Light (110% Cannon, 110% Rocket, 75% Grenade, 50% Gun, 1% Sniper)
300 (Rocket) per missile (fires 2) + 50% scalar versus infantry
300 (Rocket) per missile (fires 2) + 100% scalar versus aircraft
Introduced during the First Tiberium War, the tiny but venerable Quickstrike Mk. III armed reconnaissance scout vehicle, more widely known simply as the attack bike, is one of Nod's most infamous units. Its speed and agility certainly leave something to be desired among the more cumbersome GDI vehicles, and its ability to engage both air and ground targets with equal easy and deadliness is a fearsome quality indeed.
Due to their inability to acquire advanced technology, Nod's technicians were forced to make due with what they had. This often took the form of civilian transports (motorcycles, sedans, buses, etc), which were then extensively modified to take on various armaments and other systems. The Quickstrike Mk. III is one such vehicle.
The original Quickstrike was essentially an ordinary motorcycle taken from the streets of long-abandoned cities with two rocket launchers bolted to the rear fender. This quickly proved ineffective in the ever-changing battlefield conditions, as the driver had to frequently stop and manually reload the launchers. Adding a second occupant to reload the launchers also proved impractical, as the extra weight decreased the Quickstrike's overall performance and increased its profile, making it a larger target.
As the conflict progressed, Nod acquired some of GDI's technology, including an autoloading mechanism. This restored the Quickstrike's original performance by eliminating the second occupant and leaving the driver to focus on the battlefield. As the conflict wore on, Nod acquired advanced engines, autobalancing counterweights, and even stealth detection systems. Through study of the crashed alien vessel codenamed Tacitus, Nod learned how to effectively double the damage output of their missiles by installing Tiberium warheads.
Attack bikes were first deployed in the beginning stages of the Third Tiberium War. Most notably during Nod's capture of the White House, they were instrumental in shooting down GDI's V-35 Ox transports bringing in reinforcements. They were deployed in all battles mainly for recon purposes but because of its very light armor, often end up having the highest number of casualties.
|Call for transport||If an Air Tower is deployed, Attack Bikes can call in a Carryal transport for pickup for a small fee of $200. This ability has a 2 minute cooldown (Ctrl+A).|
|Tiberium Core Missiles||Tiberium Core Missiles enhance the attack power of the Attack Bike significantly, becomes significantly more potent against aircraft, while retaining the damage versus infantry (Ctrl+D).||Purchasable at any Tech Lab for a cost of $2500 and takes 1:15 to research.|
In the game, the Attack Bike is the fastest scout vehicle available. Its speed is unmatched and its dual rocket pods are deadly against ground and air vehicles. However, the tiny vehicle has virtually no armor and its destruction is guaranteed against heavier units. Also, it lacks the weight to crush infantry, so steer clear of them. Keep a careful eye out for Missile Squads and Disintegrators, as they can make quick work of Attack Bikes.
- Very fast; can escape from most situations
- Detects stealthed units
- Very cheap
- Effective against ground and air vehicles; lethal against Harvesters
- More firepower than the GDI Pitbull, especially with the Tiberium core missiles upgrade.
- Virtually unarmored; even a Commando can destroy bikes
- Practically useless against infantry and heavy vehicles
- The Attack Bike has relatively poor handling (worse than the Pitbull's), making it difficult to escape from certain enemies/situations.
- This bike's ready!
- Come on!
- What are we waiting for?
- We're wasting time...
- Yeah, I'm ready!
- Let's go for a hunt!
- Go, go!
- Let's go!
- Hit it!
- Got it!
- Attack 'em!
- Easy pickings!
- Blow 'em open!
Move to Attack
- Get rid of 'em!
- I got 'em!
- This one's mine!
- Run 'em down!
- Don't let 'em get away!
- We're coming to get you!
- Kill 'em all!
- Ha ha, I like this!
- Hit 'em and run!
- No one's gonna save you now!
- Go back!
- Leave it, let's go!