|“|| It doesn't get any faster!|
- Combat Cycle
The Combat Cycle was an innovative GLA vehicle that appeared in Zero Hour. Utillizing easily assembled motorcycle parts readily available in free market, the GLA possessed a highly mobile, and versatile force to spread its message of "liberation" faster. All GLA rebels were trained to ride any one of these speedy motorcycles.
|“|| Haha! Gun it!|
- Combat Cycle on the move
|“|| Full throttle!|
- Combat Cycle emerging from an Arms Dealer
|Junk Repair||When purchased, Combat cycle slowly self-repaired in the field.||Purchasable from any Black Market for a cost of $2000.|
Note that any upgrades applicable to the infantry unit riding the Combat Cycle were still applied.
Mountable Weapons on the Combat CycleEdit
|“|| Raid and pillage!|
- Combat Cycle attacking
- Dual Light Machine Guns (Rebel)
- RPG Launcher (RPG Trooper)
- Dual rapid-fire sniper rifles (includes Pilot Snipe ability) (Jarmen Kell)
- Improved Demolition Pack (Terrorist)
- Improved Demo Pack with Anthrax Particles (Terrorist from Dr. Thrax)
- None (Hijacker, Saboteur, Worker)
|“|| Get them!|
- Combat Cycle, giving the sign to attack
The Combat Cycle was cheap, fast and able to traverse extremely steep surfaces that other units could not. This made it a superb reconnaissance unit, able to sneak into enemy bases and gain valuable information, especially if the vehicle was ridden by a cloaked infantry unit, such as a Saboteur. They were also useful for quick hit-and-run attacks, provided the GLA commander had the advantage of surprise. Being an "open" vehicle, combat cycle can be used to project nearly all weapon an infantry can handle. However it is still a "naked" vehicle, as other than speed and bike's armor, it exposes its rider to all hazards.
Jarmen Kell could also ride a Combat Cycle, retaining his stealth and Pilot Snipe ability, but gaining mobility and protection from Pathfinders. A group of Combat Cycles ridden by Terrorists was extremely powerful and could change the tide of a battle. The Combat Cycle was also useful for the sneaky insertion of infantry: a Worker lost his ability to build while riding on a Combat Cycle, but he could drive one behind enemy lines, abandon his Cycle, and construct a Tunnel Network.
|“|| They won't catch us!|
- Combat Cycle, confident of its speed and maneuverability
However, the Combat Cycle had the weakest armour of almost any vehicle on the battlefield. With Terrorist-driven Combat Cycles this often did not matter, but in other cases it meant that the GLA commander needed to be able to surprise the opposition. Unlike the Technical, which allows its passengers to survive should it be taken out by the enemy, the soldier riding the bike would perish along with his vehicle if it was destroyed.
Although they were fast, they had poor turning speed, which meant that it needed to slow down in order to go in a different direction. Piling several Combat Cycles towards an enemy Gattling cannon, for example, was a very bad idea. It was however able to avoid the slower projectiles of some other defensive weapons through sheer speed. It also had no protection against aircraft like the Comanche or the Helix, and was vulnerable to tanks unless the Combat Cycle in question was ridden by an RPG Trooper. Even then, Combat Cycles did not last long in a straight-up fight. They also were incapable of crushing enemy infantry, and could be crushed under the treads of a tank. The Nuke Cannon neutron shells and Jarmen Kell Vehicle Driver ability can kill an combat cycle with one shot.
Not all cliffs could be climbed. The Combat Cycle required momentum and a run-up before being able to climb one. Without enough speed, the Combat Cycle could become stuck in the hill, leaving it very vulnerable.
When the Combat Cycle is destroyed after falling off a cliff several times, it will use the Rocket Buggy's wreckage.