Aurora Alpha
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| Aurora Alpha | |
|---|---|
| Ready the Fuel Air Bomb! | |
| Unit | |
| Affiliation | |
| Base unit |
Aurora |
| Role |
Strike bomber |
| Armament |
Small Tactical Fuel Air Bomb |
| Protection |
Light |
| Production | |
| Cost |
$2500 |
| Requires | |
| Function | |
| Upgrades | Countermeasures Advanced Training |
The Aurora Alpha is a supersonic bomber utilized by the USA General Alexis Alexander as an improvement to the Aurora, carrying a destructive Fuel Air Bomb in Zero Hour.
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Background
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On its attack run, the Aurora Alpha's great speed prevents any enemy anti-aircraft weapons from successfully attacking it. However, on its return flight, it can no longer sustain such a speed, making it very vulnerable to retaliation. Though the Aurora Alpha was developed for the Alexis Alexander, Chinese General Leang also had access to the fighters. However, she did not generally use them against any opponents attempting to attack her base.
Upgrades
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| Countermeasures | Grants the Aurora Alpha a 50% chance of negating missile-based attacks. | Purchasable at any American Airfield in Zero Hour for $1000 | |
| Advanced Training | Doubles the chance of an Aurora Alpha gaining veterancy after a successful kill. | Purchasable at any Strategy Center for $1500 |
Game unit
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Strategy
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The primary purpose of the Aurora Alpha is demolition. Two Aurora Alpha bombs can destroy several buildings in one strike. However, the Aurora Alpha is extremely vulnerable on its return run and has to be used carefully as it is also quite expensive. In addition to buildings, Aurora Alphas are effective at destroying slow-moving vehicles, such as artillery and Overlord tanks. Groups of slower-moving vehicles are especially at the mercy of the aircraft.
Counters
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Due to its supersonic nature, no anti-air measures are effective against an Aurora Alpha on its bombing run. However, any anti-aircraft weapon or fighter jet is effective once the Aurora Alpha is forced to slow down after delivering its payload as it shares the original Aurora's thin armour. They were also extremely expensive to deploy and far too costly to be used for one-way missions.
Notes
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Quite humorously, targets struck by 3 Aurora Alphas will be sent flying in a similar fashion to those struck by a Fuel Air Bomb or MOAB. Infantry will fly off the map and often into the game's camera, while vehicles will be tossed a certain distance that is dependent upon their size (Technicals will be thrown much farther than Overlords) If the vehicles land upside down, they will be instantly destroyed (provided they survive the initial fuel air bomb detonation).
The Aurora Alpha is often ridiculed as a "cheap win", as the units power, survivability and relatively cheap price combined with a robust economy ensured an opponent could simply spam Aurora Alpha's until the enemy is demolished, as there is no counter against the Aurora Alpha until it releases it's payload. As such, the unit is often has rules set against it during matches, or even with individuals out right banning the use General Alexander.
Quotes
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| “ | Fuel Air Aurora - Aurora Alpha | ” |
| “ | Fuel Air Bombs arm and ready - Aurora Alpha | ” |
| “ | Fuel weapon ready for deployment - Aurora Alpha | ” |
| “ | Ready the Fuel Air Bomb! - Aurora Alpha | ” |
| “ | Dropping off the Fuel Air Bomb - Aurora Alpha | ” |
| “ | The Fuel Air Bomb should be enough - Aurora Alpha | ” |
Trivia
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The Aurora Alpha use the Unused Model of The Hyper Sonic Aurora for General Granger.
The Quotes for the Aurora Alpha (As showed below) never were implemented for some unknown reason, However, they can be implemented via ini editing.