Battle Bunker (Red Alert 2)
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| Battle Bunker | |
|---|---|
| |
| Structure | |
| Affiliation | |
| Role |
Infantry bunker |
| Armament |
Firing ports |
| Protection |
Medium |
| Tier |
1 |
| Tech level |
1 |
| Properties | |
| Armor type |
Steel |
| Production | |
| Cost |
$500 |
| Build time |
0:20 |
| Produced by | |
| Combat | |
| Sight range |
6 |
| Function | |
| Abilities |
Can be garrisoned by 5 basic infantry |
The Battle Bunker was a simple but effective defensive structure to defend a Soviet commander's base during Psychic Dominator Disaster.
Contents |
Background
Edit
After Third World War, a cheap, effective defence was desired by the Soviets. The answer came with the battle bunker. This simple bunker could only be garrisoned by Conscripts (actually, by any friendly infantry capable of garrisoning buildings; if the Soviet commander had access to G.I.s or Initiates, they could enter too) and could hold five of these. These defenses were very effective, as they not only could fend off infantry with ease, but tanks and other vehicles as well, due to the immense volume of fire; individual bullets merely dent armor, but a large stream eventually breaks through. These simple defensive structures were first used during the Psychic Dominator Disaster.
Due to alterations in reality precipitating from the removal of Einstein from the timeline, these bunkers were no longer constructed through the Construction Yards by the time of War of the Three Powers. Instead, Soviet Combat Engineers who were given the basic tools needed to construct it in a cost efficient manner.
In-game
Edit
They required only a Soviet Construction Yard's existence to be produced, and did not require power to function or consume it. As they could also be repaired manually (as opposed to garrisoning civilian buildings, which could only be repaired by Engineers) and could be garrisoned until their destruction, they were significantly more effective than normal civilian structures ("Urban Combat" or UC buildings). It is also effective against Yuri Primes who will try to use the tactic of controlling defenses because the infantries inside are immune to psychic power.
