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Airfield (Tiberium Wars)

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Airfield
CNCTW Airfield
Unit
Affiliation

GDI icon test GDI
CNCKW ZOCOM Logo ZOCOM
CNCKW Steel Talons Logo Steel Talons

Role

Aircraft construction and maintenance

Tier

2

Properties
Hit points

4000

Armour type

Light (100% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper)

Transport slots

4 Orca gunships or Firehawks

Production
Cost

$1000

Build time

0:10

Produced by

GDI Construction Yard

Requires

Command Post

Hotkey

F6

Function
Power

-8

Produces
Research

CNCKW Hardpoints Cameo Hardpoints
CNCKW Ceramic Armor Cameo Ceramic armour (ZOCOM only)
CNCTW Stratofighter Boosters Cameo Stratofighter Boosters

Abilities

CNCTW Orca Strike Cameo Orca Strike
CNCTW Bloodhounds Cameo CNCKW Bloodhounds Cameo Bloodhounds

CNCTW Airfield Cameo

The airfield was GDI's forward operating base for aircraft during the Third Tiberium War.

Background

Four landing pads allow VTOL aircraft to be rearmed and refuelled. If desired the pads can become enclosed hangers. Like the war factory the airfield uses aerial repair drones. The drones repair not only landed aircraft but also those in a holding pattern nearby.

Aircraft draw critical support from their base airfields even when in flight. Without a data link to the parent airfield, ion particle activity could prevent extended operations or result in guidance failures. In other words GDI aircraft will run out of fuel and crash unless they have not expended their payload.

Game building

An airfield has four pads and each pad may only be occupied by one Orca Gunship or Firehawk at a time. The pad is considered occupied even if the aircraft is in flight. Once a pad become unoccupied the airfield may construct another Orca Gunship or Firehawk. This means fielding more than four Orca Gunships or Firehawks requires more airfields or Combat support airfield to be built. Captured air units from other factions can also land for repair and rearm (if they need to do so and can fit in by sizes).

On the other hand, the airfield may support an unlimited number of Hammerheads. Hammerheads do not need to land to rearm.

Produced aircraft

Icon Unit Requirements Ability
CNCTW Orca Gunship Cameo A-15 Orca none
  • Pulse Scan
  • Sensor pods
  • Return to base
CNCKW ZOCOM Orca Cameo ZOCOM Orca ZOCOM
  • Pulse Scan
  • Sensor pods
  • Return to base
CNCTW Firehawk Cameo Firehawk Tech Center
  • Change armament at Airfield
  • Stratofighter Booster
  • Return to base
CNCKW Hammerhead Cameo Hammerhead Transport infantry

Upgrades provided

Icon Upgrade Description
CNCKW Hardpoints Cameo Hardpoints Orcas and Firehawks carry 50% more ordnance when equipped with additional Hardpoints. This upgrade costs $2500 and takes 1:00 to research (Ctrl+S).
CNCKW Ceramic Armor Cameo Ceramic armour Orcas, Hammerheads, and Firehawks gain a significant degree of protection when protected by Ceramic Armor. This upgrade costs $1000 and takes 0:30 to research (Ctrl+S). ZOCOM only
CNCTW Stratofighter Boosters Cameo Stratofighter Boosters Stratofighter Boosters provide Firehawks with the ability to quickly accelerate into the stratosphere and fly almost instantaneously to any location. This upgrade costs $1000 and takes 0:30 to research (Ctrl+D).

Support powers provided

Icon Support power Description
CNCTW Orca Strike Cameo Orca Strike Three fast-moving Orca craft fly in to pummel a target with explosive ordnance from the skies. This power costs 500 credits and has a cooldown of 1:30. The Orca Strike fires 2 missiles per aircraft for a total of 6 missiles
CNCTW Bloodhounds CameoCNCKW Bloodhounds Cameo Bloodhounds Calls in two veteran APCs and two veteran Pitbulls, deployed from V-35 Ox Transports. It costs $3000 and has a cooldown of 3:00. Steel Talons replace APC with Wolverine

Gallery

GDI icon test Global Defense Initiative Third Tiberium War Arsenal GDI icon test
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TW gameiconKW gameicon
TW gameiconKW gameicon

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