Chrono Commando
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| Chrono Commando | |
|---|---|
![]() ![]() ![]() | |
| Unit | |
| Affiliation | |
| Role |
Anti-infantry/anti-structure infantry |
| Armament |
HK MP-5 Submachine Gun |
| Protection |
Medium Flak Armour |
| Tier |
3 |
| Tech level |
9 |
| Properties | |
| Hit points |
100 |
| Armor type |
N/A |
| Production | |
| Cost |
$2000 |
| Produced by | |
| Requires |
Spy infiltrates Allied battle lab |
| Combat | |
| Ground attack |
|
| Cooldown |
|
| Speed |
5 |
| Attack range |
|
| Sight range |
8 |
| Function | |
| Abilities |
Chronoshifts to target destination |
| Elite upgrade |
Increased strength, firepower, rate of fire, self-healing |
| “ | A little C4 knockin' at your door! - Chrono Commando | ” |
Chrono Commando is a special Allied unit in Red Alert 2.
Background
Edit
Chrono Commandos are specially trained SEAL operatives, equipped with a man-portable chronosphere device, identical to the one used by the Chrono Legionnaire. Apart from the ability to chronoshift (i.e. teleport) across the map, SEALs retain their trademark equipment, namely the MP5 submachinegun and C4 explosive charges.
Game unit
Edit
Chrono Commandos are granted to the player upon infiltrating an enemy Allied battle lab. They are able to chronoshift across the map and are an extreme threat to infantry and buildings alike.
A Chrono Commando's chronoshift ability is formidable: he instantly disappears from his origin point, but takes a bit of time to appear at the target point; the longer the distance, the longer the time. If undetected when chronoshifting into the enemy base, the Commando can theoretically lay waste to much of it relatively unmolested thanks to the chrono device.
