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Chrono Ivan

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RA2 GameiconYR Gameicon
RA2 GameiconYR Gameicon
Chrono Ivan
RA2 Chrono Ivan

Soviets (RA2/YR),
Allies (YR)


Demolition specialist (stolen tech)





Tech level


Hit points


Armour type



$1750 ($1000 in RA2)

Produced by

Soviet barracks (RA2/YR)
Allied barracks (YR)


Soviet Spy infiltrates Allied battle lab (RA2/YR)
Allied Spy infiltrates Soviet battle lab (YR)

Ground attack
  • 400 (IvanBomb)
  • 200 (600 in RA2) (IFV) (CRNUKEWH)

6 (dummy value; prevents glitches)

Attack range
Sight range




RA2 Chrono Ivan Icons

Chrono Ivan is a special tech unit made available to an Allied or Soviet commander during the Third World War and the Psychic Dominator Disaster upon the successful infiltration of an Allied battle lab (in Red Alert 2, provided a Soviet barracks is built, with some exceptions) or a Soviet one (in Yuri's Revenge) by a spy.

Game unit

Chrono Ivan carries the standard explosive payload of a Soviet Crazy Ivan. However, he is also equipped with the power of portable Chronosphere technology derived from the Chrono Legionnaire, which allowed him to take a far more aggressive approach than had been performed by the original Crazy Ivan. In addition to being able to wire virtually any infantry, vehicle, structure or even animal with explosives, he can quickly chronoshift into the heart of an enemy base, plant explosives on key structures, and then rapidly escape out of the base, leaving an upcoming wave of destruction in his wake. Chrono Ivans, upon entering an IFV, transform the vehicle into an instrument for suicide bombing, same as the regular Crazy Ivan. The high speed of this "demolition" IFV make it difficult to destroy before reaching its target. The radiation left behind from the explosion of this vehicle suggests that it involves the use of "dirty bombs", or even small nuclear bombs, in its operation.


Chrono Ivans take time to completely phase in to new locations when chronoshifting, which makes them, laden with explosives, vulnerable to weaponry of all kinds, including the mind control of Yuri clones and other psychic units, while phasing in from the time stream, and often resulted in him only making chronoshifts in short intervals as he advanced forward to new positions, although his vanishing escapes out of a location could be nearly instantaneous. Also, the Chrono Ivan is more expensive than the standard Crazy Ivan, even more so in Yuri's Revenge, making it difficult to consider using him given that commanders have access to training other infantry that are cheaper, yet more deadly, to unleash destruction. Also, as with the original Crazy Ivan, Engineers can defuse his explosives before they are detonated.

The Chrono Commando is superior to the Chrono Ivan in destroying structures, as the Commando's C4 detonates instantly and guarantees the destruction of the targeted building, being more powerful than the Ivan's delayed TNT.




  • Less armor than a normal Crazy Ivan.
  • Expensive. $1750 each.
  • Will not blow when killed. This is ignored if you place a Crazy Ivan bomb on him.
  • Will become dangerous if mind controlled by the enemy.
  • Cannot place bombs over walls.
  • Cannot gain veterancy.


RA2Sovietlogo Soviet Third World War Arsenal RA2Sovietlogo

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