Command & Conquer: Tiberian Dawn: The Covert Operations
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| Command and Conquer: The Covert Operations | |
| Developer | Westwood Studios |
| Publisher | Virgin Interactive |
| Series | Tiberium Universe |
| Version | 1.06 |
| Release Date | 1996 |
| Genre | Real-time strategy |
| Ratings | Teen (ESRB) |
| Platforms | PC (DOS, Windows 95) |
The Covert Operations is an expansion pack for Tiberian Dawn, a collection of supposedly harder missions. It was released in 1996, one year after the preceding game. Unlike later expansions, this one did not bring any changes in gameplay, new units or options. It did use some of the multiplayer-only units such as the Chem trooper and SSM launcher in the missions.
The expansion included fifteen new single-player missions (7 for GDI, 8 for Nod), ten new multiplayer maps and seven new high quality CD audio tracks, as well as lower quality in-game versions. In contrast to the original game, the new expansion missions could be played at any time, in any order and are not accompanied by briefing cutscenes - instead they are selectable from a list. Amongst the expansion packs files are several unused music tracks that were present in the DOS version of Command & Conquer, but not in the Windows 95 (Gold) version. In the PS1 version of C&C, after completing both faction campaigns, there is an option to open The Covert Operations in the start menu. From there, players can proceed to play the missions individually.
Contents |
Missions
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GDI missions
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Nod missions
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- Bad Neighborhood
- Deceit
- Eviction Notice
- The Tiberium Strain
- Cloak and Dagger
- Hostile Takeover
- Under Siege
- Nod Death Squad
Secret Jurassic Park Mode
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Added by MatthiasMThe expansion pack contains a hidden 5-mission mini-campaign of dinosaur missions, accessible by launching the game with the command-line argument funpark, and then starting a new game. The side choice determined which side's construction options you would get in mission #4, the only mission where you have a construction yard. The secret mode had several problems, through. In some cases, missions finished from loaded savegames went on to their GDI equivalent, despite starting the game in funpark mode, and the game was also prone to forget the user's starting side choice, giving a full 2-side combined tech tree in mission #4.
In Nyerguds' 1.06c release of the game, all special behaviour of this mode was implemented into the normal game as special mission options, removing the need for the buggy funpark mode. The 5-mission set was made accessible as single item in the New Missions menu. It is listed once for each side, to emulate the original campaign's ability to choose a side when starting the game.
External links
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C&C Gold Project 1.06c by Nyerguds