“ | All infantry personnel are created in the Barracks. Injured Rangers, Missile Defenders and even Colonel Burton can return to their Barracks to get healed. The Flash Bang Grenades and Capture Building upgrades are developed here. - Generals manual(src) |
” |
The Barracks is the American infantry training facility during the GLA Conflict.
Background[]
From the Barracks all infantry were trained for battlefield command. The Barracks also housed medical facilities where injured soldiers could return to be healed back to a battle-ready state. For the United States, the Barracks was one of the few buildings that did not require a power plant of some kind to also be in the vicinity. USA could train soldiers to capture buildings if the commander purchased the Capture Building upgrade at the Barracks. Barracks were quite fragile however.
Game building[]
Production[]
“ | Building a Barracks will only get your men hurt general! - General Townes |
” |
Basic infantry, can fire Flash-Bang Grenades and Capture Building.
|
Anti-armor/anti-air infantry, can Laser Lock for increased damage.
|
Stealth sniper, kills infantry with one shot.
Requires General's Promotion Level 3.
|
Stealth commando, can stealth kill and plant explosive charges.
Requires Strategy Center, only one can be trained per player.
|
Upgrades[]
Allows Rangers to capture enemy and neutral buildings.
Costs $1000.
|
Allows Rangers to launch flash bang grenades which deal great damage to infantry and can kill enemies in garrisoned buildings.
Costs $800.
|
Changelog[]
- Generals patch 1.05: lowered the number of Rangers spawned after the barracks is destroyed
Trivia[]
- The Barracks' cameo shows the unused model of the USA Command Center instead of the model of the Barracks.
- As seen in the mission Pillage the Village, the United Nations also owned a barracks similar to the American one, they later evacuated it and gave control of it to the American forces.
Gallery[]
See also[]
|