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Avatar Warmech

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[edit] Tiberian Sun

Avatar Warmech
Unit
Affiliation

Nod (except Black Hand, which uses a modified version)

Role

Heavy Assault walker

Armament
  • Obelisk Laser
  • Additional Laser (if upgraded)
  • Flamethrower (if upgraded)
  • Stealth Generator (if upgraded)
  • Stealth Detector (if upgraded)
  • Legs to crush vehicles
Protection

Heavy

Production
Cost

2200

Build time

0:22

Produced by

War Factory

Function
Abilities

Commandeer technology

Pros Cons
  • Extremely powerful firepower when used against vehicles and structures.
  • Longer range than that of Mammoth Tanks and Tripods.
  • High armor and relatively good mobility.
  • Relatively cheap and fast to build compered to Mammoths or Tripods.
  • Can crush any non- tier 3 unit on the battlefield.
  • Very versatile (flamethrower, stealth detection etc.).
  • Cannot fire on the move.
  • Must rotate entire body towards the target.
  • Cannot reverse move.
  • Vulnerable to air attacks, anti-tank infantry and Commandos.
  • Very inefficient against infantry without the flamethrower upgrade.
  • High cost to fully upgrade.
  • EMP can render it useless
I must have that device Commander. I am sending the most powerful weapon we have, the Avatar. Use them to blast your way out. DO NOT KEEP ME WAITING!
- Kane

In the wake of the destruction caused by GDI walkers to Nod armed forces during the Second Tiberium War, the Brotherhood became interested in the technology, perceiving it as an interesting way to expand their forces. While GDI abandoned the technology, deeming it a dead end of development, the Brotherhood Black Hand began its own research, basing it in part on GDI designs and taking advantage of its own research in other areas to accelerate the development of the Avatar. Regardless of the origin of Nod’s technology, they invested years of research and development at a ruthlessly fast pace. The first result of this research was the Purifier Warmech.

The result of years of development and refining the technology is the powerful Avatar, a towering 39.ft bipedal mech able to engage most targets with ease, but isn't strong enough to defeat the Mammoth 27 of GDI (despite having slightly longer range), even when upgraded with addition weaponry. While at first costing as much as 3000 credits, better mass production techniques succeeded in bringing the cost down to a more acceptable 2200 credits, making it the cheapest Tier 3 unit along with the Juggernaut Mk. III.

The Avatar uses a "virtual sensory pod", in which the pilot is linked to an on board AI to operate the walker. Its incredible all terrain ability fluid motion and power, make it in effect a gigantic soldier. It comes by default with a powerful laser cannon (based on the Obelisk laser), and possesses the ability to use it's 'hand' on the left arm rip off weaponry and equipment from certain other Nod units with it's unique modular design, augmenting its own battle capability.It also can commandeer enemy Nod vehicles. The list of acquirable equipment includes the attack bike's stealth detectors, the stealth tank's mobile stealth generator, the flame tank's powerful flamethrowers and the beam cannon's particle beam cannon. The unit in question is rather brutally destroyed, with the welfare of the vehicle's crew apparently not of concern (the Brotherhood considering the sacrifice of the crew justified for the greater good of the cause). The Flamethrower is placed on the right shoulder, the Stealth detection kit on the left, the Stealth Generator on the chest and the secondary laser on it's left arm. There is also another grabbing claw hidden inside the primary laser, but it is only used to pick up and place the Beam Cannon's laser on it's left arm. However, it's extremely expensive to fully upgrade an Avatar, with the resources it takes a Nod commander could build a 2nd Avatar and still have some left over.

In addition, the Avatar Warmech is capable of crushing most other vehicles under its feet, similar to the Mammoth 27 or Annihilator Tripod. In form, it bears similarity to CABAL's Core Defender, although it is unclear if Nod reverse-engineered its technology.

While unable to steal components from GDI or Scrin units, in instances where Nod forces have fought each other, an Avatar can upgrade itself using the opposing force's weapons; gaining power while destroying an enemy unit. They can also rip weapons off other Nod sub-faction vehicles (eg. A Marked of Kane Avatar can take the Flamethrower off a Black Hand Flame Tank).

