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Supply landing zone
- For the aircraft producing structures featured in other games see: airfield.
While GDI produces vehicles at field bases with the weapons factory, the Brotherhood's field bases import completed units. The bases covered the cost of flying in goods by collecting tiberium. The airstrip is the receiving area for the vehicles. This stems from Nod's nature as a new emerging force with somewhat inadequate war related industries but with excessive fund. They "cooperate" with any military industries available (nearly all shady deal), ordering in mass to lower the cost then store it in a secret place.
The large cargo plane does not land at the field. Instead it slowly flies in at an extremely low altitude and releases the vehicle from the aft cargo hatch as it passes over the gently inclined runway.
After the First Tiberium War the Brotherhood abandoned the airfield just to use war factories instead.
It functions just like a War Factory: vehicles "emerge" from it once the plane has passed.
It also features in Command & Conquer: Renegade. The cargo plane can kill players and destroys any vehicle in the red circle when they fly in.