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ZH Gameicon
ZH Gameicon
Combat Cycle
Generals Combat Cycle
Unit
Affiliation

Gla GLA
China China (Leang only)

Role

Scout

Armament
  • Variable (depending on driver)
  • Machine guns or demolition pack (default)
Protection

Light

Properties
Hit points

100

Armour type

Truck Armor

Production
Cost

$500 (GLA)
$550 (Dr. Thrax, Juhziz, Kassad, Leang)

Build time

0:09 (GLA, Dr. Thrax, Kassad)
0:11 (Juhziz, Leang)

Produced by

Arms dealer

Hotkey

Y

Combat
Ground attack
  • 8 (10 with AP Bullet) (Small Arms) (with Rebel)
  • 700 (Explosion) (with Terrorist)
  • 40 (50 with AP Rocket) (Infantry Missile) (with RPG Trooper)
  • 180 (225 with AP Bullet) (Sniper) (with Jarmen Kell)
Cooldown
  • 100 (with Rebel)
  • 1000 (with RPG Trooper)
  • 750 (with Jarmen Kell)
Speed
  • 90 (68 if badly damaged) (with Terrorist)
  • 120 (90 if badly damaged) (with other infantry)
Attack range
  • 150 (with Rebel)
  • 5 (with Terrorist)
  • 175 (minimum 5) (with RPG Trooper)
  • 225 (with Jarmen Kell)
Sight range

180-300

Function
Upgrades
Gen1 Junk Repair Icons
Junk Repair
Abilities

Change rider, climb cliffs

Notes

Evacuating destroys the vehicle

Full throttle!
- Combat Cycle emerging from an Arms Dealer
ZH Combat Cycle Icons

The combat cycle was an innovative GLA vehicle that appeared in Zero Hour. All GLA rebels were trained to ride any one of these speedy motorcycles.

Background

The combat cycle was capable of traversing cliffs and mountains, making it an effective unit for hit and run tactics. Any GLA infantry except the angry mob could take over as driver of the combat cycle, which also changed the cycle's weapon. For most GLA factions, the combat cycle emerged from the Arms Dealer driven by a rebel, but Rodall Juhziz' Arms Dealer and Leang's War Factory produced combat cycles driven by a terrorist instead.

Upgrades

Gen1 Junk Repair Icons Junk Repair When purchased, the combat cycle slowly self-repairs in the field. Purchasable from any Black Market for a cost of $2000.

Note: any upgrades applicable to the infantry unit riding the combat cycle are still applied.

Mountable weapons

CombatCycle Gen1 Game1

Combat Cycles driven by various infantry. Clockwise from top: Saboteur, Jarmen Kell, Worker, Rebel, RPG Trooper, Terrorist, Hijacker

Note: To change the driver, click on the infantry unit and then click on the bike, thus ordering him to move to the bike and take the driver's place. The driver can dismount from the bike when ordered to "evacuate", but the bike will be destroyed.

In-game unit

The combat cycle was cheap, fast and able to traverse steep surfaces that other units could not. This made it a superb reconnaissance unit, able to sneak into enemy bases and gain valuable information, especially if the vehicle was ridden by a cloaked infantry unit, such as a saboteur. They were also useful for quick hit-and-run attacks, provided that the GLA commander had the advantage of surprise. Being an "open" vehicle, combat cycle can be used to project nearly all weapon an infantry can handle.

Jarmen Kell could also ride a combat cycle, retaining his stealth and pilot sniping ability, but gaining mobility and protection from Pathfinders. A group of combat cycles ridden by terrorists was used as a small makeshift bomb truck. The combat cycle was also useful for the sneaky insertion of infantry: a worker lost his ability to build while riding on a combat cycle, but he could drive one behind enemy lines, abandon his cycle, and construct a Tunnel Network.

However, the combat cycle had the weakest armour of almost any vehicle on the battlefield. Unlike the technical, which allowed its passengers to survive should it be taken out by the enemy, the soldier riding the bike would perish along with his vehicle if it was destroyed.

Although they were fast, they had poor turning speed, which meant that it needed to slow down in order to go in a different direction. It was, however, able to avoid certain slower projectiles thanks to its speed. It also had no protection against aircraft like the Comanche or the Helix, and was vulnerable to armoured units. They also were incapable of crushing enemy infantry, and could be crushed under the treads of a tank. Neutron shells and Jarmen Kell's pilot-sniping ability could destroy an combat cycle with one shot.

Not all cliffs could be climbed. The combat cycle required momentum and a run-up before being able to climb one. Without enough speed, the combat cycle could become stuck in the hill, leaving it very vulnerable.

Assessment

Pros

  • A versatile platform with weapons effective against most targets
  • Combat cycle makes infantry immune to sniper attacks (except Jarmen Kell's Driver Snipe ability)
  • Can climb over and jump off cliffs
  • Extremely fast top speed

Cons

  • Very low health
  • Cannot run over infantry
  • Still vulnerable to powerful anti-infantry weapons such as gatling weaponry and quad cannons
  • Neutron weapons and Jarmen Kell's Driver Snipe ability will completely destroy the Combat Cycle
  • If the driver dismounts from the cycle and is not replaced, the combat cycle will be destroyed
  • Slow turning speed
  • Cannot be driven by Chinese or American infantry.

Quotes

Hahahahaha!
- When selected
They won't catch us!
- When selected
It doesn't get any faster!
- When selected
Let's take a jump!
- When selected
Cliffs? Let's do it!
- When selected
Let's get out of here!
- When moving
Full throttle!
- When moving and out from the Arms Dealer
Push it!
- When moving
Haha! Gun it!
- When moving
Pick up the speed!
- When moving
Let's go!
- When moving
Go, go!
- When moving
Hahah!
- When ordered to attack
Get them!
- When ordered to attack
Raid and pillage!
- When ordered to attack
Run them down!
- When ordered to attack
Hit and run!
- When ordered to attack

See also

Trivia

  • When the combat cycle owned by Leang is destroyed after falling off a cliff several times, it will use the rocket buggy's wreckage model. Also, Leang's combat cycles use the rocket buggy's quotes instead of the proper ones assigned to regular combat cycles.
  • When ordered to stop while driving over an inaccessible area (such as the sewer in Tournament Urban), the driver can dismount and become almost unreachable by enemies.
  • General Juhziz's combat cycles already come with a terrorist. However, the AI can automatically train terrorists on combat cycles without switching drivers, regardless of which GLA general it chooses.
  • For unknown reasons, combat cycles driven by workers fire missiles when force-firing.
  • Certain mods (such as Shockwave) allow infantry to disembark the cycle without destroying it.
Gla Global Liberation Army GLA War Arsenal Gla

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