Attack bike (Tiberium Wars)
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| Attack bike | |
|---|---|
| | |
| Unit | |
| Affiliation | |
| Role |
Armed reconnaissance |
| Armament |
Missile launchers |
| Tier |
1 |
| Properties | |
| Hit points |
200 |
| Production | |
| Cost |
600 |
| Build time |
0:06 |
| Produced by | |
| Combat | |
| Ground attack |
Ecxellent (vehicles, light); Moderate (vehicles, medium) |
| Air attack |
Lethal |
| Speed |
10 |
| Attack range |
Short |
| Sight range |
Near |
| Function | |
| Upgrades |
Tiberium Core Missiles |
| Notes | |
|
Virtually unarmored. Can't survive driect encounters with heavier units. Attacks should include a dozen or more. | |
| Pros | Cons |
|---|---|
|
|
The Attack Bike is a small, fast scout unit used by Nod during the Third Tiberium War.
Contents |
Background
Edit
Introduced during the First Tiberium War, the tiny but venerable Quickstrike Mk. III armed reconnaissance scout vehicle, more widely known simply as the attack bike, is one of Nod's most infamous units. Its speed and agility certainly leave something to be desired among the more cumbersome GDI vehicles, and its ability to engage both air and ground targets with equal easy and deadliness is a fearsome quality indeed.
Conception
Edit
Due to their inability to acquire advanced technology, Nod's technicians were forced to make due with what they had. This often took the form of civilian transports (motorcycles, sedans, buses, etc), which were then extensively modified to take on various armaments and other systems. The Quickstrike Mk. III is one such vehicle.
The original Quickstrike was essentially an ordinary motorcycle taken from the streets of long-abandoned cities with two rocket launchers bolted to the rear fender. This quickly proved ineffective in the ever-changing battlefield conditions, as the driver had to frequently stop and manually reload the launchers. Adding a second occupant to relaod the launchers also proved impractical, as the extra weight decreased the Quickstrike's overall performance and increased its profile, making it a larger target.
As the conflict progressed, Nod acquired some of GDI's technology, including an autoloading mechanism. This restored the Quickstrike's original performance by eliminating the second occupant and leaving the driver to focus on the battlefield. As the conflict wore on, Nod acquired advanced engines, autobalancing counterweights, and even stealth detection systems. Through study of the crashed alien vessel codenamed Tacitus, Nod learned how to effectively double the damage output of their missiles by installing Tiberium warheads.
Deployment
Edit
Legacy
Edit
Upgrades
Edit
|
Doubles damage output |
In-Game
Edit
In the game, the Attack Bike is the fastest scout vehicle available. Its speed is unmatched and its dual rocket pods are deadly against ground and air vehicles. However, the tiny vehicle has virtually no armor and its destruction is guaranteed against heavier units. Also, it lacks the weight to crush infantry, so steer clear of them. Keep a careful eye out for Missile Squads and Disintegrators, as they can make quick work of Attack Bikes.
Quotes
Edit
Idle
Edit
- Alright!
- This bike's ready!
- We're wasting time...
- Where to next?
Moving
Edit
- Got it.
- Hahaha!
- Yeah!
- Hit it!
- Ha, I like this!
Attacking
Edit
- No one's gonna save you now!
- This one's mine!
- Easy pickings!
- Get rid of them!
- Kill!
- Attack em!
- Yeah!
- Blow em Open!
- Dont Let it Get Away!
Retreating
Edit
- Pull Back!
- Leave it Lets go!
