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Chrono Ivan

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Chrono Ivan
RA2 Chrono Ivan
Unit
Affiliation

Soviets (RA2/YR),
Allies (YR)

Role

Demolition specialist (stolen tech)

Armament

Dynamite

Tier

3

Tech level

9

Properties
Hit points

100

Armor type

None

Production
Cost

$1750 ($1000 in RA2)

Produced by

Soviet barracks (RA2/YR)
Allied barracks (YR)

Requires

Soviet Spy infiltrates Allied battle lab (RA2/YR)
Allied Spy infiltrates Soviet battle lab (YR)

Combat
Ground attack
  • 400 (IvanBomb)
  • 200 (600 in RA2) (IFV) (CRNUKEWH)
Cooldown
Speed

6 (dummy value; prevents glitches)

Attack range
Sight range

8

Function
Abilities

Teleports
Uncrushable
Explodes violently upon death

RA2 Chrono Ivan Icons

Chrono Ivan is a special tech unit made available to an Allied or Soviet commander during the Third World War and the Psychic Dominator Disaster upon the successful infiltration of an Allied battle lab (in Red Alert 2, provided a Soviet barracks is built, with some exceptions) or a Soviet one (in Yuri's Revenge) by a spy.

Game unitEdit

Chrono Ivan carries the standard explosive payload of a Soviet Crazy Ivan. However, he is also equipped with the power of portable Chronosphere technology derived from the Chrono Legionnaire, which allowed him to take a far more aggressive approach than had been performed by the original Crazy Ivan. In addition to being able to wire virtually any infantry, vehicle, structure or even animal with explosives, he can quickly chronoshift into the heart of an enemy base, plant explosives on key structures, and then rapidly escape out of the base, leaving an upcoming wave of destruction in his wake. Chrono Ivans, upon entering an IFV, transform the vehicle into an instrument for suicide bombing. The high speed of this "demolition" IFV make it difficult to destroy before reaching its target. The radiation left behind from the explosion of this vehicle suggests that it involves the use of "dirty bombs", or even small nuclear bombs, in its operation.

VulnerabilitiesEdit

Chrono Ivans take time to completely phase in to new locations when chronoshifting, which makes them, laden with explosives, vulnerable to weaponry of all kinds, including the mind control of Yuri clones and other psychic units, while phasing in from the time stream, and often resulted in him only making chronoshifts in short intervals as he advanced forward to new positions, although his vanishing escapes out of a location could be nearly instantaneous. Also, the Chrono Ivan is more expensive than the standard Crazy Ivan, even more so in Yuri's Revenge, making it difficult to consider using him given that commanders have access to training other infantry that are cheaper, yet more deadly, to unleash destruction. Also, as with the original Crazy Ivan, Engineers can defuse his explosives before they are detonated.

GalleryEdit

RA2Sovietlogo Soviet Third World War Arsenal RA2Sovietlogo

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