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Chrono Legionnaire

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RA2 GameiconYR Gameicon
RA2 GameiconYR Gameicon
Chrono Legionnaire
Chrono Legionnaire
Unit
Affiliation

Allies

Armament

Chronoblaster

Protection

Chrono suit

Tier

3

Tech level

10

Properties
Hit points

125

Armour type

N/A

Production
Cost

$1500

Build time

1:00

Produced by

Allied Barracks

Requires

Allied Battle Lab

Combat
Ground attack
  • 8 (16 when elite) (ChronoBeam)
  • 5 (IFV) (ChronoBeam)
Cooldown

120

Speed

5 (dummy value; prevents glitches)

Attack range
  • 5
  • 6 (IFV)
Sight range

8

Function
Abilities

Uncrushable

Elite upgrade

Increased strength, firepower, rate of fire, self-healing

I'm gone!
- Chrono Legionnaire
RA2 Chrono Legionnaire Icons
RA2 Chrono Legionnaire Veteran Icons

The Chrono Legionnaire is a high-tech Allied soldier, whose suit and weapon were based on the Chronosphere technology. Their unique traits and abilities make them easily one of the quirkiest and most unusual units in the war, which really is saying something.

Background

The Chrono Legionnaire can erase enemies from history using his special weapon, freezing them in time as he methodically erases every trace of the unit from the time continuum. While being erased, targeted units are not present in any time stream, and are therefore invulnerable to all weapons. Chrono Legionnaires can chronoshift across entire cities and "erase" buildings and soldiers, making it appear to Soviet commanders that their units simply disappeared. Deployed in squads of 5 or more, they can decimate a Soviet base by chronoshifting past defenses and erasing the base from within, having some legionnaires attack buildings while others defend the squad from any counterattacks.

Due to the need to make the chronoshift device compact enough to be man-portable, the generators in the suit are not powerful enough for instant timeshifting. Although it is instantly thrown into the time stream, reappearing in the desired location, it takes time for the legionnaire to reform completely. The longer the jump, the longer it takes for it to fully re-enter the time stream.

Game Unit

Never Existed!
- Chrono Legionnaire

The first unusual aspect about this weapon which does not actually damage the unit but erases them from the time stream instead. When under attack from a Legionnaire the unit is frozen and invulnerable. This has the benefit of allowing a well managed Legionnaire to defeat most other units (even Apocalypse tanks and Battle Fortresses) in single combat as the other unit is as good as erased as soon as they are hit. The Legionnaire's weapon makes it a fairly handy unit on urban maps for players who favor large base building tactics.

Since Legionnaires can only target one unit at a time, they are very vulnerable to groups of even the weakest unit with anti-infantry capability. Fortunately for the Soviets, large groups of weak, anti-infantry units were very easy for them to make.

Another quirk is the fact their target is invulnerable to conventional weaponry while being attacked, meaning Legionnaires cannot "freeze" enemies while others finish it off. This can be used to their advantage by protecting their allies but caution must be used.

If the Legionnaire fails to completely erase a target it will eventually phase back in and continue as if nothing had happened. Legionnaires cannot "wear down" enemies, they can only destroy them outright or delay them.

They work best attacking isolated enemies and delaying critical enemy units in their unique way.

Their most noticeable trait is that they do not travel anywhere at all in traditional sense but teleports there instantaneously. This is offset by the fact they need to "phase in" after a teleport which renders then frozen. Unlike units affected by its weapon, Legionnaires are, bizarrely, NOT invulnerable in this state and can be killed very easily. The length of time it takes to phase in is proportional to the distance they just teleported. A series of short hops is sometimes preferable as it will leave them less vulnerable than a large jump.

Another way to circumvent the "Phase in" time is to use the Chronosphere to transport them. Unlike most infantry, the Chrono Legionnaire is immune to the deadly effects of the Chronosphere and can be teleported instantly just like a vehicle. Note that if the target destination is impassable to ground units (IE: water) the legionnaire will instantly die.

Also of note is that Chrono Legionnaires do not walk, but an Allied Spy impersonating a Chrono Legionnaire does walk. As such, a Chrono Legionnaire seen walking around the map is a dead giveaway of the unit's real identity.

Aftermath

They are not known to operate after the events of the Psychic Dominator Disaster. They are also not present in the War of the Three Powers, as without Einstein, the Allies were unable to miniaturize or perfect their Chronosphere to allow it to be used for a single infantry unit. Instead, FutureTech developed the Cryo Legionnaire. All of its quotes are similar to the Chrono Tank (Red Alert 3).

Assessment

Pros

  • Teleports.
  • Can freeze and later erase enemies in time, preventing them from moving and functioning if it is a structure.
  • Excellent at harassing Harvesters.
  • Cannot be crushed except by Battle Fortress.
  • Can easily avoid enemies by teleporting away.
  • If ordered to attack a Tech or Civilian Building, Chrono Legionnaires remove rubble as well. One will be able to build there.
  • If used right, a group of Legionnaires can remove key structures from a base, making the base vulnerable.
  • A group of 4 to 5 Legionnaires can take down a Construction Yard pretty quickly.
  • If fast enough, Legionnaires can sometimes avoid most attacks like tesla bolts or prism beams.
  • Freezing targets are invulnerable to attacks, smart players can take advantage of this to protect his/her own key structures for a short time especially since there's no Force Shield in Red Alert 2
  • Freezing some civilian buildings (such as a garrisonable building or an obstacle like a bench) long enough will remove everything even when it is garrisoned or damaged. Sometimes in urban fights, it's much valuable to remove some of these buildings to expand your own base defense
  • Perfect counter against Demolition Truck, and the only unit in the game that can destroy a Nuclear Reactor without blowing it up.
  • Can teleport near a Yuri Clone and start the erasing process before the Yuri Clone can react and attempt to mind control the Chrono Legionnaire. This can backfire if the Chrono Legionaire teleports a large distance which leaves him vulnerable.

Cons

  • Expensive, priced at $1500.
  • Fragile, especially given the cost.
  • Erasing a high-tier target is painfully time-consuming.
  • Unable to engage airborne targets.
  • Can not engage more than one unit at a time.
  • Only available when a Battle Lab is built.
  • Very vulnerable when attacking and after a long-range move.
  • Vulnerable against mind control.
  • Snipers, Commandos, Viruses and Boris can instantly kill a Chrono Legionnaire.

Selected Quotes

Yes, Commander
- When selected and moving
Already there
- When selected and moving
I'm gone
- When selected and moving
Pick a spot
- When selected and moving
Without a trace
- When selected and moving
They're history
- When ordered to attack
Deconstructing
- When ordered to attack
Never existed
- When ordered to attack
Removing
- When ordered to attack
I don't have time for this!
- Under fire
Let's get outta here!
- Under fire
Cover me!
- Under fire

Gallery

See Also

Behind the Scenes

References


RA2Alliedlogo Allied Third World War Arsenal RA2Alliedlogo

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