Armor facility
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| Armor Facility | |
|---|---|
| An Armor Facility | |
| Unit | |
| Affiliation | |
| Role |
|
| Properties | |
| Hit points |
Medium |
| Armor type |
Structure |
| Amphibious |
No |
| Production | |
| Cost |
2000 |
| Build time |
00:20 |
| Produced by |
Construction Yard |
| Requires | |
| Hot key |
F4 |
| Function | |
| Power |
-50 |
| Produces |
Prospector, Guardian Tank, Riptide ACV, Multigunner IFV, Mirage Tank, Pacifier FAV, Future Tank X-1, Athena Cannon, MCV |
Armor facility is a unit production building of Allied in Red Alert 3.
Background
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Game building
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It needs ground control to be deployed to a nearby base. To ensure that it can manufacture the full brunt of the Allied arsenal, it needs to be inside a base with Maximum Clearance and Defense Bureau. Unfortunately, due to most of its list of vehicles that cannot traverse through water, it cannot be deployed on water directly.
It can manufacture a variety of vehicles, mainly:
- Prospectors
- Riptide ACVs
- Multigunner IFVs
- Guardian Tanks
- Athena Cannons
- MCVs
- Mirage Tanks
- Future Tank X-1 (Uprising only)
- Pacifier FAVs (Uprising only)
In any case that a vehicle must undergo repairs, every Armor facility is equipped with three repair drones that use the materials inside the facility to patch up any damage. The drones can also repair passing aircraft and naval units, given that they're in the repair range.
Being an Allied building and not intended for construction, it's existence alone doesn't expand constructible area nor make the area nearby became acessible for construction. As such, capturing one in hostile zone will not expand your constructible area and, thus, require more units assigned for guard until the area surroun become suitable for construction. Vehicle menu's until all expansion requirement are met are restricted to initial option only.
An armor facility is designed to only build vehicles, not fend for itself. So destroying one would not be difficult for most enemy units. To compensate its vulnerability, it must be guarded by friendly units, or base defenses such as Multigunner Turrets and Spectrum Towers.
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