ZH Gameicon
ZH Gameicon
Aurora Alpha
Generals Aurora Alpha
Aurora Alpha's unique model, first seen in Zero Hour patch 1.03
Base unit



Strike bomber


Small Tactical Fuel Air Bomb





ZH Countermeasures Icons
Gen1 Advanced Training Icons
Advanced Training
Who would call something Alpha?
- General Alexis
ZH Aurora Alpha Icons

The Aurora Alpha is a supersonic bomber utilized by the USA General Alexis Alexander as an improvement to the Aurora, carrying a destructive Fuel Air Bomb in Zero Hour.


On its attack run, the Aurora Alpha's great speed prevents any enemy anti-aircraft weapons from successfully attacking it. However, as with its regular variant, it can not sustain such a speed on its return flight, making it vulnerable to retaliation.

The Alpha Aurora is one of many foreign units that General Leang has access to.


ZH Countermeasures Icons
Countermeasures Grants the Aurora Alpha a 50% chance of negating missile-based attacks. Purchasable at any American Airfield in Zero Hour for $1000
Gen1 Advanced Training Icons
Advanced Training Doubles the chance of an Aurora Alpha gaining veterancy after a successful kill. Purchasable at any Strategy Center for $1500

Game unit


The primary purpose of the Aurora Alpha is demolition. Two Aurora Alpha bombs can destroy several buildings in one strike. However, the Aurora Alpha is extremely vulnerable on its return run and has to be used carefully as it is also quite expensive. In addition to buildings, Aurora Alphas are effective at destroying slow-moving vehicles, such as artillery and Overlord tanks. Groups of slower-moving vehicles are especially at the mercy of the aircraft.


Due to its supersonic nature, no anti-air measures are effective against an Aurora Alpha on its bombing run. However, once the Alpha Aurora finishes its bombing run, it becomes vulnerable to all forms of anti-air weapons.They were also extremely expensive to deploy and far too costly to be used for one-way missions.



  • Same cost as the original Aurora despite improvements
  • Fuel Air Bomb has larger impact
  • Effective against mass units due to bomb doing splash damage


  • Still an expensive unit
  • Fragile armor
  • Vulnerable during return flight
  • Requires large amount of micromanaging to safely return


Quite humorously, targets struck by 3 Aurora Alphas will be sent flying in a similar fashion to those struck by a Fuel Air Bomb or MOAB. Infantry will fly off the map and often into the game's camera, while vehicles will be tossed a certain distance that is dependent upon their size (Technicals will be thrown much farther than Overlords) If the vehicles land upside down, they will be instantly destroyed (provided they survive the initial fuel air bomb detonation).

The Aurora Alpha is often ridiculed as a "cheap win", as the unit's power, survivability and relatively cheap price combined with a robust economy ensured an opponent could simply spam Aurora Alphas until the enemy is demolished, as there is no counter against the Aurora Alpha until it releases its payload. As such, the unit is often has rules set against it during matches, or even with individuals outright banning the use of General Alexander.


Fuel Air Aurora
- Aurora Alpha
Fuel Air Bombs arm and ready
- Aurora Alpha
Fuel weapon ready for deployment
- Aurora Alpha
Ready the Fuel Air Bomb!
- Aurora Alpha
Dropping off the Fuel Air Bomb
- Aurora Alpha
The Fuel Air Bomb should be enough
- Aurora Alpha


  • The Aurora Alpha uses the unused model of the Hypersonic Aurora for General Granger.
  • Unique quotes for the Aurora Alpha (shown above) were never implemented for an unknown reason. However, they can be implemented via INI editing.
Generals USA icon United States of America First GLA War Arsenal Generals USA icon

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