Forward point defense
Angular deflective composite
Medium (100% Cannon, 25% Rocket, 100% Grenade, 25% Gun, 1% Sniper)
150 per missile (Rocket)
Repair Ally Vehicles
|“|| The Battle Base is a heavy defense platform that has the ability to automatically repair nearby damaged vehicles.|
The Battle Base goes back only as far as the Rig's development. It's a heavy platform designed for guarding key access routes and strategic locations against vehicles and aircraft, and is armed to its specifications with dual Guardian turrets and a rooftop missile launcher. It's also intended to be an emergency repair facility for retreating allied vehicles, and is equipped with Dragonfly II repair drones.
The Battle Base was first utilized during the GDI assault on the Nod supply depot in Albania in the Mediterranean Red Zone, where its capabilities as a point defense and emergency repair platform were put to extensive use. Its dual cannons and single AA missile launcher proved invaluable in the disposal of enemy vehicles and aircraft throughout the campaign from that point forward. It was widely used in the sieges of Temple Prime near Sarajevo, Bosnia, and the Scrin tower outside the remains of Rome, Italy.
The Battle Base has left an enduring impression on those who fought with and against it. Many who fought against it have been rendered forever afraid of it because of the way it could seemingly spring from nowhere and attack without warning, its armaments rending considerable tears in their forces before they could gather their wits and coherently fight back.
|Railguns||The Guardian Cannons on Battle Bases can be upgraded with Railguns to boost their firepower significantly (Ctrl+S).||Purchasable at any Tech Center for $2000 and takes 1:00 to research.|
The Battle Base is a point defense and repair platform available only by unpacking a Rig. It comes with two guardian cannons and a missile launcher akin to the one found on the Pitbull. It is primarily used by GDI commanders to support armored attacks, set up forward bases, control strategic points of the field with vehicle support, or to supplement base defenses.
It is a cost-efficient unit when used correctly; it is somewhat durable, is good at destroying enemy vehicles, and can repair vehicles around it, allowing armored groups to either hold a point by taking positions within its repair radius, or to support an attack by serving as a forward 'pit stop' for friendly vehicles, where ones damaged in battle can stop for a repair then rejoin the assault. If used aggressively it can be set up right outside an opponent's base so it can continue to heal friendly attacking vehicles while attacking enemy units as long as it stays alive, and doubling as a detection platform for any hostile stealth units that may be nearby. A distinct advantage of Battle Bases is that when they unpack they can be set to be repaired just like any regular base building, so commanders can spend credits to keep them alive longer. If multiple Battle Bases are used, nearby ones can pack up into a vehicle, then be healed by unpacked Battle Bases, making them more sustainable. They also require no power to operate, meaning that they can substitute for base defense structures.
However, the Battle Base has a few severe drawbacks: The most obvious one is that it must unpack and repack if it needs to be moved, and is defenseless and an easy target when it is not unpacked. Another disadvantage is that its weapons are wholly inadequate for doing much damage to infantry, so if left alone without support, it can be easily taken out by any type of infantry with some anti-structure power, especially commandos. Its weapons are not long range, so in any situation it can be outgunned by artillery, since it can't pack up and unpack near artillery with reasonable enough speed to remotely have a chance of catching and damaging them. Finally, while Battle Bases technically have a missile launcher that can fire at enemy aircraft, it fires very slowly and only does average damage on impact, so it is poor at defending itself from any aircraft other than perhaps a handful of Nod Venoms at best, and it can be easily neutralized by a single airstrike from a small wing of Vertigos. To offset these disadvantages it relies on the vehicles that will presumably be accompanying it into battle, such as Mammoth Tanks and Guardian APCs.