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Chrono Legionnaire

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Chrono Legionnaire
Unit
Affiliation

Allies

Armament

Neutron rifle

Protection

Chrono suit

Properties
Hit points

125

Production
Cost

1500

Produced by

Barracks

Requires

Battle Lab

Combat
Ground attack

8 (ChronoBeam)

Cooldown

150

Speed

5 (dummy value; prevents glitches)

Attack range

5

Sight range

8

Pros Cons
  • Teleports
  • Its weapon can freeze enemies prevent them from resisting
  • Excellent at harassing Harvesters
  • Expensive
  • Fragile, especially given the cost
  • Highly specialised
  • Vulnerable after each move
I'm gone!
- Chrono Legionnaire

The Chrono Legionnaire was a high-tech Allied soldier who battled the Soviets during GWWIII. The legionnaire's suit and weapon were based on the Chronosphere's technology. Their unique traits and abilities make them easily one of the quirkiest and most unusual units in the war, which really is saying something.

Contents

[edit] History

The Chrono legionnaire could erase enemies from history using his special rifle, freezing them in time as he methodically erased every trace of the unit from the time stream. While being erased, targeted units were not present in any time stream, and were therefore invulnerable to all weapons. Chrono legionnaires could chronoshift across entire cities and "erase" buildings and soldiers, making it appear to Soviet commanders that their units had simply disappeared. Deployed in squads of 5 or more, they could decimate a Soviet base by chronoshifting past defenses and erasing the base from within, having some legionnaires attack buildings while others defended the squad from any counterattacks. [1]

Due to the need to make the chronoshift device compact enough to be man-portable, the generators in the suit were insufficient to allow for constant timeshifting. Although the legionnaire would be instantly thrown into the time stream, reappearing in the desired location, it took time for the legionnaire to reform completely. The longer the jump, the longer it took for a legionnaire to fully re-enter the time stream. This weakness gave the Soviet troopers a much-needed chance to take him out. However, if one were to use the Chronosphere superweapon on this unit, the Legionnaire would by-pass the time it took to phase in and, like vehicles, would be instantly teleported unlike most infantry that simply died. Also, erasing anything other than infantry, such as vehicles or buildings, took a significant amount of time. Chrono legionnaires needed escort while they erased targets, as they could only erase one unit at a time. If a commander micromanaged a legionnaire, however, he could stave off some attacks by rapidly shifting aim between targets, as after having been hit, targeted units took some time to return to normal. This technique would fail to destroy anything, however. Chrono Legionnaires could also "hop" short distances into the enemy base, thus bypassing the shifting time stream and allowing the legionnaire to close his distance between him and his target with impunity. As such, the legionnaires were easily countered by anything while shifting back into the time stream, and were also vulnerable to groups of enemies, including the inexpensive GIs, Attack Dogs, initiates, and Conscripts. Yuri forces could also take advantage of the Chrono legionnaire time shift, capturing legionnaires as they jumped in using any sort of mind-control abilities. Alternatively, a Commander can simply place 5 Legionnaires into a Battle Fortress, which would concentrate the fire of all 5 Legionnaires on one target, instantaneously removing it regardless of it's size.

[edit] Game Unit

Never Existed!
- Chrono Legionaire removing tanks

The first unusual aspect about the is their weapon which does not actually damage the unit but erases them from the timestream instead. When under attack from a Legionnaire the unit is frozen and invulnerable. This has the benefit of allowing a well managed Legionnaire to defeat most other units (even an Apocalypse Tanks and Battle Fortresses) in single combat as the other unit is as good as erased as soon as they are hit. Fortunately for the Soviets, Legionnaire were very vulnerable to groups and easily overwhelmed by groups of even the cheapest units. Another quirk was the fact their target is invulnerable to conventional weaponry which being attacked meaning Legionnaires cannot "freeze" enemies while others finish it off. Legionnaires can, of course, be order to attack ones own units to protect them but caution must be used. If the Legionnaire fails to completely erase a target it will eventually phase back in and continue as if nothing had happened. Legionnaires cannot "wear down" enemies, they can only destroy them outright or delay them.

They work best attacking isolated enemies and delaying critical enemy units in their unique way.

Pick a spot
- Chrono Legionnaire

Their most noticeable trait is that they do not travel anywhere at all in the travel in the traditional sense but teleports there instantaneously. This is offset by the fact they need to "phase in" after a teleport which renders then frozen. Unlike units affected by its weapon Legionnaires are, bizarrely , NOT invulnerable in this state and can be killed easily. The length of time it takes to phase in is proportional to the distance they just teleported. A series of short hops is sometimes preferable as it will leave them less vulnerable than a large jump.

[edit] Tactics

One desperate tactic used by Allied commanders involving the Chrono legionnaires was to use a Legionnaire to target one's own buildings when under attack by either very powerful enemy forces, or superweapons. Although the legionnaire would invariably die, the unit he was targeting would be immune to all damage during the attack, and, upon the death/retargeting of the legionnaire, the structure would shortly return to the timestream, exactly as before. Caution had to be taken to make sure that the legionnaire did not accidentally erase the structure, however.

[edit] Gallery

[edit] Notes

It was not seen in RA3 but Special Agent Tanya had a teleporting device similar to it.

[edit] See Also

[edit] References









Allied Great World War III Arsenal
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