Avatars are generally built and their pilots trained underground before emerging when called on to the battlefield by a commander with a tech lab through either a Nod War Factory or a Redeemer Engineering Facility. It is interesting to note that due to the limited size of the War Factory's exit, the Avatar must emerge from it in a 'folded' position before finally straightening out to it's full height. However, those trained at the Engineering Facility do not need to emerge folded over due to the fact that the Engineering Facility's exit is big enough to accommodate the Avatar's full 10m height.

[edit] Weakness

Everything goes!
- Avatar on a rampage

The primary weakness of the Avatar is its susceptibility to aerial assaults (), swarms of Anti Armor Infantry and Commandos, who are capable of planting explosives on an Avatar's legs. Also, although powerful, Avatars are only capable of using their laser weaponry while stationary, a drawback against mobile targets. However, the flamethrower upgrade can somewhat eliminate the drawback of being bombed by Commandos or Anti-Armor infantry. Another failing is that even when upgraded with it's addition weapons, the Avatar often loses against the Mammoth Tank.

Fallen Avatars are repairable by capable engineers, who can reactivate the pilot's virtual sensory pod and rebuild the walker, adding it to the armed forces of the side the engineer was on (a blessing and a curse for the Nod commander). The only requirement is that the engineer reaches the fallen walker before either its power core finally dies down, or a coup de grace is delivered, destroying the fragile husk.

[edit] Service History

I want that.
- Avatar interested in a suitable upgrade from an unfortunate Nod vehicle

Avatars were rarely seen during the early stages of the Third Tiberium War, as their high cost forced Nod to keep them in reserve for important missions. Nod attached a number of Avatars to the defense of the captured White House in the initial stages of the Third Tiberium War, but these were destroyed in a carpet bombing strike by Firehawk jets. During a mission to recover bomb components from Slovenia, Kane reinforced The Legendary Insurgent's troops with 3 veteran Avatars in addition to granting him access to construction of more Avatars, allowing the forces to break through GDI lines. They became standard to major Nod forces worldwide shortly afterwords. They were used by LEGION to help recover the Tacitus and to destroy a combined GDI-ZOCOM Force defending the Tacitus. Also of note, during a mission to capture the alleged traitor Kilian Qatar, the Nod Commander was granted access to only a single heroic Avatar and four saboteurs initially, but after capturing an auxiliary base, managed to amass sufficient forces to capture Ayers Rock.

[edit] Identification

As the Avatar is a successor to the Purifier, both walkers bear a high level of visual similarity; however, there are important differences that can be used to distinguish the two. Generally, Avatars are black in color except for red lights and stripes on the body and a silvery gray middle torso and legs, while the Purifiers have red-mauve armor on the shoulder and leg sections, with yellow and black warning lines on this segments. Purifiers also naturally sport the Black Hand insignia, being a Black Hand-specific unit, while Avatars sport normal Brotherhood of Nod insignia. Purifiers also come with the Flamethrower as a standard weapon.

However, it should be noted that some Avatars have been spotted with a different set of markings, that is, red-mauve with gray stripes on the body and shoulder protectors.

[edit] Gallery

[edit] See Also

Join the cause of Nod! Brotherhood of Nod Third Tiberium War Arsenal Ascend!
Mechanized walkers

[edit] Tiberian Twilight

Avatar Warmech
Unit
Affiliation

Nod

Role

Anti-tank Walker

Armament
  • up to five cannons
Function
Abilities
  • Loses cannons when damaged causing a significant speed increase
Prepping blueprints for expansion...
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Please refer to the talk page for further discussion.

In CnC4, the Avatar continues its role as an anti-tank walker, weak to concentrated blasts from powerful laser units. The Avatar can be outfitted with up to five cannons when fully upgraded, allowing it to do some significant damage to enemy forces. As it is damaged, these cannons are blown off of the Avatar, significantly increasing its speed with each cannon lost and allowing the player to retreat the unit to repair and re-arm.[1]

[edit] References

  1. Developer Q&A #7
Nod Command & Conquer 4 Units
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