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Combat Chinook

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Revision as of 17:12, August 18, 2012 by Tagaziel (Talk | contribs)

 
ZH Gameicon
ZH Gameicon
Combat Chinook
CNCG Assault Chinook R
Combat Chinook
Unit
Affiliation

USA Air Force General

Base unit

Chinook

Role
  • Supply collector
  • Transport
  • Moving bunker
Armament
  • Infantry Hard-points
  • Laser Defense System
Protection

High

Properties
Armor type

Aircraft

Production
Cost

1200

Build time

15 seconds

Produced by

Supply Center

Requires

War Factory

Hot key

T

Combat
Air Speed

Fast

Attack range

Medium

Sight range

Large

Function
Upgrades
Abilities
  • Transport infantry
  • Combat Drop
CNCG CombatChinook Cameo

The Combat Chinook is a variant of the regular USA Chinook developed by General Malcolm Granger.

Contents

Background

Fireports ready for engagement!
- Combat Chinook Pilot

As well as being able to do all the things that a regular Chinook could - collect supplies, transport units, and perform combat drops - the Combat Chinook also has gunports (like the Humvee) that allow infantrymen transported inside to fire at enemies within range.

Construction of the Combat Chinook requires a War Factory to be present on the battlefield.

Ability

Have fun, boys!
- Combat Chinook is dropping Rangers via Combat Drop
Combat Drop Combat Drop Drop Rangers in Combat Chinook into a civilian buildings to garrison it. Can be performed at enemy garrisoned buildings.

Upgrades

SupplyLinesIcon Supply Lines Improved the productivity of Combat Chinooks by 10%.
CNCG Countermeasures Cameo Countermeasures Improved the Chinook's chances at escaping missile based anti-aircraft fire.

Game unit

Fast, agile and equipped with a point defense laser, a Combat Chinook loaded with Missile Defenders and Path Finders was a serious threat to almost every type of unit. Perfect for using rushing and guerilla tactics, with four or more, it was also able to raze whole bases within less than a minute. Its concentration of fire by one vehicle was unrivaled. Due the the Pathfinders taking out any infantry with extreme ease, only one is needed within each chinook, while the seven other MDs were able to take out any vehicle or building extremely swiftly. Not only having a large amount of armour, but as the combat chinook has the PDL, it can effectively defend against many rocket armed enemies. With enough PDLs, coupled with the Pathfinders, a large group of chinooks can take down nearly a dozen Patriots or Stinger Sites or rocket/missile infantry.

The chinooks, are however completely vulnerable to non-missile based units, with enought fire concentration. Particularly effective were the GLA Quad Cannons and Chinese Gattling Tanks or Gatling Cannon (Generals) in large numbers, and EMP weapons were a serious threat because a single nearby detonation was enough to take the Chinook down. Anti-air units, especially Avengers, can easily take out Combat Chinooks when in groups. Arming them up with sufficient infantry firepower was also expensive and required great micromanagement, as care had to be taken care of should they come across any anti-air opposition.

See also

Generals USA icon United States of America First GLA War Arsenal Generals USA icon
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