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Command & Conquer: Red Alert

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Command & Conquer:
Red Alert
DeveloperWestwood Studios
PublisherVirgin Interactive
Sony Computer Entertainment (PSN)
Version3.03
Release DatePC
October 31, 1996
PS
1996
PSP
May 15, 2008
GenreReal-time strategy
ModesSingle-player, multiplayer
RatingsELSPA 15+
ESRB T
OFLCA=MA15+
PlatformsMS-DOS, Windows, Linux and Mac (through Wine), PlayStation Network[1]
RequirementsWindows 95/98, 75 MHz Pentium processor, 8 MB RAM, 4x CD-ROM, 1 MB video card
InputKeyboard, mouse (PC)
Gamepad (PS3)
He who controls the past, commands the future.
He who commands the future, conquers the past.

- Kane

Command & Conquer: Red Alert is a real-time strategy computer game of the Command & Conquer franchise, produced by Westwood Studios and released by Virgin Interactive in 1996. The second game to bear the "C&C" title, Red Alert was originally meant to be the prequel to the original Command & Conquer of 1995,[2][3][4][5] and takes place in the early history of the alternate universe of Command & Conquer when Allied Forces battle an aggressive Soviet Union for control over the European mainland. It was initially available for PC (MS-DOS & Windows 95 versions included in one package), and was subsequently ported to PlayStation. The PlayStation version was also re-released as a download on the PlayStation Network for PSP and PS3.[1] On August 31, 2008, EA officially rendered Command & Conquer: Red Alert freeware.[6]

Gameplay Edit

Red Alert was praised for its user interface, which claimed to be more developed than the competing games of its time. Players could queue commands, create unit groups that could be selected by a number key, and control numerous units at a time. The game was known to be easy to control, simple to learn and responsive to users' commands. It also featured two factions that had differing styles of play. Red Alert is also hailed as one of the first games to feature competitive online play. The single player campaign also received high praise for its detailed story line and missions, which often required the player to defeat the enemy with various sets of circumstances before continuing. The single player campaign was also complemented by live action cinematic sequences that are a feature of all Command & Conquer RTS games since the original, except for Generals when EA Games bought Westwood, which failed to uphold this tradition.

Game balancing Edit

The game balance between the forces of the Allied and Soviet armies differed from other games at its time. Like the 'rock-paper-scissors' balancing of modern games, Red Alert required each player to use their side's strengths in order to compensate for their weaknesses. This stood in contrast to games such as Total Annihilation or Warcraft II: Tides of Darkness, in which both sides had units with similar abilities and relied instead on outnumbering or possessing a better balanced force than their opponent.

Players acquire credits to purchase structures and equipment by mining for ores and minerals (as the valuable, yet volatile Tiberium in the regular C&C series has not yet been discovered in this timeline). Rare gems generate more credits and are faster to mine, but unlike ores, do not regenerate within the map. Players can gain more credits and increase their buying power by building more ore refineries and ore trucks.

The Soviets' vehicles tend to be more durable and powerful than Allied vehicles, but are often slower moving and more expensive. The Soviets also have superior defensive capabilities against both ground attacks (Tesla Coil) and air attacks (Surface to Air Missiles), but are at a disadvantage on the sea. The only offensive naval unit the Soviets have is the submarine, which cannot attack land-based targets or aircraft, so it is useless unless the opponent builds any sea units, and while it is normally invisible except when surfacing to attack, it can be detected by destroyers and gunboats. When heavily damaged, it is not able to submerge. The Soviets' secret weapon is the Iron Curtain, a device that renders a selected unit invulnerable to attacks for a short period of time. In online play and computer skirmish, they have access to two of the Allied side's infantry: the Rocket Soldier and Tanya, a commando capable of easily killing infantry and destroying structures. They also have a wide selection of air units for assault (MiG-27, Yak-7 and Mi-24 Hind) and map revelation through spy planes, and could deploy infantry by air through paratroops or by the Chinook transport helicopter (the latter only present in multiplayer). The Soviet "tank rush" was a popular strategy online, involving building many heavy tanks and overwhelming the opponent with sheer numbers.

