| This article is written from|
a real world point of view.
|Command and Conquer|
|Developer||Westwood Studios, Looking Glass Studios (N64)|
|Publisher||Virgin Interactive, Nintendo (N64), SEGA (Saturn)|
|Release Date||31 August 1995|
|Ratings||ESRB: T (M for Mac release)|
|Platforms||PC, Nintendo 64, Sega Saturn, Macintosh, Playstation|
486 DX2 66 MHz
|This article is about the first game in the series. For the 2013 game by BioWare Victory, see Command & Conquer (2013).|
Command & Conquer (popularly known as Tiberian Dawn) was the first Command and Conquer game, and the starting point of the Tiberium universe. Developed by Westwood Studios in 1995, Tiberian Dawn takes place when a strange crystalline substance called Tiberium starts appearing on Earth. While the Global Defense Initiative attempts to control the situation, a faction called the Brotherhood of Nod rises and attempts to destroy GDI and embrace the "Tiberium Age".
Tiberian Dawn portrayed the events known as the First Tiberium War.
- Main article: First Tiberium War
Tiberian Dawn is set in the late 1990s after a meteorite crashed on the Tiber River, Italy, bringing a mysterious but extremely valuable substance, Tiberium. An ancient secret society, the Brotherhood of Nod, somehow acquired the technology to exploit Tiberium's potential ahead of the mainstream scientific community. Led by a messianic leader known only as Kane (played by Joseph D. Kucan), Nod eventually came to control almost half of the world's Tiberium. Using the immense wealth and power gained from Tiberium, the terrorist organization began to spread its influence around the globe, especially among the disenfranchised people of the Third World. In response to Nod's growing influence and Nod terrorist attacks, the United Nations Security Council tasked a recently-formed global taskforce, the Global Defence Initiative, with destroying the Brotherhood.
The Nod campaign ends with Nod hijacking a GDI Ion Cannon and the commander choosing one of four world landmarks (Eiffel Tower, the White House, Brandenburg Gate, or Houses of Parliament) to be vapourized by the Ion Cannon strike, dealing a crippling blow to GDI's image and capability.
The GDI campaign wins with the storming of the main Nod compound in Sarajevo, Bosnia, and the destruction of the Temple of Nod. The commander has the choice of whether to use the Ion Cannon or not.
The original concept of the Command & Conquer fiction was created by Brett Sperry, Eydie Laramore and Joseph Bostic. Like its predecessor Dune II, Command & Conquer was originally intended to be a high fantasy game featuring wizards and warriors. However, due to the political climate of the early 1990s, and the events of the Gulf War in particular, the developers felt that a contemporary war environment would be more accessible. According to Westwood co-founder Louis Castle: "War was in the news and the threat of terrorism was on everyone's mind. That definitely had an effect on the fictional world of C&C, though a parallel universe was created to avoid dealing with the sobering issues of a real war. "We wanted to make it a contemporary war for a contemporary world, with contemporary politics. At the time, Brett Sperry had said that it seemed to him that the next wars won't be fought nation-to-nation, but fought between Western society and a kind of anarchistic terror organization that doesn't have a centralized government. It turned out to be very prophetic". In an interview, Kane's actor Joseph D. Kucan mentioned that the Brotherhood of Nod faction was an invention of Eydie Laramore in particular, with the two of them having extensively discussed biblical metaphor and imaged backstory.
The Tiberium substance was introduced to replace the spice from Dune II as the mined resource for building and expanding, with Louis Castle stating: "It solved one of the fundamental problems we had with making an RTS, which was that we wanted to have a central resource that everybody was fighting over. Dune has spice, which made perfect sense - and it was also used when we came to the idea of Tiberium. It became the anchor of the C&C universe because people were arguing over a limited resource that represented wealth and power". The original concept of Tiberium was inspired by the 1957 B-movie "The Monolith Monsters".
- Main article: Command & Conquer: Tiberian Dawn: The Covert Operations
There was a single expansion pack released, the Covert Operations. It only focused on adding new missions, but other than that, no new content was made. The missions are not campaign-based, but can be selected in a list and played in any order. A New Missions button was added on the game's main menu to access that list.
The expansion pack contains a hidden 5-mission mini-campaign of dinosaur missions, accessible by launching the game with command-line argument 'funpark' and then starting a new game.
Several console versions of Command & Conquer included extra sets of unique new missions, called "Special Operations". These have since been ported to the PC version by the fan base. The Playstation and Sega Saturn versions contain the same missions set, while the Nintendo 64 version has four completely different missions. Inside the C&C64 ROM, most of the other Special Operations and Covert Operations missions can be found as well, but none of them are playable in the game itself without editing the ROM.
Gold Edition Edit
The Windows 95 native version is called Command & Conquer Gold. It offers SVGA graphics, Internet play support via Westwood Online, and the Command & Conquer Themes Pack (animated icons, wallpaper, and sound effects) for Windows 95
Released as freewareEdit
To mark the 12th anniversary of Command and Conquer, EA has released Command and Conquer: Tiberian Dawn for Windows as freeware.
The original releases are currently down, but mirrors exist here.
Unofficial v1.06 patchEdit
- Main article: Command & Conquer Unofficial Patch 1.06
The unofficial 1.06 patch, which started as a collection of crash fixes made by various hackers around the release of TFD, grew out to a full game enhancement patch. Its features include numerous bug fixes in game logic, missions and graphics, a fully customizable game resolution, all original console-only missions, a language packs system for unofficial translations, and a lot more. With most of the bugs out of the way, the patch project is shifting towards adding new features in mission making, modding and translation. Since its development is closely tied to that of the CnCNet online play system, and none of its features irreversibly change the original feel of the game (any that do can generally be disabled in the game's configuration tool), it has become the de facto standard in the C&C community.
Open Source ReimplementationsEdit