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Apocalypse tank (Red Alert 2)

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RA2 GameiconYR GameiconRen Game icon
RA2 GameiconYR GameiconRen Game icon
25px-Disambig For other tanks of this class, see Apocalypse Tank.
Apocalypse Assault Tank
Apocalypse Tank (In game)
Unit
Affiliation

Soviet Union

Role

Heavy assault tank

Armament

Dual 120mm cannons, Mammoth Tusk surface-to-air missiles

Protection

Heavy tank plating

Tier

3

Tech level

7

Properties
Hit points

800

Armour type

Heavy

Amphibious

No

Production
Cost

$1750

Build time

1:10

Produced by

Soviet War Factory

Requires

Soviet Battle Lab

Combat
Ground attack

100 (ApocAP or ApocAPE when elite)

Air attack

50 (HE)

Cooldown

80

Speed

4

Attack range
  • 5,75 (ground)
  • 8 (air)
Sight range

6

Function
Abilities

Self-repair to full health in RA2, half health in YR

Elite upgrade

Increased strength, firepower, rate of fire
4 rapid succession shots while attacking ground units.
Anti-air missiles fire faster than usual

It is day of judgement!
- Apocalypse tank
RA2 Apocalypse Tank Icons
RA2 Apocalypse Tank Veteran Icons

The successor to the old Soviet Mammoth tank, the Apocalypse Assault Tank was a powerful heavy tank used by the USSR during the Third World War. It featured twin 120mm cannons, anti-air missiles, very heavy armour, and self-repair abilities, making it a force to be reckoned with on the battlefield.

Background

The apocalypse has begun!
- Apocalypse tank
Red alert 2 apocalypse tank quotes00:31

Red alert 2 apocalypse tank quotes

The Apocalypse tank was the most powerful tank in the Third World War. It possessed a pair of powerful cannons effective against both vehicles and structures, and was capable of eliminating the IFV and other light vehicles with a single volley. Against infantry, the cannons were significantly less effective, doing relatively minor damage. The Apocalypse also featured dual Mammoth Tusk missile launchers, effective against enemy aircraft. Lt. Zofia described them as "war in a can". Like the earlier Mammoth tanks, the Apocalypse was designed to go toe-to-toe with any enemy unit, and emerge the last unit standing.

In-game unit

The tank itself was much larger and slower than the Grizzly and Rhino tanks, but also much more powerful, doing more than twice the damage of the Rhino with its twin cannons. In addition to its cannons, the Apocalypse also featured a pair of anti-air missile launchers. Although these missile launchers were slow to fire, they were significantly more powerful than other anti-air missiles such as those found on IFVs. This allowed the Apocalypse tank to defend itself reasonably well against aerial threats, especially in conjunction with its advanced heavy armour. Its armour was only equalled by the Battle Fortress and Kirov airship. An on-board self-repair system allowed the Apocalypse to repair itself when damaged.

In multiplayer, the Apocalypse tank was mostly found by players to be a situational unit. Despite its power, its cost and slow speed meant that small numbers of tanks were often vulnerable. It was generally most effective if a large number of them were built, in which case they were often unstoppable. The resources this required, however, meant that this was not always possible to pull off.

The AI usually attack with 4 Apocalypse tanks. They prioritize defensive structures above all other targets, and will bypass all other types of enemy structures and units while any defenses remain on the battlefield. However, once they become aware of enemy units, they will leave their previously targeted building and engage them instead. Once all of the nearby enemy units are defeated, they will proceed to attack the nearest defensive building from their current location. Note that like all tanks that prioritize defenses, Apocalypse tanks do not consider Tank bunkers to be a defense regardless of whether or not it contains enemy tanks.

Once all defenses are destroyed, Apocalypse tanks become like any other tank with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby.

Apocalypses are reasonably good defensive assault tanks, as their high health means that multiple offensive units will have to be dispatched to deal with them (Super weapons like Nuclear missile or Lightning storm will not be sufficient). They will also take a relatively long time to kill, delaying the enemy attack. However, the problem with using Apocalypse tanks as defenders is that when they come out to defend, they also cost expensive ($1750, if with Industrial plant, which will be $1312). This means that if the enemy has enough troops to one hit an Apocalypse tank, it will be more efficient to use two Rhino tanks, as the enemy troops will promptly have to reload. As such, it will take two times as long.

Counters

Their ability to target both Ground and Air Units makes brutal AI's Apocalypse tanks formidable defenders. However, Apocalypse tanks are only able to damage one unit at a time. This makes it very easy to overwhelm them with large groups of Grizzly, Rhino, Lasher tanks, Rocketeers, and other infantry units.

Also, it's anti-air missiles are very slow to be a threat to any air units, unless they get firepower upgrades from crates and promoted to elite whatsoever.

Aftermath

After the Psychic Dominator Disaster, the Soviets introduced a new design of their Apocalypse tank. It was lighter and cheaper than the old version, but less armor than before.

After Cherdenko's trip to 1927, the Apocalypse tank was upgraded with grinders and magnetic beam to destroy anything in its way, but stripped off anti-air armaments.