The Allies' forces are generally cheaper, faster to build and more agile. Their minelayers can destroy enemy armour and their infantry can survive longer with good use of their Medic unit. They are at a disadvantage on land, as the Allies' strongest tank (the Medium Tank) is still weaker than the Soviets' starting tank (the Heavy Tank) and has the same speed. The Allies have only one air unit (AH-64D Apache Longbow) compared to three Soviet units and their defences against a ground assault are much weaker. On the sea, the Allies possess an advantage in naval power thanks to the Cruiser, which has the longest-ranged and most powerful surface-to-surface attack in the game, and the Destroyer, which is capable of adeptly taking on any type of unit type in the game - land, sea or air. The Allies' secret weapon is the Chronosphere, which temporarily relocates a selected unit to another part of the map. They also possess several other tools, such as stealing enemy resources, hiding their own units and structures, or revealing the game map with satellite technology. In online play and computer skirmish, Allied forces have access to the nuclear missile silo, an exclusive in the Soviets' single-player mode.

Development timeline[7]Edit

  • 12 December 1995 - Westwood Studios started creating a real-time strategy game set in the Second World War. The name is still unknown.
  • 29 January 1996 - The newly named Command & Conquer: Red Alert begins experimental development on Windows 95.
  • 11 February 1996 - Story drafts completed, great new units and buildings announced.
  • 1 March 1996 - Development for DOS and Windows 95 accelerates. 80% of the engine and 25% of the artwork and graphics are done.
  • 15 March 1996 - Multiplayer capacity increased from 4 to 6.
  • 17 May 1996 - Multiplayer capacity increased from 6 to 8.
  • 27 June 1996 - Westwood Studios focuses development on creating a multiplayer environment on the Internet.
  • 1 September 1996 - Testing of DOS and Windows 95 versions started. Tester count increased from 10 to 60.
  • 5 September 1996 - Westwood Studios announces the game to be released in 45 days.
  • 4 November 1996 - PC Gamer releases "secret" information and never before seen images from the game.
  • 9 November 1996 - First CDs created. Bug hunting becomes a priority.
  • 12 November 1996 - The game malfunctions on some systems.
  • 14 November 1996 - First master discs manufactured. Final testing phase started.
  • 17 November 1996 (7:00 AM PDT) - Master discs sent for copying, ending the development cycle of the game.
  • 31 November 1996 - Game released in North America.

Setting and story Edit

Command & Conquer: Red Alert takes place during an unspecified period in the 1950s of a parallel universe, which was inadvertently created by Albert Einstein in a failed attempt to prevent the horrors of World War II.

Starting off in 1946, at the Trinity site in New Mexico, the opening to Red Alert shows Albert Einstein as he is preparing to travel backwards through space and time. After his experimental "Chronosphere" device is activated, he finds himself in Landsberg, Germany, in the year 1924, where he meets a young Adolf Hitler just after the latter's release from Landsberg Prison. Following a brief conversation between the two, Einstein shakes Hitler's hand, with this somehow eliminating the man's existence from time and returning Einstein to his point of origin.

With the threat of Nazi Germany having been successfully removed from history, the Soviet Union began to grow increasingly powerful under the rule of Joseph Stalin. Had Adolf Hitler risen to power, Nazi Germany would have emerged as a force standing in the way of Stalin's own ambitions of conquest. Instead, left unweakened, the USSR proceeds by seizing lands from China and then begins invading Eastern Europe, in order to achieve Joseph Stalin's vision of a Soviet Union stretching across the entire Eurasian landmass. In response, the nations of Europe form into the Alliance, and start a grim and desperate guerrilla war against the invading Soviet army. Over the course of the game's story, the Allies and Soviets fight out a devastating conflict for control over the European mainland, in what has become an alternate World War II.

Allied endingEdit

Following the destruction of the Soviet stronghold, an Allied infantry squad discovers Stalin buried alive in the rubble. As they begin to remove the debris from the fallen leader, General Stavros stops them. He "convinces" them that they 'saw nothing' before they leave. Stavros then stuffs a handkerchief down Stalin's mouth before covering his head with a large stone and walking away.

The original Red Alert can be seen as the Genesis of both 'Red Alert' and 'Tiberium Universe' timelines. Allied victory is confirmed to be the canonical ending and it leads towards the events in Tiberian Dawn and the re-emergence of the Brotherhood of Nod in 1995.

Alternatively, it can lead to the events of Red Alert 2 and Red Alert 3, though this should be accepted as yet another alternative timeline.

Soviet endingEdit

As the Soviets celebrate their victory in the newly-captured Buckingham Palace, Stalin commends the Commander for a job well done while drinking a cup of tea, only to suddenly realize the tea has been poisoned by Nadia. A disgruntled Nadia proceeds to gun him down as the poison overcomes his body. Following Stalin's death, Nadia tells the Commander that the Soviet Union is now under the rule of the Brotherhood of Nod, but is then betrayed and shot in the back by Kane, who reveals himself to be the true mastermind. This is the non-canonical ending to the Red Alert series but its canon to the Tiberium series.

