Arms dealer
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| Arms Dealer | |
|---|---|
| I said $500, last offer! | |
| Unit | |
| Affiliation | |
| Role |
GLA land mechanical units builder |
| Protection |
Medium |
| Properties | |
| Hit points |
2000 |
| Armor type |
|
| Production | |
| Cost |
$2500 |
| Build time |
0:15 |
| Produced by | |
| Requires | |
| Hot key |
A |
| Combat | |
| Sight range |
200 |
| Function | |
| Upgrades | Fortified Structure Camo Netting (Prince Kassad only) |
| Power |
Not required |
| Produces |
GLA vehicles and tanks |
| Research | |
| Abilities |
Repair vehicles and tanks |
| Notes | |
|
Left GLA Hole after destroyed | |
Through an Arms Dealer, the GLA could acquire second-hand, stolen and/or improvised vehicles with which to attack their enemies. The structure also could repair damaged tanks and vehicles. The destroyed Arms Dealer would left GLA Hole which could be rebuild if it was on all cleared.
Contents |
Background
Edit
Functioning identically to the War Factory of the GLA's superpower rivals, an Arms Dealer could obtain/construct one vehicle at a time, with a commander able to order vehicles in advance (should he have the sufficient finances). Vehicle repairs could also be carried out here, and a single upgrade obtained. When the GLA has positive power, the Arms Dealer would double their effort. Like all GLA Buildings it would leave a GLA Hole behind after being destroyed.
Upgrades
Edit
| Fortified Structure | Fortify Arms dealer against enemy attacks. | Purchasable at any Palace for a cost of $1000. | |
| Camo Netting | Upgrades Arms dealer with camo netting, rendering it invisible to enemy forces until it fires or is fired upon, or detected by detectors. | Purchasable at the building for a cost of $500. |
Units Available
Edit
| Icon | Mechanical | Cost | Requirements | Role | Salvager? |
| | Scorpion | 600 | - | Light tank | Yes (Zero Hour only) |
| | Technical | 500 | - | Transporter | Yes |
| | Radar Van | 500 | - | Radar provider | No |
| | Quad Cannon | 700 | - | Anti-aircraft | Yes |
| | Toxin tractor | 600 | - | Garrisoned buildings clearer | Yes (Zero Hour only) |
| | Rocket buggy | 900 | Palace | Artillery | No |
| | Bomb truck | 1200 | Palace | Self-destroyer | No |
| | Marauder tank | 800 | General's promotion | Medium tank | Yes |
| | Scud launcher | 1200 |
| Rocket launcher | Yes (Zero Hour only) |
Upgrade Available
Edit
| Scorpion Rocket - Give Scorpion tank a rocket which heavily damage tanks. Take a quite long time to recharge. |
Zero Hour Additions
Edit
| Icon | Mechanical | Cost | Requirements | Role | Salvager? |
| | Combat Cycle | 500 | - | Scout | No |
| | Battle bus | 800 | Palace | Moving bunker | Yes |
