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Command & Conquer: Renegade 2

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Command & Conquer
Renegade 2
Battlegrounds
DeveloperWestwood Studios
SeriesTiberium Universe/Red Alert Universe
GenreFirst-person shooter
PlatformsPC

Command & Conquer: Renegade 2 (also known under the subtitle Battlegrounds) was to be another first-person shooter game using an updated version of the "Westwood 3D" engine.

Contents

StorylineEdit

Renegade 2 had two build versions. The first version of Renegade 2, was drafted as a connection to Command & Conquer from Red Alert 2. It focused on a scavenger culture emerging from the ashes of the collapsed Soviet Union, which would eventually become the Brotherhood of Nod.

However, this was scrapped in favour of a Red Alert 2 based FPS that took place in the post Yuri's Revenge world. The storyline was about a rogue Soviet commander attacking America to avenge the honour of Premier Romanov (The commander was a Romanov). The game would begin with an assault on the Marin Headlands, with the Golden Gate in the background. Kirovs would be bombing the city, while a squid attacked an Allied carrier in the background.

The game was also to feature a Giant Ants bonus level.[1]

UnitsEdit

Most units designed were based on Red Alert 2 styles, however the Allied Light Tank, and Soviet Hind Gunship made a return.

CancellationEdit

By the time of its cancellation, Renegade 2's team was already finished with pre-production, with an X-slice presentation finished and the team awaiting final approval from EA executives.[2] However, with the then recent release of the highly-acclaimed Battlefield 1942, it was cancelled in late 2003, due to the game being seen as not competitive on the market by Westwood and EA executives.[3]

Apart from a partially finished Marin Headlands map and models released to the community, not much was done with the game. While no buildings were finished, a destructible prototype of a Soviet barracks was done, completely physics driven.[4]

Chuck Carter also created a prototype level featuring the Scavenger refinery, which was to showcase that Renegade's engine could handle much higher polycounts than it did in the original game and introduce the Scavengers.[5]

GalleryEdit

GeneralEdit

Connecting RA2 to TDEdit

RA2-basedEdit

ReferencesEdit

  1. http://www.petroglyphgames.com/forums/index.php?showtopic=1732&st=20&p=25005#entry25005
  2. http://www.petroglyphgames.com/forums/index.php?showtopic=6182&start=0&p=93353#entry93353
  3. http://www.petroglyphgames.com/forums/index.php?showtopic=6182&st=0
  4. http://www.petroglyphgames.com/forums/index.php?showtopic=1732&st=20&p=26075#entry26075
  5. http://web.archive.org/web/20030402142101/http://www.chuckcarter.com/renegade/renegade.html
Command & Conquer series
Renegade 2
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