|For other uses, see Artillery.|
(G6 Self-Propelled Howitzer)
The G6 self-propelled howitzer is an agile Long-Range Self-Propelled artillery piece that forms the backbone of a fully integrated and flexible artillery system. In addition to the logistical mobility afforded by a wheeled chassis, the G6 is protected against counter-battery fire and is able to defend itself in an unsecured area. It was developed and refined primarily to support the rapidly advancing mechanized infantry and armored divisions of Nod Forces. The G6 was designed in South Africa by DENEL Corporation was to be operated by a crew of six - driver, commander, gun layer, breech operator, ammunition loader and ammunition handler.
This vehicle only appears in Renegade, replacing the 150mm M110 Howitzer Mobile Artillery. Unlike the M110, it has a rotatable turret making it more effective than the M110 which require to face forward a target in order to hit it.
It has moderate armor but is not meant for direct confrontations against enemy tanks. Its cannon is extremely deadly, with tremendous splash damage that can easily kill any infantry in 2-3 salvos. It is useful for attacking buildings and harassing harvesters.
Taking out a mobile artillery can be very hard, considering its long range, devastating payload, and wide impact radius. They have rather weak armour, however, and are not very fast compared to some of the other tanks in Nod's arsenal. Nevertheless, they are often very difficult to destroy (However an unsuspecting sniper with a Ramjet can make quick work of it) Also, they can mess up people's aim whenever they fire, due to the screen shaking like it is an earthquake, thus it can be difficult to tell what you are hitting, where you are going, or what is happening around you. This disorientation gives them the upper hand, proving that they can even be used as support vehicles to help take out GDI infantry or vehicles, as the enemies cannot fire as accurately due to the shaking. The mobile artillery can also be used as a guard to any back entrances or tunnels. If any GDI units were to come near, they would be blown to pieces by the artillery before they could even have a chance to shoot.