Characters Edit

AlliesEdit

  • Grand Marshal Günther von Esling, German Army officer, Commander-in-Chief of European forces, and apparent leader of the military governing Europe. Played by Arthur Roberts.
  • General Nikos Stavros, Greek officer, Second-in-Command to General von Esling. Played by Barry Kramer.
  • Tanya Adams, a special ops. Commando. Played by Lynne Litteer.
  • Professor Albert Einstein, German physicist. Played by John Milford.
  • General Ben Carville, USA officer. The player's commanding officer in Red Alert: Retaliation. Played by Barry Corbin.

SovietEdit

Connection to the Tiberian gamesEdit

Kane rawin95 quote

The image seen at the conclusion of Red Alert's installation in Windows 95. The quote is adapted from a quote in George Orwell's novel 1984.

Westwood Studios designed Command & Conquer: Red Alert to be the prequel of Command & Conquer: Tiberian Dawn,[2][3][4][5] and by proxy of the Tiberian series as a whole. During the course of the Soviet's campaign, Kane is seen to make infrequent appearances as a mysterious counselor to Joseph Stalin, and the story implies that he has in fact been the instigator of the world war between the USSR and the Allied nations in order to further the long-term
Kane with Stalin

Featuring the characters of Kane, Joseph Stalin, Nadia and Gradenko

goals of the Brotherhood of Nod.[8] Indeed, Nadia, the head of the NKVD, Stalin's mistress and evidently a secretive member of the Brotherhood herself as early as the 1950s, instructs the player to "keep the peace" until Nod would "tire of the USSR in the early 1990s" upon the campaign's successful conclusion.[9] Kane however shoots her without warning, and proclaims to the player that he "[is] the future".[10] Moreover, during the fifth cutscene of the Allied campaign, a news announcer reporting on the Allies' loss of Greece is suddenly heard stating that the United Nations are in the process of bringing about a unique military task force aimed at preventing future globalized conflicts.[11] This task force is heavily implied to have been "Special Operations Group Echo: Black Ops 9" -- the covert and international peace enforcing unit of the United Nations and the precursor of the Global Defense Initiative,[12] one of the two main and iconic factions of the Tiberian series alongside the Brotherhood of Nod.

A much debated theory intended to resolve the apparent timeline error which came to exist between Command & Conquer: Tiberian Dawn and Command & Conquer: Red Alert 2 is to consider Red Alert as the genesis of two parallel storylines. If the Soviet campaign were to be completed in Red Alert, the USSR would emerge as the dominant Eurasian power and Kane and the Brotherhood of Nod would subsequently take control of this new empire. Conversely, if the Allied campaign were to be completed, the Allies would emerge victorious and the timeline would instead lead into the events of Red Alert 2 (though Red Alert 2 completely ignores anything that could connect it to the Tiberium timeline). According to former C&C designer Adam Isgreen, however, Tiberian Dawn in fact follows on the conclusion of Red Alert's Allies campaign,[13] while Red Alert 2 and Yuri's Revenge take place in a second parallel universe, created by a new attempt to alter history in "Tiberian Incursion",[14] the working title of Westwood Studios' cancelled version of Command & Conquer 3.[15] Isgreen also implied that Nikola Tesla may have been responsible for inadvertently having attracted the attention of the Scrin through his experiments, and thus for the arrival of Tiberium on Earth.[16]

When the Command & Conquer: The First Decade compilation pack was released in February 2006, Electronic Arts adopted the policy of considering the C&C franchise to consist of three distinct universes, with this decision apparently violating the storyline connections between Red Alert and Tiberian Dawn established by Westwood Studios. With the release of Command & Conquer 3: Tiberium Wars in March 2007 however, Electronic Arts published a document wherein an explicit reference to Kane's appearance in Red Alert is made—revealing that GDI's "InOps" intelligence division is in the possession of photos of Kane which were taken by CIA operatives during the 1950s era of Red Alert.[17]

EVA Database policyEdit

Due to several references by Westwood, EA and Red Alert itself, this wiki regards the Tiberium and Red Alert universes as separate, but with identical timelines and events until the divergence some time after Red Alert 1.

Therefore, the Red Alert 1 Allied campaign is considered canonical in both universes.

