ZH Gameicon
ZH Gameicon
Combat Cycle
Generals Combat Cycle


Base unit

Rebel or Terrorist


Scout, fast attack

  • Variable (depending on driver)
  • Machine guns or Demolition Pack as default


Hit points


Armour type

Truck Armor

  • $500 (GLA)
  • $550 (Toxin, Demo, Stealth, Leang)
Build time
  • 9 seconds (GLA, Toxin, Stealth)
  • 11 seconds (Demo, Leang)
Produced by

Arms Dealer



Ground attack
  • 8 (10 with AP Bullet) (Small Arms) (with Rebel)
  • 700 (Explosion) (with Terrorist)
  • 40 (50 with AP Rocket) (Infantry Missile) (with RPG Trooper)
  • 180 (225 with AP Bullet) (Sniper) (with Jarmen Kell)
  • 100 (with Rebel)
  • 1000 (with RPG Trooper)
  • 750 (with Jarmen Kell)
  • 90 (68 if badly damaged) (with Terrorist)
  • 120 (90 if badly damaged) (with other infantry)
Attack range
  • 150 (with Rebel)
  • 5 (with Terrorist)
  • 175 (minimum 5) (with RPG Trooper)
  • 225 (with Jarmen Kell)
Sight range


Gen1 Junk Repair Icons
Junk Repair

Change rider, climb cliffs


Evacuating destroys the vehicle

It doesn't get any faster!
- Combat Cycle
ZH Combat Cycle Icons

The Combat Cycle was an innovative GLA vehicle that appeared in Zero Hour. Utillizing easily assembled motorcycle parts readily available in free market, the GLA possessed a highly mobile, and versatile force to spread its message of "liberation" faster. All GLA rebels were trained to ride any one of these speedy motorcycles.


Haha! Gun it!
- Combat Cycle on the move

The Combat Cycle was capable of traversing cliffs and mountains, making it an effective unit for hit and run tactics. Any GLA infantry except the Angry Mob could take over as driver of the Combat Cycle, which also changes the Cycle's weapon. For most GLA factions, the Combat Cycle emerged from the Arms Dealer driven by a Rebel, but General Rodall Juhziz's Arms Dealer and General Leang's War Factory produced Combat Cycles driven by a Terrorist instead.


Full throttle!
- Combat Cycle emerging from an Arms Dealer
Gen1 Junk Repair Icons Junk Repair When purchased, Combat cycle slowly self-repaired in the field. Purchasable from any Black Market for a cost of $2000.

Note that any upgrades applicable to the infantry unit riding the Combat Cycle were still applied.

Mountable Weapons on the Combat Cycle

Raid and pillage!
- Combat Cycle attacking
CombatCycle Gen1 Game1

Combat Cycles driven by various infantry. Clockwise from top: Saboteur, Jarmen Kell, Worker, Rebel, RPG Trooper, Terrorist, Hijacker

Note: To change the driver, click on the infantry unit and then click on the bike, thus ordering him to move to the bike and take the driver's place. The driver can dismount from the bike when ordered to "evacuate", but the bike will be destroyed.


Get them!
- Combat Cycle, giving the sign to attack

The Combat Cycle was cheap, fast and able to traverse extremely steep surfaces that other units could not. This made it a superb reconnaissance unit, able to sneak into enemy bases and gain valuable information, especially if the vehicle was ridden by a cloaked infantry unit, such as a Saboteur. They were also useful for quick hit-and-run attacks, provided the GLA commander had the advantage of surprise. Being an "open" vehicle, combat cycle can be used to project nearly all weapon an infantry can handle. However it is still a "naked" vehicle, as other than speed and bike's armor, it exposes its rider to all hazards.

Jarmen Kell could also ride a Combat Cycle, retaining his stealth and Pilot Snipe ability, but gaining mobility and protection from Pathfinders. A group of Combat Cycles ridden by Terrorists was extremely powerful and could change the tide of a battle. The Combat Cycle was also useful for the sneaky insertion of infantry: a Worker lost his ability to build while riding on a Combat Cycle, but he could drive one behind enemy lines, abandon his Cycle, and construct a Tunnel Network.

