Attack cycle
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| Attack cycle | |
|---|---|
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| Unit | |
| Affiliation | |
| Role |
Anti-Armour Recon |
| Armament |
Missile launchers |
| Protection |
Light |
| Tier |
2 |
| Tech level |
5 |
| Properties | |
| Armor type |
Light |
| Production | |
| Cost |
$600 |
| Produced by | |
| Combat | |
| Speed |
12 |
The Attack cycle is a successor to the TWI Recon bike, used by Nod, CABAL and The Forgotten during the Second Tiberium War and the Firestorm Crisis.
Contents |
Background
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Like its predecessor, it incorporates a missile launcher, but can only fire missiles two at a time. It is extremely fast but has very little armour. Its turning rate is much faster than the previous Nod recon bike and thus its manoeuvrability is also much higher.
The pilot is a single Nod soldier, lying prone.
Legacy
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They were succeeded by modified Attack bike in the Third Tiberium War.
In-game
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Useful as a scouting unit and as light weapons platform against armoured enemy targets. Unfortunately, their lack of any armour means that they are not effective in prolonged combat situations.
Due to the drastically uneven cost-benefit ratio of the Nod Tick tank, Attack Cycles often ended up forming the real backbone of the Nod motorpool in the Second Tiberium War. Tick-tanks cost just as much as GDI's Titan mechs, but have weaker armor and guns. Unfortunately, they aren't significantly faster than Titans either. A Nod commander, thus forced to rely on speed and maneuver to achieve victory, would often have to focus on massed Attack Cycle strikes, instead of trying to beat GDI at its own game with the Tick tank.
Gallery
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