Deployment History

Assessment

Pros

  • Devastating against vehicles and structures.
  • Greater firepower and armor than the Rhino Tank.
  • Cheaper than 2 Rhino Tanks ($1750, you save $50 for each Apocalypse Tank created).
  • In general, Apocalypse Tanks make better distracting units than Rhino Tank due to their heavier armor. Because of this they are less vulnerable to Artillery fire and other splash damage, and are much harder to kill.
  • Able to self-repair.
  • Cheaper than Kirov Airship and Battle Fortress.
  • Can attack air units, especially Rocketeers since their HE missiles are somewhat lethal against them.
  • In desperate situation, 4 Apocalypses can shoot down a Kirov very quickly.
  • Cannons shoot twice as fast when promoted to Veteran.
  • Anti-air missiles shoot twice as fast as before but still have the same firepower when promoted to Veteran, or Elite. This will allow more units to be targeted.
  • Able to destroy most light units in a single volley and others in just a few.
  • Can one-shot all infantry units when Elite.
  • Can defeat most units in one-on-one matches, including Tank Destroyers.
  • Extremely powerful when Elite.
  • Can survive direct hits from the Nuclear Missile or Weather Control Device.
  • 4 Black Eagles are required to take down a single Apocalypse Tank.
  • Truly unstoppable if Elite and combined with the Iron Curtain.
  • Firepower upgrade from crates and combined with the Elite status, Apocalypse Tanks can even take out the advanced base defenses in a single volley (Prism Towers, Tesla Coils) or buildings (Power Plants, Battle Labs), and its AA missiles starts to explode on impact, capable of destroying even a Harrier in one shot.
  • A single Apocalypse tank can defeat two Rhino tanks. A single Apocalypse Tank can also defeat 4 Grizzly tanks or 4 Lasher tanks.

Cons

  • Still expensive, at $1750. Unless you have an Industrial Plant, which will be $1312.
  • Very slow.
  • Battle Fortresses are a nightmare to them, since Apocalypse Tanks are slow and can't chase them down.
  • Can be easily blown up by Tanya's C4 charge (Yuri's Revenge only).
  • Tank Destroyers can pierce its armor.
  • Combined power of multiple Prism Towers can kill them with one shot.
  • Frequent target to large numbers of basic tanks and anti-armor infantries.
  • Anti-air missiles are too slow to be a threat to fast aircraft.
  • Chrono Legionnaires can destroy lone non-heroic Apocalypse Tanks.
  • Still ineffective against infantry, other than Elite or crushing.
  • Vulnerable to hit-and-run attacks from faster and longer-ranged units.
  • Highly vulnerable to mind control.
  • Can be crushed by a Battle Fortress.
  • Can be easily defeated by a Battle Fortress with the correct infantry combination (like Battle Fortresses loaded with Tesla Troopers, Guardian GIs, Initiates, GIs, etc.).
  • Requires Battle Lab.
  • Cannot outrange advanced defensive structures like Psychic Towers, Prism Towers and Tesla Coils.
  • Difficult to remove Terror Drones, because it's slow speed makes returning to base take a while also because Soviets don't have mobile repair means like Allies (IFV with an Engineer).
  • It can be distracted by GIs, Conscripts, or Initiates, which can give more time for any other troops/tanks to destroy it, unless Elite.
  • Can be defeated by a garrisonned GI, Conscripts or Initiates.

Selected Quotes

The instrument of doom.
- When selected
It is day of judgement!
- When selected
Armageddon is here.
- When selected
Soviet power supreme.
- When selected
Annihilating.
- When selected
They will run in fear.
- When moving
I cast a deadly shadow.
- When moving
It will soon be a wasteland.
- When moving
Excellent.
- When moving
Be patient.
- When moving
Eradicate them.
- When ordered to attack
The end is at hand.
- When ordered to attack
These will be your last moments.
- When ordered to attack
Taste your mortality.
- When ordered to attack
The Apocalypse has begun!
- When ordered to attack
Bringing down the hammer.
- When ordered to attack

Gallery

Trivia

  • Although the opening to Red Alert 2 depicts Apocalypse Tanks driving into Texas, they are not encountered in any missions in the Allied campaign set in America. It is notable that in Yuri's Revenge, Allied commander did encounter the Apocalypse tanks while struggling in San Francisco.
  • The battle lab in the Ural Mountains were responsible for the creation of this tanks, but the San Francisco cut scene was shown before the mission. This could mean the Apocalypse Tanks in the invasion were prototypes and the final model was created in the Ural Mountains.
  • The game's cutscenes depict the tanks as black, while they are brown during gameplay.
  • Photographs of Third World War generation Apocalypse tanks were found displayed on the walls of a museum within the first Cairo Temple of Nod in the First Tiberium War, suggesting that the Brotherhood may have been aware of them or involved in their development at some point, possibly relating to their former activities in the USSR.
  • Apocalypse Tanks appear in a loading screen in Command and Conquer: Generals. This screen only appears in-game if no videos are found while loading. The image was also used in a magazine to announce the game in 2003.
  • Most AIs intend to use this group of 4 Apocalypse tanks to distract the defenses (battle bunkers, prism towers, tesla coils, air defenses, no matter what the defenses are) for any assaults, if not distracted by other units. This group consists only 4 Apocalypse tanks
Sheppard Tanks Sheppard
RA2Sovietlogo Soviet Third World War Arsenal RA2Sovietlogo

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