycled as the air tower for Nod)
See also[]
References[]
- ↑ Electronic Arts Los Angeles, Command & Conquer 3: Tiberium Wars. GDI Weapons, Tactics, and Systems, "Airfield".
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