From Command and Conquer Wiki
| Anti-air battery
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| Function
| Anti air defence
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| Integrity
| Medium
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| Faction
| GDI
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The AA Battery (or Anti-Air Battery) represents GDI's current solution to the pressing need for anti-aircraft defense at their global bases. Each AA Battery boasts twin 30mm Gatling cannons with an incredible rate of fire and state-of-the-art target tracking systems. Essentially, once a target is within range of an AA Battery its only chance to avoid fire from the turret is to move back out of its range. Stealth scanners can aid in the detection of hidden units, even if they are on the ground; however the AA Battery naturally cannot attack ground-based enemies.
While lacking the outright stopping power of a missile, AA Batteries are excellent for keeping an airborne target suppressed, as well as accurately attacking fast moving airborne targets. Their accuracy were useful against the Planetary Assault Carriers hitting their small fighters.
However many commanders complained about their lack of effectiveness compared to the Nod SAM site, and the Scrin Plasma
Missile battery at it's task. GDI has yet to respond to their defects as of now, which could cause problems considering that GDI has lost it's total dominance of the skies that it enjoyed in the previous tiberium wars.
The AA battery has clear issues at dealing with the Scrin's Devastator warship, as they could simply blast them from outside their range and even if they stumbled into their range the AA batteries simply could not destroy them fast enough without massive numerical superiority, especially if the Devastator's had shields.