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Combat engineer (Kane's Wrath)

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KW gameicon
KW gameicon
Combat Engineer
CNCKW Combat Engineer
Unit
Affiliation

CNCKW Steel Talons Logo Steel Talons

Base unit

Engineer

Role

Utility infantry

Armament

Classified heavy pistol

Protection

Combat suit

Properties
Hit points

75

Armour type

Light (25% Cannon, 25% Rocket, 75% Grenade, 75% Gun, 100% Sniper)

Production
Cost

$300

Build time

0:05

Produced by

Barracks

Hotkey

F3

Combat
Ground attack

35 (Gun)

Cooldown

1 second pre-attack delay, 0.2 seconds per shot, additional 2.2 seconds between every 9 shots

Speed

36

Attack range

125

Function
Abilities

Capture enemy and neutral tech structures
CNCTW GDI Call for Transport Cameo Call for transport

Hardhat with a handgun!
- Combat Engineer
CNCKW Combat Engineer Cameo
TW Engineer Symbol

The Steel Talons special technologies division of GDI deployed specially trained Combat Engineers instead of the regular ones in Kane's Wrath.

Background

Due to the extreme vulnerability of engineers in the field, GDI officials saw the need for them to be trained to handle situation involving personal defense. Therefore, the combat engineers are armed with a more powerful pistol than the standard GD45 from regular engineers and outfitted with stronger body armour.

Combat engineers were first developed in response to a series of devastating losses within the GDI Corps of Engineers. Due to Nod's influence over the civilian population, engineers operating outside Blue zone perimeters were at greater risk, with the Corps losing some of its best and most talented. Despite the additional weapons training and armor, the combat engineers prefer to "let the fighters do the fighting."

The Steel Talons set the standard for regular GDI engineers to carry firearms. However, because of the engineers' role as utility units, they could not be burdened with heavier weapons like assault rifles or machine guns. Therefore, it was decided that combat training would extend only to the immediate vicinity around the engineer, and armament would not be permitted to anything more than a personal defense sidearm. This eliminated the need to make a mad dash to a structure that had several eyes on it.

In the years between the Second and Third Tiberium Wars, global Nod activity had dropped significantly and GDI command saw no reason to continue spending time and resources on training its engineers in personal defense, as it meant spending less time looking over blueprints or analyzing data and more at the firing range. Personal defense training was soon phased out for full-time analysis and construction training to give engineers a more productive use of their time. Even when the Third Tiberium War began with the destruction of the GDSS Philadelphia and a concerted Nod assault on GDI positions worldwide, Central Command still refused to spend the time and effort to train its engineers in personal defense.

Abilities

CNCTW GDI Call for Transport Cameo
Call for transport Calls in a V-35 Ox to carry Combat Engineers anywhere on the map (Ctrl+A).

In-Game

The Combat Engineer serves the same purpose as the standard Engineer, Nod Saboteur and Scrin Assimilator. However, Combat Engineers are capable of killing other engineers, meaning the Steel Talons no longer have to make a mad dash. Despite being able to gun down other utility infantry units, Combat Engineers are not frontline units, even though they are unique in that they can actually shoot at aircraft. They have the same attributes as standard Engineers, other than carrying a heavy pistol.

The pistols they equip are surprisingly lethal against other infantries, some Steel Talon commanders intentionally place Combat Engineers in Mobile Repair Transports and Hammerheads, to compensate absence of Sniper Teams.

Quotes

Creater

  • Combat engineer here!
  • Hardhat with a handgun!
  • Engineer ready for action!

Select

  • Commander?
  • Always be prepared.
  • Got a job for me?
  • I've got everything I need.
  • They gave me a gun?
  • Awaiting assignment!
  • Armed and ready!
  • Where's the problem?

Moving

  • On my way!
  • Over there, huh?
  • I'm going!
  • Let's go, then.
  • I could use a lift!
  • Heading out now!
  • I'm on it!
  • Okay, here I go!

Garrisoning Structure

  • Look's safe to me!
  • I'll wait inside!
  • Taking cover!

Capturing Structure

  • I'll take control then!
  • Prepping control codes!
  • It'll be ours soon!
  • Cover my six!
  • Get me in there!
  • I'v got this one!

Repair Structure

  • Nothing a little spit and polishing can't fix!
  • Good as new!
  • I can fix this up!
  • Yeah, I can fix that!
  • I see what the problem is!
  • It looks funny.

Capturing Husk

  • Hey, it still good!
  • I'll get it running again!
  • Good as new!

​Attacking

  • No fear!
  • I have a pistol!
  • Ch...Charge!
  • I'll do what I can!
  • Stop or I'll shoot!

Move to Attack

  • That a good idea?
  • If your say so!
  • I'll try!

Retreating

  • I'll need backup!
  • Let me get out of here!
  • Back to base!

When suppressed

  • Under fire!
  • I'm pinned down!
  • Can't move!
  • Get 'em off my back!

Trivia

Combat Engineers probably are inspired by House Harkonnen's pistol-wielding engineers in RTS game Emperor: Battle for Dune, made by Westwood Studios.

Gallery

See also

GDI icon test Global Defense Initiative Third Tiberium War Arsenal GDI icon test

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