| This article is written from|
a real world point of view.
|Developer||Myg, hifi, FunkyFr3sh, Iran, neogrant, Rampastring|
4.0, 2012 (RA2/YR support)
CnCNet is a community service which allows people to play Tiberian Dawn, Red Alert 1, Dune 2000, Tiberian Sun, Red Alert 2 and their respective expansions online. CnCNet 5 uses an external client in order to chat, host and join games entirely bypassing the game menus. CnCNet 5 currently supports Tiberian Dawn, Red Alert 1, Dune 2000, Tiberian Sun and Yuri's Revenge, while Red Alert 2 is played through a "Red Alert 2 Mode" modifier within the Yuri's Revenge client.
CnCNet supports mods such as Red Dawn, Mental Omega (3.0), Dawn of the Tiberium Age, C&C Reloaded and Twisted Insurrection. Other mods do work, but they do not get their own lobby and instead use the general game lobby. Mental Omega currently uses CnCNet 4.0.
As of February 28, 2015, the simultaneous player count peak was 556.
Usage (CnCNet 5)Edit
To use CnCNet 5, either download the available game packages from the C&C Communications Center or place the application itself (cncnet5.exe) in the game folder and execute it. It will then download the required files and eventually show a form where a nickname can be typed in. When that is done, the CnCNet 5 lobby will be launched.
Every time that CnCNet 5 is loaded, it will check for updates.
It is currently available in the following languages: English (default), Croatian, Dutch, Estonian, French, German, Polish, Russian and Spanish, with the exception of Yuri's Revenge which is available in English only.
Usage (CnCNet 4)Edit
When the application called 'cncnet.exe' is placed in the game folder and executed, it would start the game connected to CnCNet, the player then needed to open the LAN menu. The latest fan patches for Tiberian Dawn, Red Alert and Tiberian Sun contain a -LAN argument that could be used to make 'cncnet.exe' start the game with the LAN menu open.
Red Alert 2 and Yuri's Revenge required no-CD patches to run CnCNet due to their copy protection that interfered with CnCNet's coding.
- CnCNet official website
- CnCNet forums on C&C Communications Center
- Source Code repository on Github (active)
- Source Code repository on Google Code (inactive)
- #cncnet on FreeNode IRC (WebChat)