Twin 30mm Gatling cannons
Medium (75% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper)
0.01 seconds, each burst lasts 0.53 seconds
The AA Battery boasted twin 4 barreled 30mm Gatling guns firing depleted uranium shells at an incredible pace, state-of-the-art fire control systems, quick acting computer systems, and stealth detecting sensors.
While it is able to detect cloaked enemy targets on the ground, AA Batteries are not programmed to engage them so other anti-ground defenses would need to be built to serve this purpose.
AA Batteries served as GDI's main defense against hostile air targets. While not as potent as its rivaling Nod and Scrin counterparts, AA Batteries enjoy several luxuries; They are very efficient, firing on targets, for as long as it is within range, and utilising hit-scan shells which do not lose track of the target when it either gets out of range or engages stealth.
They are also fast to respond but commanders are advised to compensate their weaker firepower for numbers or upgrade existing turrets with the Tungsten Shells upgrade; further increasing their lethality versus armored bogeys.
|Tungsten shells||Provide AA Batteries with an even faster means of ripping through enemy aircraft (Ctrl+D).||Purchasable at any Tech Center for $2000 and takes 1:00 to research.|
- Effective against aircraft.
- Cheap (only costs $800).
- Detects stealth units.
- High rate of fire, firepower increases with Tungsten Shells upgrade.
- Defenseless against ground units.
- Low damage unless upgraded with Tungsten Shells.
- Shuts down with insufficient power, leaving the base defenseless
- It has a similar appearance to the Flak cannon used by the Soviets in Red Alert 3.
- The AA Battery is the only base defense system, in its appearance, to make computerised noises whilst attacking.