Compatibility issues Edit

Command & Conquer: Red Alert can be directly installed on Windows XP, Vista and 7. However, upon the first installation attempt the installer notifies that "Red Alert can only be installed on Windows 95" if an installation is attempted on either of the two operating systems. It is possible to install the game with the assistance of the Red Alert Manager, a program that manages the installation, program updates and Vista compatibility in one easy installation.

The Red Alert Terrain Editor also has compatibility issues on newer operating systems. In order to successfully run this program under Windows XP, Vista or 7, the program's executable file needs to be configured to run under Windows 95 or Windows 98 compatibility mode. This will allow the program to operate smoothly under the Windows Vista OS.

One sure and easy way to install the game is by downloading one of the Red Alert packages linked in the Freeware release section of this article.

It however, also remains possible to manually install the game and its expansion packs, by running Red Alert's executables in Windows 95/98 compatibility mode, and by replacing the thipx32.dll file which the game installs within its main directory with an version. On the other hand, EA Games had released Command & Conquer: The First Decade on two dual-layer DVDs which consists of all of the C&C games up to and including Generals and its expansion, Zero Hour. It is, however, possible to install the DOS version of the game by setting the setup in Windows 95 compatibility mode and then running it under a MS-DOS environment. The TFD version of Red Alert does not include the Counterstrike and Aftermath soundtrack additions.

Red Alert and its expansions were also part of Command & Conquer: The Ultimate Collection, a digital download compilation of all Command & Conquer games developed by 2010 (excluding Sole Survivor).

All versions of Red Alert, as well as the demo, are rated gold in Wine [18] and are marked as "supported" in DOSBox [19].

Installation instructions for Linux and installation instructions for Mac can be found on the PortableRA site.

Internet gameplayEdit

Command & Conquer: Red Alert is recognized as many gamers' first real time strategy game ever played online. Westwood Chat was supported up until 1996, when Mplayer.com was the dominant Multiplayer gaming platform. Mplayer hosted hundreds of thousands of online gamers until 2001 when Gamespy purchased the player.

Red Alert online gameplay was supported by many different multiplayer platforms such as Kali, Westwood, GameSpy, Ten, and Heat. A few years ago the game was mostly played on Tunngle, Kali, Westwood Chat (now hosted by XWIS), CGA (China only). Today CnCNet is the preferred way to play online. In recent years the number of online players has picked up a bit and there now is 40-120 players online 24/7 depending on the time of day.

SoundtrackEdit

Main article: Command & Conquer: Red Alert 1 soundtrack

The game's original score was composed by Frank Klepacki and was voted the best video game soundtrack of 1996 by PC Gamer and Gameslice magazines.[20]

Freeware releaseEdit

To mark the 13th anniversary of Command and Conquer and the announcement of Red Alert 3, EA has released Command and Conquer: Red Alert as freeware.

The original releases are currently down, but mirrors exist here.

Alternative Red Alert 1 game packages can be downloaded from redalert95.tk, redalert1.com and the PortableRA website. These easy to use installer packages come with the game plus expansions, fully patched along with some feature additions and bugfixes, CnC-DDraw to modernize the game's rendering system, CnCNet (the preferred way to play online), a simple launcher, a configuration tool and a few minor optional addons (such as The Lost Files movies and extra/unreleased music).

Expansion packsEdit

Main article: Command & Conquer: Red Alert: Counterstrike
Main article: Command & Conquer: Red Alert: The Aftermath

There were two expansion packs released for Red Alert: Counterstrike and The Aftermath, both released in 1997.

A cited difficulty with the add-ons is that both of them share a single list in the game menu, with Counterstrike's missions excluded unless its disc is in use prior to opening the menu. This issue is fixed with the beta patch v3.03, which separates the single "New Missions" list into two lists, one for each expansion.

Retaliation (1998)Edit

Main article: Command & Conquer: Red Alert: Retaliation

On August 28, 1998, Westwood Studios released Red Alert Retaliation for the PlayStation, a compilation of the two PC expansion packs, including the secret Ant Missions. It is almost identical to the PS port of the original Red Alert, except it introduced some new units like Tesla Tank, Shock Trooper, Chrono Tank and Mechanic, and included 105 multiplayer maps. Gameplay also included an in-game sidebar code called Soylent Green Mode. In this mode all ore fields turn to people/civilians, and ore trucks harvest them with grisly sound effects. Retaliation includes the music tracks that were featured in Counterstrike, Aftermath and Sole Survivor.

