30 (x2) (elite) (AP)
Like its predecessor, it incorporates a missile launcher, but can only fire missiles two at a time. It is extremely fast but has very little armour. Its turning rate is much faster than the previous Nod recon bike and thus its manoeuvrability is also much higher.
The pilot is a single Nod soldier, lying prone.
Useful as a scouting unit and as light weapons platform against armoured enemy targets. Unfortunately, their lack of any armour means that they are not effective in prolonged combat situations.
Due to the drastically uneven cost-benefit ratio of the Nod Tick tank, Attack Cycles often ended up forming the real backbone of the Nod motorpool in the Second Tiberium War. Tick-tanks cost just as much as GDI's Titan mechs, but have weaker armor and guns. Unfortunately, they aren't significantly faster than Titans either. A Nod commander, thus forced to rely on speed and maneuver to achieve victory, would often have to focus on massed Attack Cycle strikes, instead of trying to beat GDI at its own game with the Tick tank.
- Fastest ground unit in the game; can escape from most situations
- Very cheap (cost $600)
- Effective against ground vehicles
- Devastating in groups
- Available as soon as a War factory is built
- Can attack aircraft when elite
- Virtually unarmored
- Practically weaks against infantry
- Not immune to Tiberium veins.
- Vulnerable to air units when not elite