Artillery (Red Alert)
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| Mobile Artillery | |
|---|---|
![]() ![]() ![]() | |
| Unit | |
| Affiliation | |
| Armament |
155mm cannon |
| Protection |
Light |
| Tier |
1 |
| Properties | |
| Hit points |
75 |
| Armor type |
Light |
| Production | |
| Cost |
$600 |
| Produced by | |
| Combat | |
| Ground attack |
150 (HE) |
| Cooldown |
65 |
| Speed |
6 |
| Attack range |
6 (minimum 2) |
| Sight range |
5 |
| | For other uses, see Artillery. |
The Artillery is the Allies' primary anti-building weapon.
Contents |
Background
Edit
It is a treaded weapons platform with a single 155mm cannon, firing ballistic HE rounds. Allied commanders generally use it to bombard enemy bases. Although it is effective to use against Soviet defenses, Tesla coils have even greater range than artillery pieces, and enough power to melt them to scrap in one blast.
In-game Unit
Edit
The artillery is generally used as a highly effective and long range way to deal with infantry and soften up enemy formations. Because of its lack of proper armour, slow speed, and very slow turn rate, it is very vulnerable to enemy fire, particularly by tanks. It is also outranged by Tesla coils.
Legacy
Edit
Tiberium Universe
Edit
It was upgraded with a bigger cannon with its own piece of HE projectile and became the artillery unit of the Brotherhood of Nod in the First Tiberium War.
Red Alert Universe
Edit
The Artillery was phased out and replaced by the Prism tank during the Third World War.
Trivia
Edit
Like its Tiberian Dawn counterpart, the Mobile Artillery was modelled after the M110 Howitzer.
