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Attack bike (Tiberium Wars)

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Attack bike
CNCKW Attack Bike
Unit
Affiliation

Nod

Role

Armed reconnaissance
Scout

Armament

Missile launchers

Tier

1

Properties
Hit points

200

Production
Cost

600

Build time

0:06

Produced by

War Factory

Combat
Ground attack

Ecxellent (vehicles, light); Moderate (vehicles, medium)
Weak (infantry)

Air attack

Lethal

Speed

10

Attack range

Short

Sight range

Near

Function
Upgrades

Tiberium Core Missiles

Notes

Virtually unarmored. Can't survive driect encounters with heavier units. Attacks should include a dozen or more.

Pros Cons
  • Very fast; can escape from most situations
  • Detects stealthed units
  • Very cheap; can be mass-produced
  • Effective against ground and air vehicles; lethal against Harvesters
  • More firepower than GDI Pitbull
  • Virtually unarmored; very easily destroyed
  • Practically useless against infantry and heavy vehicles

The  Attack Bike is a small, fast scout unit used by Nod during the Third Tiberium War.

Contents

BackgroundEdit

Introduced during the First Tiberium War, the tiny but venerable Quickstrike Mk. III armed reconnaissance scout vehicle, more widely known simply as the attack bike, is one of Nod's most infamous units. Its speed and agility certainly leave something to be desired among the more cumbersome GDI vehicles, and its ability to engage both air and ground targets with equal easy and deadliness is a fearsome quality indeed.

ConceptionEdit

Due to their inability to acquire advanced technology, Nod's technicians were forced to make due with what they had. This often took the form of civilian transports (motorcycles, sedans, buses, etc), which were then extensively modified to take on various armaments and other systems. The Quickstrike Mk. III is one such vehicle.

The original Quickstrike was essentially an ordinary motorcycle taken from the streets of long-abandoned cities with two rocket launchers bolted to the rear fender. This quickly proved ineffective in the ever-changing battlefield conditions, as the driver had to frequently stop and manually reload the launchers. Adding a second occupant to relaod the launchers also proved impractical, as the extra weight decreased the Quickstrike's overall performance and increased its profile, making it a larger target.

As the conflict progressed, Nod acquired some of GDI's technology, including an autoloading mechanism. This restored the Quickstrike's original performance by eliminating the second occupant and leaving the driver to focus on the battlefield. As the conflict wore on, Nod acquired advanced engines, autobalancing counterweights, and even stealth detection systems. Through study of the crashed alien vessel codenamed Tacitus, Nod learned how to effectively double the damage output of their missiles by installing Tiberium warheads.

DeploymentEdit

LegacyEdit

UpgradesEdit

CNCKW Tiberium Core Missiles Cameo

Tiberium Core Missiles

Doubles damage output

In-GameEdit

In the game, the Attack Bike is the fastest scout vehicle available. Its speed is unmatched and its dual rocket pods are deadly against ground and air vehicles. However, the tiny vehicle has virtually no armor and its destruction is guaranteed against heavier units. Also, it lacks the weight to crush infantry, so steer clear of them. Keep a careful eye out for Missile Squads and Disintegrators, as they can make quick work of Attack Bikes.

QuotesEdit

IdleEdit

  • Alright!
  • This bike's ready!
  • We're wasting time...
  • Where to next?

MovingEdit

  • Got it.
  • Hahaha!
  • Yeah!
  • Hit it!
  • Ha, I like this!

AttackingEdit

  • No one's gonna save you now!
  • This one's mine!
  • Easy pickings!
  • Get rid of them!
  • Kill!
  • Attack em!
  • Yeah!
  • Blow em Open!
  • Dont Let it Get Away!

RetreatingEdit

  • Pull Back!
  • Leave it Lets go!

GalleryEdit

CNC3 Nod Logo Brotherhood of Nod Third Tiberium War Arsenal CNC3 Nod Logo
 
TW gameiconKW gameicon
TW gameiconKW gameicon
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