They won't catch us!
- Combat Cycle, confident of its speed and maneuverability

However, the Combat Cycle had the weakest armour of almost any vehicle on the battlefield. With Terrorist-driven Combat Cycles this often did not matter, but in other cases it meant that the GLA commander needed to be able to surprise the opposition. Unlike the Technical, which allows its passengers to survive should it be taken out by the enemy, the soldier riding the bike would perish along with his vehicle if it was destroyed.

Although they were fast, they had poor turning speed, which meant that it needed to slow down in order to go in a different direction. Piling several Combat Cycles towards an enemy Gattling cannon, for example, was a very bad idea. It was however able to avoid the slower projectiles of some other defensive weapons through sheer speed. It also had no protection against aircraft like the Comanche or the Helix, and was vulnerable to tanks unless the Combat Cycle in question was ridden by an RPG Trooper. Even then, Combat Cycles did not last long in a straight-up fight. They also were incapable of crushing enemy infantry, and could be crushed under the treads of a tank. The Nuke Cannon neutron shells and Jarmen Kell Vehicle Driver ability can kill an combat cycle with one shot.

Not all cliffs could be climbed. The Combat Cycle required momentum and a run-up before being able to climb one. Without enough speed, the Combat Cycle could become stuck in the hill, leaving it very vulnerable.



  • A versatile platform with weapons effective against most targets
  • Like Red Alert's IFV unit, weapons can be changed depending on what infantry is driving
  • Combat Cycle makes infantry immune to sniper attacks (except Jarmen Kell's Driver Snipe ability)
  • Can climb over and jump off cliffs
  • Extremely fast top speed


  • Very low health; a couple of cannon shots can destroy a Combat Cycle
  • Cannot run over infantry
  • Still vulnerable to powerful anti-infantry weapons; e.g. RPG Trooper Cycles are still no match for Gattling Tanks or Quad Cannons
  • Neutron weapons and Jarmen Kell's Driver Snipe ability will completely destroy the Combat Cycle
  • Unlike Red Alert's IFV unit, if the driver dismounts from the Cycle and is not replaced, the Combat Cycle will be destroyed
  • Slow turning speed
  • Cannot be accessed by China or US units.

Selected Quotes

- When selected
They won't catch us!
- When selected
It doesn't get any faster!
- When selected
Let's take a jump!
- When selected
Cliffs? Let's do it!
- When selected
Let's get out of here!
- When moving
Full throttle!
- When moving and out from the Arms Dealer
Push it!
- When moving
Haha! Gun it!
- When moving
Pick up the speed!
- When moving
Let's go!
- When moving
Go, go!
- When moving
- When ordered to attack
Get them!
- When ordered to attack
Raid and pillage!
- When ordered to attack
Run them down!
- When ordered to attack
Hit and run!
- When ordered to attack

See also


  • When the Combat Cycle is destroyed after falling off a cliff several times, it will use the Rocket Buggy's wreckage. (Only applies to Leang)
  • Certain mods (such as Shockwave) allows infantry to disembark the cycle without destroying it thus increasing it's usefulness.
  • When ordered to stop while driving over an inaccessible area (such as the sewer in Tournament Urban), the driver can dismount and be almost unreachable by enemies. This is extremely useful for reconnaissance with stealth units such as the saboteur, as they are very difficult to locate this way.
  • General Leang's Combat Cycle uses the Rocket Buggy quotes instead of the original Combat Cycle quotes. INI editing can fix this mistake.
  • General Juhziz's Combat Cycles already come with a Terrorist. However, the AI can automatically train terrorists on Combat Cycles without using the Switch ability, no matter what GLA general they are, which can be extremely useful for the AI, especially Dr. Thrax.
  • Strangely, there is a bug when a Combat Cycle is driven by Workers and force-fire them, they can Shoot Missiles.
Gla Global Liberation Army GLA War Arsenal Gla

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