Light (110% Cannon, 110% Rocket, 75% Grenade, 50% Gun, 1% Sniper)
300 (Rocket) per missile (fires 2) + 50% scalar versus infantry
300 (Rocket) per missile (fires 2) + 100% scalar versus aircraft
The attack bike is even faster than its predecessors, but this speed comes at a cost - the armour is practically non-existent, the driver (usually a militant) is completely exposed and its attack is very ineffective against enemy infantry. It roughly resembles a cruiser bike with missile pods on either sides.
Attack bikes were first deployed in the beginning stages of the Third Tiberium War. Most notably during Nod's capture of the White House, they were instrumental in shooting down GDI's V-35 Ox transports bringing in reinforcements.
|Call for transport||If an Air Tower is deployed, Attack Bikes can call in a Carryal transport for pickup for a small fee of $200. This ability has a 2 minute cooldown (Ctrl+A).|
|Tiberium Core Missiles||Tiberium Core Missiles enhance the attack power of the Attack Bike significantly, becomes significantly more potent against aircraft, while retaining the damage versus infantry (Ctrl+D).||Purchasable at any Tech Lab for a cost of $2500 and takes 1:15 to research.|
In the game, the Attack Bike is the fastest scout vehicle available. Its speed is unmatched and its dual rocket pods are deadly against ground and air vehicles. However, the tiny vehicle has virtually no armor and its destruction is guaranteed against heavier units. Also, it lacks the weight to crush infantry, so steer clear of them. Keep a careful eye out for Missile Squads and Disintegrators, as they can make quick work of Attack Bikes.
- Very fast; can escape from most situations
- Detects stealthed units
- Very cheap
- Effective against ground and air vehicles; lethal against Harvesters
- More firepower than the GDI Pitbull, especially with the Tiberium core missiles upgrade.
- Virtually unarmored; even a Commando can destroy bikes
- Practically useless against infantry and heavy vehicles
- The Attack Bike has relatively poor handling (worse than the Pitbull's), making it difficult to escape from certain enemies/situations.
- This bike's ready!
- Come on!
- What are we waiting for?
- We're wasting time...
- Yeah, I'm ready!
- Let's go for a hunt!
- Go, go!
- Let's go!
- Hit it!
- Got it!
- Attack 'em!
- Easy pickings!
- Blow 'em open!
Move to Attack
- Get rid of 'em!
- I got 'em!
- This one's mine!
- Run 'em down!
- Don't let 'em get away!
- We're coming to get you!
- Kill 'em all!
- Ha ha, I like this!
- Hit 'em and run!
- No one's gonna save you now!
- Go back!
- Leave it, let's go!