Fandom

Command and Conquer Wiki

Armored personnel carrier (Tiberian Dawn)

4,390pages on
this wiki
Add New Page
Talk0 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

&
TD Gameicon
TD Gameicon
Disambig
For other uses, see armored personnel carrier.
Armoured Personnel Carrier
TD APC 1
Unit
Affiliation

GDI
Nod (campaign only)

Role

Troop transport

Armament

M-60 machine gun

Tech level

4

Properties
Hit points

200

Transport slots

5 infantry

Production
Cost

$700

Produced by

Weapons factory

Combat
Ground attack

16

Speed

35

Sight range

4

TD APC Icons

The armoured personnel carrier (or APC) was the primary troop transport vehicle used by GDI (and in small numbers by Nod) forces during the First Tiberium War.

Background

The APC visually resembles the American M113 APC. Its primary role is the transportation of infantry to and from the battlefield. It is often used to transport infantry throught dangerous areas, such as Tiberium fields, or to move infantry quickly to areas where they are needed.

The armour and speed of the APC also make it a viable alternative to the Humvee. The APC is equipped with the same M60 machine gun as the Humvee, can move at a comparable speed and is capable of taking an increased level of punishment. As such APCs are largely fielded where the battlefield situation demands greater levels of protection, but require a vehicle that fulfills a similar, light support/reconnaissance role to that of the Humvee.

Overview

Due to the front mounting of the M60 machine gun, the APC needs to turn to train the gun on targets, and, as such cannot fire on the move. The combination of the M60 and the APC's good armour make it an effective unit to bring to bear against enemy infantry. Further, the unit's speed make it a viable choice for reconaissance. Due to it's armor and weight, APC can "accidentally" run down opposing infantry. Friendly infantries, coordinated with central command and APC driver indirectly, can evade these "accidents".

The APC was a preferred choice and gave GDI advantage to do engineer capturing strikes as the vehicle can transport up to five engineers quickly. Sometimes, Obelisks of Light may not kill APCs in one shot. Should the APC be destroyed, all infantry and crew are instantly killed. In some missions, Nod may acquire the vehicle, mostly in covert or false flag operations.

Legacy

Following the conclusion of the First Tiberium War, this basic model of the APC was phased out and replaced with new Amphibious APCs by GDI and Subterranean APCs by Nod.

Assessment

Pros

  • Effective against infantry and light ground vehicles
  • Very fast.
  • Reasonably cheap ($700).
  • Can load up to 5 infantry
  • Has the largest sight range in the game
  • Great for protecting engineers as it carries them into enemy territory
  • Available as soon as a Weapons factory is built

Cons

  • Ineffective against tank and building
  • Vulnerable to anti-vehicles units
  • Vulnerable to air units.
  • If an APC is destroyed, all passengers inside will die as well.
  • Cannot fire on the move.

Gallery

See Also

CNC1 GDI Emblem Global Defense Initiative First Tiberium War Arsenal CNC1 GDI Emblem

Other Wikia wikis

Random Wiki