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Command & Conquer (2013)

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Command & Conquer
DeveloperVictory Games
PublisherElectronic Arts
Release DateCancelled
GenreReal-time strategy
EngineFrostbite 3.0
ModesMultiplayer, singleplayer speculated
RatingsNot yet rated
PlatformsPC
Requirements(Leaked information)

Windows Vista SP1 32-bit or newer
2 GHz Dual Core (Core 2 Duo 2.4 GHz or Athlon X2 2.7 GHz)
2 GB RAM
20 GB HDD space
DirectX 10.0 (ATI) or 10.1 (nVidia) compatible graphics card with 512 MB RAM
DVD ROM Drive

InputKeyboard, mouse
As the modern world plunges into war,
only the Generals remain.

- Generals 2 tagline

Command & Conquer (initially announced as Generals 2) is a cancelled real-time strategy game in the Command & Conquer series under development by Victory Games, announced during the 2011 Spike TV Video Game Awards, as a sequel to the 2003 Command & Conquer: Generals. It was supposed to utilize the Frostbite 3 engine, removing support for Windows XP and DirectX 9, as well as mods.

The beta phase was expected to start in the first half of 2013.[1] This was postponed to an undefined date.

On the 29 October 2013, it was announced that development of the game was cancelled. In an official statement, EA stated that critics from the closed alpha tests proved they were not making the game everyone was expecting. However, the community manager, Eric Krause, denied that the fans' judgement was the sole factor that led to the cancellation, putting the blame on corporate shenanigans.

Development

Victory Games was founded in late 2010, but was not introduced until February 2011. EA_CIRE, the C&C community manager, has been posting bracket games, polls and created a special space on the official Command & Conquer forums that enabled visitors to suggest their ideas for the next C&C game.

In November 2011, rumours have surfaced that Victory Games had been placed under BioWare's supervision, and a screenshot leaked, showing a destroyed GLA Technical with its driver in the air. Speculations arose, especially when EA registered new Internet domains on December 2nd, 2011, mainly using the keywords "Generals" and "Alliances". Around that time, a three-second footage video of the new game was featured in the trailer for Spike TV Video Game Awards 2011, which mentioned a new RTS game under development at a BioWare studio.

On December 10th, during the mentioned event, a full 30-second trailer was released, confirming the title of Command & Conquer: Generals 2 and showing two of three sides - the European Union and the Global Liberation Army. Victory Games was confirmed to be a part of the BioWare brand, and was named BioWare Victory.

On August 15th, 2012, the game was renamed to simply Command & Conquer and adopted the free-to-play idea and the singleplayer campaign was dropped. Nearly the whole community went into a frenzy, criticizing EA about the imbalances of EA's style of free-to-play, and that the game is going to be oriented around multiplayer only.

EA_CIRE, the global community manager, later responded to this saying he took the time to read the fan's feedback carefully and it wasn't a surprise for him to see the two major complaints being lack of singleplayer and pay-to-win. He later stated there also has been some misunderstanding out there that he wants to resolve about how most people automatically set free-to-play equal to pay-to-win and how there will be a singleplayer set as a DLC.[2]

On September 9th, 2012, Frank Gibeau stated that the new game will have a single-player campaign after all due to the harsh community response given to EA with this statement:

Our intention with Command & Conquer is to create a triple-A experience, and by that I mean we're using Frostbite tech, we're using very high-end graphics. Does that mean it's not going to have single-player? No, that's something we've obviously heard loud and clear that is important to people. The beauty of free-to-play, is that we can adjust and adapt to what we're hearing as opposed to, "I'm sorry, it's two months from ship and it is what it is." It's a very different model because you don't have to build as much. You build in response to your audience.
- Frank Gibeau

On November 22nd, 2012, the French fansite CnCSaga.com obtained seven work-in-progress videos of the storyline cinematics, revealing some new characters and units, with some old ones returning, like Jarmen Kell. There are also indications of an APA faction (abbreviation later revealed to mean Asian-Pacific Alliance[3]) as the third faction that unites East Asian countries and a possible return of General Tao. It is assumed that the videos originated from a former Victory Games employee. Shortly thereafter, they were forced to remove the videos by the development team.[4]