It also included 19 exclusive briefing FMV (full-motion video) clips that were not in any of the PC expansion packs, which had none; all of them are shown when the player either starts to play through the operational theatre from the beginning or when all the missions of the theatre are accomplished; in other cases, the briefing text is shown. The FMVs had a general (for both sides) telling the player the mission objectives. The Allied General was general Carville who would later appear in Red Alert 2 and Yuri's Revenge; the Soviet General, Topolov, makes no further appearances in the Red Alert series.

The Retaliation videos are available for the PC Red Alert in the Nyerguds' modification Red Alert: The Lost Files. This modification adds the Retaliation videos to the Counterstrike and Aftermath missions. It requires Red Alert patch v3.03 or Red Alert patch v3.03 for TFD (for the Red Alert version of the C&C The First Decade package).

Red Alert Retaliation was released as a download for PSP and PS3 from the PlayStation Network in Europe on December 4, 2008.[21]

Open source implementationsEdit

2010-10-01-lv-a8280-openra

OpenRA showing a Red Alert 3 styled tabbed menu and movement lines as in Tiberian Sun

OpenRA is an actively developed modern cross-platform reimplementation of the engine that runs Red Alert and Tiberian Dawn as mods. The interface is updated and the gameplay altered for balanced multiplayer matches. Some graphics are updated and new units are added. It is easy to create own mods.

A similiar project in very early stages of development is Red Horizon, which tries to create tools and a game engine for legacy 2D Westwood RTS in Java.

There is a fan project called FreeRA which aims to be a clone that runs only on Linux, with development stalled in 2008.

OpenRedAlert was a project based on FreeRA which stopped development in 2010.

CoversEdit

Beta Screenshots Edit

Video galleryEdit

ReferencesEdit

  1. 1.0 1.1 PSN Update at Three Speech
  2. 2.0 2.1 Westwood Studios (1997-10-24). Westwood Studios Official Command & Conquer: Red Alert FAQ List. Westwood Studios. Retrieved on April 23, 2007.
  3. 3.0 3.1 Westwood Studios (1998-10-23). Official Command & Conquer FAQ v3.0. Retrieved on 2007-05-13.
  4. 4.0 4.1 Westwood Studios (1998-10-23). Official Command & Conquer Gold FAQ v1.3. Retrieved on 2007-05-13.
  5. 5.0 5.1 Kane's Dossier. EA Games, Command and Conquer 3 official website (2006-10-29). Retrieved on January 20, 2007.
  6. Download Red Alert for free!. EA Games. Retrieved on 2008-08-31.
  7. Hacker magazine issue #22; Zagreb, Croatia; December 1996
  8. Nadia: Well, General -- this temporary chaos in Europe will only help to fuel the Brotherhood's cause. For centuries we have waited to emerge from the shadows and now we will make ourselves known. And Cain went out from the presence of The Lord. And took up residence... in the Land of Nod. (Command & Conquer: Red Alert) Westwood Studios, 1996
  9. Nadia: We estimate that the Brotherhood will... tire of the USSR... in the early 1990s. Until then, you'll keep the peace. (Command & Conquer: Red Alert) Westwood Studios, 1996
  10. Kane: For the foreseeable future... Comrade Chairman, I am the future. (Command & Conquer: Red Alert) Westwood Studios, 1996
  11. Allied newscaster: That, in approving a unique military funding initiative aimed at increasing global Allied support. This proposal calls for the formation of a Global Defense agency, to be temporarily established in an as yet unnamed European capital. (Command & Conquer: Red Alert) Westwood Studios, 1996
  12. Command & Conquer For Windows 95, English manual, Virgin Interactive Entertainment, 1995
  13. Adam Isgreen (2006-10-17). C&C Story. Petroglyph Games. Retrieved on 2007-08-23.
  14. Adam Isgreen (2006-12-18). C&C Timeline (ii). Petroglyph Games. Retrieved on 2007-08-23.
  15. Adam Isgreen (2006-12-18). C&C Timeline (i). Petroglyph Games. Retrieved on 2007-08-23.
  16. Adam Isgreen (2006-12-21). C&C Timeline (iii). Petroglyph Games. Retrieved on 2007-08-23.
  17. Kane's Dossier. EA Games, Command and Conquer 3 official website (2006-10-29). Retrieved on January 20, 2007.
  18. Wine AppDB - Command & Conquer: Red Alert
  19. DOSBox Compatibility List - Command & Conquer: Red Alert
  20. Frank Klepacki. COMMENTARY: Behind the Red Alert Soundtrack. frankklepacki.com. Retrieved on July 27, 2006.
  21. PSN Update at ThreeSpeech
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