Armory
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| Armory | |
|---|---|
| Armory with all infantry upgrades researched | |
| Unit | |
| Affiliation | |
| Role |
Infantry support structure |
| Protection |
Medium |
| Tier |
1 |
| Properties | |
| Hit points |
1000 |
| Production | |
| Cost |
$1000 |
| Build time |
0:10 |
| Produced by |
GDI Construction Yard |
| Requires |
Barracks |
| Function | |
| Power |
7 |
| Research |
Composite Armor |
| Abilities |
Heal injured infantry |
| Notes | |
|
Building multiple Armories will allow the healing of more infantry at one time. | |
The Armory is a GDI building.
Background
Edit
It is a two-story modular GDI building housing storage for advanced equipment and weapons, such as composite armour suits, scanner packs and power packs, high power radio equipment and large caliber sniper rifles. It houses the equipment required to train commandos and snipers. The Armory also contains an infirmary capable of healing units to full health, replacing lost soldiers with fresh reinforcements with the same level of veterancy, and are rumoured to even have the ability to heal Tiberium related injuries. The GDI Steel Talons subfaction has no need for an Armoury, as they primarily rely on tanks, Walkers and other vehicles.
Development
Edit
In game files, it is referred to as Med Bay.