The C&C Community Summit took place in Los Angeles in mid-December 2012, where selected community members were given the chance to play the game and share feedback. From leaked footage and information from various fansites, the APA logo can be seen briefly, the sidebar is (temporarily) replaced with the bottom bar, power plants can only power buildings in their immediate vicinity, credits and Oil are the gatherable resources and construction dozers are confirmed to return.[5]

Plot

Main article: Second GLA War

The year is 2023, and the world once again teeters on the brink of war. The China dominated Asia-Pacific Alliance (APA), having sat comfortably as the world’s foremost geopolitical power for nearly a decade, finds itself challenged on all fronts. The upstart European Union (EU), a high-tech, single-state entity with an increasingly expansionist agenda continues to flex her muscles, while a series of increasingly bloody uprisings have torn key APA and EU satellite nations asunder. Rumors point to a newly reconstituted Global Liberation Army (GLA) as the instigator, but witnesses have described technology far beyond the reach of any normal terrorist organization. Concerned, the APA dispatches an elite force to infiltrate the latest, most volatile rebellion, one targeting an EU backed dictator.

Their mission - learn the truth about the GLA, undermine the EU and restore peace to the globe. This is just the beginning.

Features

Generals 2

  • All-out war – Take control of three unique factions, competing for resources, building up your base of operation, and leading massive batteries of tanks, soldiers, and aircraft into battle.
  • Uncanny sense of realism – Frostbite 2 technology allows for visceral, visually stunning conflict at an epic scale. Incredibly detailed units and environments, dynamic physics, and exhilarating visual effects bring the battle to life in ways never before seen. This is the closest thing to real war without the consequences.
  • New ways to dominate or ally with your friends – Go beyond classic deathmatch with a selection of new multiplayer game modes, designed with both cooperative and competitive play in mind.
  • Thrilling campaign – Command the war on terror in an electrifying single-player campaign.
  • Experience the dramatic story from multiple perspectives—from heroic General to crazed terrorist — while engaging the enemy in pulse-pounding tactical combat.
  • Ever-evolving experience – Enhance your game with an expanding array of downloadable content. From maps and units to factions, campaigns, and more, the fight against terrorism is deeper than ever.

Command & Conquer (2013)

  • Command & Conquer Gameplay – Take control of multiple factions, competing for resources, building up your base of operation, and leading massive batteries of tanks, soldiers, and aircraft into battle.
  • Dynamic Destruction – Frostbite 3 technology allows for visceral, destructive conflict at an epic scale with a best-in-class dynamic physics engine.
  • Powered by Frostbite 3 – Visually stunning environments and units combined with exhilarating visual effects bring the battle to life in ways never before seen.
  • Continuous Live Content – An ever-evolving experience, enhance your game with an expanding array of content based on how you play.

Trivia

  • In an interview for Community Battlecast Primetime, Aaron Kaufman, the former C&C community manager, has revealed that, while he was still at EA from 2004 to 2010, the development team always made projects that were internally known as Generals 2, but never made it to a more serious development phase.[6]

Gallery

Generals 2

Screenshots

Concept Art

Work in Progress

Generals images

Generals cards

Videos

External links

References

  1. Community Summit video analysis. Command & Conquer Official Forums (January 10th, 2013). Retrieved on 2013-01-11.
  2. More Comments From EA_CIRE On The New Command & Conquer. CNCNZ.com Forums (August 21st, 2012). Retrieved on 2012-09-16.
  3. CnC F2P : Compte-rendu de l'article Canard PC. CnCSaga.com (February 16th, 2013). Retrieved on 2013-02-16.
  4. Generals 2 Concept Videos. CNCNZ.com Forums (November 22nd, 2012). Retrieved on 2012-12-05.
  5. Generals2 mechanics from the last C&C Community Summit. Project Perfect Mod (January 6th, 2013). Retrieved on 2013-01-08.
  6. Community Battlecast Primetime Episode 9. Youtube.com (March 23rd, 2012). Retrieved on 2012-03-24.
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