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Artillery (Tiberian Sun)

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25px-Disambig For other uses, see Artillery.
Artillery
TS Mobile Artillery
Mobile and deployed Artilleries
Unit
Affiliation
Role

Self-propelled artillery

Armament

155mm HE artillery cannon

Protection

Light

Tier

2

Tech level

6

Properties
Hit points

300

Production
Cost

$975

Produced by

Nod War factory

Requires

Nod radar

Combat
Ground attack

150 (ARTYHE)

Cooldown

110

Speed

5

Attack range

18 (minimum 5)

Sight range

9

Function
Abilities

Deploys to fire

Elite upgrade

Seft healing

TS Artillery Icons

Deployable artillery was used by Nod, CABAL and the Forgotten during the Second Tiberium War and the Firestorm Crisis, continuing the Brotherhood's extensive use of mobile artillery from the First Tiberium War.

Background

The new, advanced artillery unit deploys stabilizers and becomes stationary before firing, to accommodate the massive recoil. In return, it has an awesome range and its shells are effective at reducing fortifications and advancing enemy forces to dust, as the cannon is surprisingly very accurate even against moving targets.

Legacy

The artillery design proved to be very influential, as new generations were developed, most notably the stealth Specter of the Third Tiberium War.

Game unit

In vanilla Tiberian Sun, the artillery is the Brotherhood's most powerful conventional unit, with extreme range, accuracy and power, which make it excellent in both siege and defense roles. What makes the artillery more horrifying is its status as a low-tech-level unit; a player may build it with only a combination of a war factory and a Nod radar; not even a tech center is required. When five or more are deployed, GDI Titans (in limited numbers) will be shredded by concentrated fire without even getting close.

Airpower is the most effective way to deal with artilleries, as experienced players with skillful micromanagement can destroy several clustered artilleries in a single bombing run with Orca bombers, so artillery users have to pay extreme attention to mobile air defense, which is most often provided by large group of rocket soldiers or Attack cycles. Stealth tanks are not an ideal option for mobile air defense because they will not attack actively and have to decloak before firing, which takes time. One of the setbacks associated with the mobile artillery is the fact that artillery shells may create large crater near the user's base if used for defensive purposes, rendering the terrain unsuitable for building construction.

For the sake of game balance, artilleries are nerfed in Firestorm, with their damage, range, and accuracy for moving targets reduced significantly.[citation needed]

Gallery

Nod tiberian sun logo Brotherhood of Nod Second Tiberium War Arsenal Nod tiberian sun logo
Cabal 2 CABAL Second Tiberium War Arsenal Cabal 2
TiberiumAlliances Forgotten Forgotten Second Tiberium War Arsenal TiberiumAlliances Forgotten

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