Command & Conquer: Renegade 2
Talk0this wiki
| Command & Conquer Renegade 2 Battlegrounds | |
| Developer | Westwood Studios |
| Series | Tiberium Universe/Red Alert Universe |
| Genre | First-person shooter |
| Platforms | PC |
Command & Conquer: Renegade 2 (also known under the subtitle Battlegrounds) was to be another first-person shooter game using an updated version of the "Westwood 3D" engine.
Contents |
Storyline
Edit
Renegade 2 had two build versions. The first version of Renegade 2, was drafted as a connection to Command & Conquer from Red Alert 2. It focused on a scavenger culture emerging from the ashes of the collapsed Soviet Union, which would eventually become the Brotherhood of Nod.
However, this was scrapped in favour of a Red Alert 2 based FPS that took place in the post Yuri's Revenge world. The storyline was about a rogue Soviet commander attacking America to avenge the honour of Premier Romanov (The commander was a Romanov). The game would begin with an assault on the Marin Headlands, with the Golden Gate in the background. Kirovs would be bombing the city, while a squid attacked an Allied carrier in the background.
The game was also to feature a Giant Ants bonus level.[1]
Units
Edit
Most units designed were based on Red Alert 2 styles, however the Allied Light Tank, and Soviet Hind Gunship made a return.
Cancellation
Edit
By the time of its cancellation, Renegade 2's team was already finished with pre-production, with an X-slice presentation finished and the team awaiting final approval from EA executives.[2] However, with the then recent release of the highly-acclaimed Battlefield 1942, it was cancelled in late 2003, due to the game being seen as not competitive on the market by Westwood and EA executives.[3]
Apart from a partially finished Marin Headlands map and models released to the community, not much was done with the game. While no buildings were finished, a destructible prototype of a Soviet barracks was done, completely physics driven.[4]
Chuck Carter also created a prototype level featuring the Scavenger refinery, which was to showcase that Renegade's engine could handle much higher polycounts than it did in the original game and introduce the Scavengers.[5]
Gallery
Edit
General
Edit
Connecting RA2 to TD
Edit
RA2-based
Edit
References
Edit
- ↑ http://www.petroglyphgames.com/forums/index.php?showtopic=1732&st=20&p=25005#entry25005
- ↑ http://www.petroglyphgames.com/forums/index.php?showtopic=6182&start=0&p=93353#entry93353
- ↑ http://www.petroglyphgames.com/forums/index.php?showtopic=6182&st=0
- ↑ http://www.petroglyphgames.com/forums/index.php?showtopic=1732&st=20&p=26075#entry26075
- ↑ http://web.archive.org/web/20030402142101/http://www.chuckcarter.com/renegade/renegade.html
| ||||||||||||||||||||||||
