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Annihilator tripod

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TW gameicon.pngKW gameicon.png
TW gameicon.pngKW gameicon.png
Annihilator Tripod
Tripod.jpg
Unit
Affiliation

Scrin

Role

Heavy assault walker

Armament
  • Three energy cannons
  • Legs to crush vehicles
Protection
  • Heavy
  • Shielded
Production
Cost

3000

Build time

0:30

Produced by

Warp Chasm

Annihilator Cameo
That Tripod left a husk. I think an engineer should be able to capture it!
- GDI troops talking about the dead Tripod

The Annihilator Tripod is the heaviest Scrin ground combat vehicle encountered in large numbers during the Tiberium Wars.

Contents

BackgroundEdit

The tripod walker is armed with three proton beam weapons, each mounted on the end of an articulating arm.

At closer distances, the walkers release what appears to be a small eletro-magnetic pulse which effectively disables any land-based mechanical object in the blast radius, including structures. Owing to their sheer size, Annihilator tripods have been known to literally walk over smaller units such as Scorpion or Predator tanks, destroying them.

While naturally durable, the armour protection of the Tripod appears to be supplemented on occasion by what appears to be some form of energy shield upgrade comparable to those used on other Scrin units, like Devastator Warships. Units fitted with these shields are capable of absorbing one EMP attack without losing power and can also take a larger portion of anti vehicle fire than they would otherwise.

However, as proven by both GDI and Nod, the Annihilator Tripod is by no means invincible. A well-trained Commando can run up to a Tripod and disable it almost instantly with an explosive charge applied to the vulnerable underside of its body. Once disabled, GDI Engineers, Scrin Assimilators, and Nod Saboteurs can reactivate the downed Tripod for their respective factions.

Tripods have no defense against aircraft and are next to useless against infantry. A decent force of anti-vehicle infantry is often sufficient to take on a Tripod, unless it gets close enough to crush them underfoot. If neither of these are available, numerous or very heavy vehicles (such as Mammoth Tanks) can take them on, but must again be wary of its ability to disable vehicles at close range.

VariantsEdit

Intelligence has uncovered that the Scrin cult Reaper-17 utilizes a horribly Tiberium mutated, but nonetheless stronger variant of the Annihilator Tripod, referred to as the Reaper Tripod. Despite their dislike of heavy, slow machinery, Traveler-59 can still train Annihilator Tripods but these versions are unable to be outfitted with a Forcefield generator. Annihilator Tripods can be combined with buzzers to be effective against infantry.

In-gameEdit

The Annihilator tripod has better firepower, range, and maneuverability than the standard Mammoth 27, however, its armor is not as durable as a Mammoth Tank. A Mammoth upgraded with railgun weaponry can easily damage or destroy an unprotected Annihilator at range. At 3000 credits, the walker is also one of the most expensive Tier 3 units seen on the battlefield.

Advantages:Edit

  • Powerful weaponry that is able to either focus on one target or attack multiple targets.
  • Faster than Mammoth tank and Avatar.
  • Possesses an effective EMP weapon for close range engagements.
  • Can outrange most units, save true artillery.
  • Two versions (the Reaper Tripod and the Scrin's Annihilator Tripod) can be upgraded with shields.
  • Can simply trample Tier 1 and 2 vehicles and infantry
  • Can defeat most of the ground units in a one versus one fight. There have been documented instances of 2 Annihilator Tripods taking out a MARV using well timed EMP blasts.
  • Devastating in large groups.
  • Can be rapidly repaired by fellow Corrupters.
  • Husks may be reactivated to save on funds.
  • Can combine with Buzzers to counter infantry.

Disadvantages:Edit

  • Defenseless vs aircraft, and very vulnerable to Orca Gunships.
  • Very slow movement.
  • Particularly vulnerable to Commandos, as Forcefield Generator does not protect it from C4 charges.
  • Vulnerable to anti-vehicle infantry, such as Missile squads, when used en mass.
  • The Forcefield requires 2 minutes to recharge after being disabled.
  • One of the most expensive ground units.
  • Only available at Tier 3.
  • Being mechanical, EMP weapons may be used to disable the Tripod if it lacks Forcefields.
  • No Forcefields for Traveler-59 faction.
  • Husks may be reactivated by hostile forces.
  • Certain units such as Stealth tanks can easily kill Tripods using superior speed and stealth.
  • Large numbers of tier 2 units, especially Titans, can kill a Tripod easily.

GalleryEdit


CNCTW Scrin Emblem.png Scrin Third Tiberium War Arsenal CNCTW Scrin Emblem.png
CNCTW Juggernaut HQ Render.png Mechanized walkers CNCTW Juggernaut HQ Render.png

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