“ | The Supply Center dispenses Chinook helicopters to retrieve supplies from the nearest depot. While Chinooks are vulnerable to anti-air fire, they can cross any terrain, including mountains, to keep your Supply Center full of resources and money. - Generals manual(src) |
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The Supply center is the processing center for supplies of American armies in Generals 1.
Background[]
The building is intended as a supply drop site (beside the more exclusive supply drop zone), material processing center, and supply storage facility. As with the Chinese and GLA counterpart, the structure can be used to call in additional Chinooks (Combat Chinooks in the case of General Malcolm Granger).
The building is capable of storing a large amount (if not unlimited) of materials. Materials gained from paradropped supplies are also stored here. The structure may cater friendly supply trucks and workers.
Due to its standardized management system (that include cheap but less secured software) it is susceptible to sabotage and hacking to retransfer some of stored supply for embezzlement.
Game building[]
The center costs $2000, and comes with a single Chinook (or Combat Chinook in Malcolm Granger 's case) with the ability to call more.
Chinooks gather supplies with a net and bring the goods back to the Supply Center, giving $600 with each trip.
The Supply Center is vulnerable to Black Lotus/Super Lotus who can steal money from the Supply Center, as well as the Chinese Cash Hack.
Production[]
Aerial supply collector and transport, infantry can fire out of the unit, and can perform combat drop into a garrisoned building.
Requires American War Factory.
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Upgrades[]
Increases profit generated by the Supply Center by 10%. Chinooks still gather $600, but each delivery generates an additional $60.
Purchased at the Strategy Center.
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Changelog[]
- Zero Hour patch 1.03: now displays upgrade cameo for supply lines (Granger only)
Gallery[]
See also[]
- Chinese supply center, Chinese counterpart
- Supply stash, GLA counterpart
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