The new, advanced artillery unit deploys stabilizers and becomes stationary before firing, to accommodate the massive recoil. In return, it has an awesome range and its shells are effective at reducing fortifications and advancing enemy forces to dust, as the cannon is surprisingly very accurate even against moving targets.
The artillery design proved to be very influential, as new generations of it were developed, most importantly the stealth Specter of the Third Tiberium War.
In vanilla Tiberian Sun, the artillery is the most powerful conventional unit of Nod, with extreme range, accuracy, and power which makes it excellent in both sidge and defense roles. What makes the artillery more horrifying is its status as a low-tech-level unit; a player may build it with only a combination of a war factory and a Nod Radar; not even a tech center is required. When 5 or more are deployed, GDI titans in limited numbers, will be shredded by concentrated fire without even getting close. Airpower is the most effective way to deal with artilleries, experienced player, with skillful micromanagement, may be able to destroy several clustered artilleries in a single bombing run with Orca Bombers, so artillery users have to pay extreme attention to mobile air defense, which is most often provided by large group of rocket soldiers. Stealth tanks are not an ideal option for mobile air defense because they won't attack actively and have to de-stealth before firing which takes time. One unwanted side effect is that when used for base defense purposes, the explosion of artillery shells may create large crater near the user's base, rendering the terrain unsuitable for building construction. For the sake of game balance, artilleries are nerfed in Firestorm, with their damage, range, and accuracy for moving targets reduced significantly.