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Battle Fortress

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Battle Fortress
Battle Fortress
Unit
Affiliation

Allies

Role

Heavy assault personnel carrier

Armament

Heavy machine gun
5x Gun Ports

Protection

Heavy

Tier

3

Tech level

10

Properties
Hit points

600

Armor type

Heavy

Transport slots

5 infantry

Production
Cost

$2000

Build time

1:20

Produced by

Allied War Factory

Requires

Allied Battle Lab

Combat
Ground attack

30 (HARVWH)

Cooldown

20

Speed

4

Attack range

5,5

Sight range

6

Function
Elite upgrade

Increased strength, firepower, rate of fire, self-healing

Nothing can stop us!
- Battle Fortress
YR Battle Fortress Icons
YR Battle Fortress Veteran Icons

The Battle Fortress was an armored troop transport developed by the Allies during the Psychic Dominator Disaster.

Game unitEdit

CHARGE!!
- Battle Fortress

Essentially a much heavier version of the M113 APC on steroids, the Battle Fortress was a heavily armored mobile bunker with a machine gun and firing ports for up to five infantry. It was tied with the Kirov Airship for the strongest armor of any unit. The Battle Fortress was so large and heavy that it could easily crush walls and most other vehicles simply by driving over them, including the mighty Apocalypse Tanks. However, due to the Battle Fortress's slow speed, this ability was impractical against a competent enemy commander.

The Battle Fortress was known for its ability to dominate an area by providing mobile heavy fire support, using the immense firepower of the infantry garrisoned within. GIs and Guardian GIs were able to fire their heavier weapons (M60 machine gun and Javelin missile launcher, respectively) while inside the Battle Fortress. The strength of multiple Guardian GIs, combined with the ability of the Battle Fortress to fire on the move, meant that the Battle Fortress could used as a heavy anti-tank and anti-aircraft weapon. A single garrisoned Tanya or Navy SEAL could eliminate all infantry threats to the Battle Fortress.

Many commanders opted to garrison a Battle Fortress with purely Chrono Legionnaires, as this allowed the Legionnaires more protection while also granting the ability to fire while moving. Mixing in other infantry along with the Legionnaires was not effective, as targets being phased out by Legionnaires were invulnerable to attack by other units.

A common criticism of the Battle Fortress was that it was not resistant to one of the most significant threats on the battlefield at the time, the ability of Yuri to mind control units. A poorly-managed Battle Fortress could become mind-controlled very quickly and easily, and after being mind-controlled the infantry inside would follow the mind-controlled Battle Fortress's orders.

In addition, the Battle Fortress was slow and could eventually fall to long range bombardment from the Soviet Siege Chopper. It was also vulnerable to being "lifted" by the Magnetron into water or into mind-control range. Furthermore, Apocalypse Tanks and Tank Destroyers possessed enough firepower to make short work of the Fortress if they were not crushed (though a Battle Fortress with Guardian GIs or Chrono Legionnaries loaded would defeat both with ease). They were also exceptionally vulnerable to massed tanks, even if garrisoned with the proper infantry.

AftermathEdit

The Battle Fortress was phased out, or rather, erased, after the Soviets meddled with the space time continuum. This, however, paved the way for Assault Destroyer.

AssessmentEdit

ProsEdit

  • Can load up to five infantry, which can fire from inside the vehicle
  • Extremely resilient armor
  • Can crush walls and most other vehicles, even Apocalypse Tanks; It is also the only vehicle that can crush Brutes. The only vehicles that Battle Fortresses cannot crush are MCVs, Slave Miners and other Battle Fortresses.
  • Extremely strong anti-tank capability when loaded with Guardian GIs
  • Extremely strong against air targets when loaded with Guardian GIs
  • Extremely strong anti-infantry capabiltiy when loaded with a single Tanya or Navy SEAL
  • Effective against all ground units and structures when loaded with Chrono Legionnaires
  • Perfect mid game destructor if mix with 5 free Gi's from paradrop ability, the Gi's heavy machine gun can make short work of all infrantry threat and the perfect cheap close range anti structure assault vehicle.
  • UNSTOPPABLE in number of 4+ plus Chrono Legionaires, the same thing happen when combines with Iron Curtain and Gi's in 9 units.
  • Can mix with SPIES and Chrono shift to enemy building, the battle fortress will create chaos for spies to sneak in.

ConsEdit

  • Expensive, at $2000 each plus the cost of infantry
  • Slow moving
  • Highly vulnerable to mind-control
  • Although well-armored, each loaded Battle Fortress is immensely expensive, meaning that losing even one is a huge blow
  • Can be easily swarmed by packs of faster Rhino Tanks or Mirage Tanks.
  • Micromanagement intensive: each Battle Fortress must be manually loaded with the correct mix of infantry in order to become effective, while Mirage and Grizzly tanks are always combat ready
  • Can't attack air units unless garrisoned by anti-air infantry
  • Apocalypses Tanks still have enough firepower to destroy them before being crushed.

Selected QuotesEdit

Preparing for battle
- When selected
Battle Fortress on the alert
- When selected
Let's make a warpath
- When selected
Takin' in close
- When selected
We will trample our enemies!
- When selected
Let's load up the troops
- When selected
Nothing can stop us
- When moving
CHARGE!!
- When moving
Mobilizing
- When moving
Rolling thundar!
- When moving
Let's see some action
- When moving
Fire at will
- When ordered to attack
Wipe'em out
- When ordered to attack
We will crush'em
- When ordered to attack

GalleryEdit

TriviaEdit

In the game files, the Battle Fortress uses the same type of gun as the Soviet War miner and Yuri's Slave Miner.

The Battle Fortress vaguely resembles the German A7Vfrom World War One, which was basically bunker on tracks with a cannon on the front and six machine guns mounted all around the vehicle.

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