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Black Hand (Tiberian Twilight)

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For the Black Hand infantry unit from Tiberium Wars, see Black Hand (Tiberium Wars). For the organisation, see Black Hand.
Black Hand
CNC4 Black Hand Ingame
Black Hand in the Fourth Tiberium War

Nod Defense Class


Flamethrower, "Holy Water"




6 CP

Build time



CNC4 Medical Training Cameo Medical training
CNC4 Dark Armaments Cameo Dark Armaments


Holy Water (requires the Dark Armaments upgrade)

CNC4 Gameicon
CNC4 Gameicon
CNC4 Black Hand Cameo
We have come for the faithless!
- Black Hand

The Black Hand are a Defense Class Nod close-range assault infantry unit in Tiberian Twilight.


In the Third Tiberium War, the Black Hand infantry were among the most feared soldiers of the war, capable of incinerating entire infantry squads and burning entire structures to the ground with little difficulty, while their inhumane strengths and reflexes allowed them to take brutal punishments and still strive in combat.

Nod continues to field their Black Hand troopers, armed with their trademark flamethrowers. However, the Black Hand infantry have received a number of upgrades. In addition to wielding extremely powerful flamethrowers with which they can use to incinerate buildings and create firestorms, much like their vehicular counterparts, the AT-6 Flame Tank. Black Hand troopers can also use "Holy Water" to create a volatile vapor cloud which they can detonate with a single flame.


GDI Engineer 2047
Prepping blueprints for expansion...
Black Hand (Tiberian Twilight) is a stub and needs your help. You can help by expanding it.
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Initially established Kane's elite guards, the Black Hand grew when Kane disappeared. Initially manageable under Slavik, it grew beyond control once Brother Marcion took it over. Under Marcion, the Black Hand saw itself as true Nod', controlling to the rest of "flock" by purifying flame and pride. Kane saw these and decided to "return" Marcion and the Black Hand to the fold. Nevertheless, Kane kept some of Black Hand's invention such as the Avatar and elite purifying soldier as part of Nod's arsenal.


GDI Engineer 2047
Prepping blueprints for expansion...
Black Hand (Tiberian Twilight) is a stub and needs your help. You can help by expanding it.
Please refer to the talk page for further discussion.

The Black Hand return as Nod's flamethrower-wielding shock infantry. As before, they can only target ground units, and deal Blast damage, most effective against reinforced armor (such as GDI tunnels or rogue Nod Obelisks of Light). Their armor is light, and thus they are vulnerable to gun damage, but they are still resilient and can take quite a pounding before even showing signs of faltering. Their flamethrowers shoot in short bursts, but are still very dangerous, just not as much as they used to be.

Their Holy Water ability, granted by the Dark Armaments upgrade, allows them to launch a vial of 'holy water' from a mortar like weapon mounted on their backs, which deals a small amount of damage initially but can be ignited into a firestorm by a flame-based weapon, causing immense amounts of damage.

Their flames can create a firestorm if they are ignited together, and flames will burn blue (much like the Black Hand purifying flame of the Third Tiberian War in color). This is even deadlier to infantry and structures.

The closest GDI equivalent would be the Zone Raider, but they are only equipped with blast damage and can only target ground units, whereas the Raider is equipped with both laser and blast, and can use their lasers against aircraft.

An achievement can be earned if the player uses its holy water on several units.




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