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Command & Conquer 3: Kane's Wrath

From Command and Conquer Wiki

image:Cc3kw-win-cover.jpg
Kanes Wrath
DeveloperEA Los Angeles

BreakAway Games

PublisherElectronic Arts Inc.
Distributor????
Designer????
SeriesCommand & Conquer
Version????
Release DateMarch 24th 2008
GenreReal-time Strategy (RTS)
EngineSAGE
ModesSingle-player,

Multiplayer

RatingsESRB: T

OFLC: M

PEGI: 16+

PlatformsMicrosoft Windows,

Xbox 360

Requirements
  • OS: Windows XP/Windows Vista (64-bit not supported)
  • CPU: 2GHz, 2.2GHz (Vista)
  • RAM: 512 MB, 1GB (Windows Vista)
  • HDD2: 6GB free space
  • Video card: nVIDIA GeForce 4, ATI Radeon 8500 or greater (ATI Radeon 9200 and 9250 PCI, nVIDIA Geforce 4 MX cards not supported.); for Windows Vista NVIDIA GeForce 6100 or ATI Radeon 9500 or greater
  • Sound card: DirectX 9.0 compatible
InputKeyboard and Mouse, Microphone (optional), Xbox 360 Controller

Command & Conquer 3: Kane's Wrath is the first expansion pack to Command & Conquer 3: Tiberium Wars. The focuses around the events after the Firestorm Crisis, before and during the Third Tiberium War, and afterwards. The game introduces new sub-factions into the three original factions. Each faction receives three sub-factions, but with edited units and different gameplay.

Contents

[edit] New units

[edit] New Scrin Units

Scrin:

  • Mechapede: Powerful, Centipede like Vehicles, capable of being customized and rebuilt with different segments, each having different strengths and weaknesses.
  • Ravager: Vicious Infantry that fire tiberium shards.
  • Eradicator Hexapod: Enormous 6-Legged Walker Epic Unit armed with 3 garrison pods, and capable of recycling dead enemies in its vicinity into resources.

Reaper 17:

  • Shard Walker: An upgraded version of the Gun Walker that shoots Tiberium Shards.
  • Reaper Tripod: A Powerful Tripod capable of using Tiberium to supercharge its weaponry.

Traveler 59:

  • Cultists: Mutated Brainwashed Humans Capable of Mind Control.
  • Prodigy: An extra powerful version of the Mastermind (Tiberium), capable of controlling multiple units in its vicinity, as well as using blink packs to teleport itself, and other units around the map.

[edit] New Nod Units

Nod:

  • Specter: Stealthed Artillery Vehicles that fire an Accurate Volley of High Explosive Artillery Shells.
  • Reckoner: A Weaponless APC that can deploy into a heavily armored, permanent bunker impervious to garrison clearing units.
  • Redeemer: A Colossal Walker Epic Unit Holding a Triple Barreled Laser Beam. Contains 2 Infantry Garrison Pods.

Black Hand:

  • Confessor Cabal: Replaces Militant Squads With A Group of 6 Highly Trained Confessors That Can Manually Throw Hallucinogenic Grenades and Enhance The Combat Effectiveness of Nearby Infantry.
  • Black Hand Harvester: A Harvester that lacks Stealth Technology, But That Can Harvest Tiberium Quicker.
  • Mantis: A Powerful AA 'SAM' Firing Vehicle.
  • Purifier Warmech: A Replacement of the Avatar, that is automatically Equipped with powerful Flamethrowers

Marked of Kane:


  • Awakened: Powerful Cyborg Infantry Armed With Dangerous EMP  technology.
  • Tiberium trooper: Powerful Infantry armed with Liquid Tiberium Sprayers capable of flattening Infantry and Clearing Garrisons.


  • Enlightened: Powerful Elite Infantry That Excel Against All Unit Types Except Air.

[edit] New GDI Units

GDI:

  • Slingshot: Anti-Air Vehicle Armed with dual 2-barrel AA Guns.
  • Hammerhead: A Fast Moving Helicopter (GDI version of Nod's Venom) Armed With An AA/AI Machine Gun and Room for 1 Infantry Garrison.
  • MARV: An Ultra-Heavy Mammoth Tank Epic Unit Armed With A Triple Barrel Sonic Shell Cannon And 4 Infantry Garrison Pods. Capable Of Harvesting and Refining Tiberium into More Credits.

Steel Talons

  • Combat Engineer : A Replacement Engineer, Armed with a Combat Pistol To Kill Enemy Engineers And Minor Threats.
  • Heavy Harvester: A Standard Harvester that Replaces the Machine Gun On Top with an Infantry Garrison Space.
  • Wolverine: A Small, Fast-Moving AI Walker Armed With 2 Machine Guns.
  • Titan: A Large, Versatile Walker Armed With A Predator Tank-esque Cannon That Can Be Upgraded With Railgun Technology.

ZOCOM:

  • Zone Raider: Powerful Infantry Armed With Sonic Grenade Launchers And AA Rockets.
  • Rocket Harvester: A Standard Harvester Armed With A AV/AA Rocket Pod Instead Of Machine Gun.
  • Zone Shatterer: Shatterer with Weapon Overload Capabilities, Launching A Super Powered Sonic Pulse, But Leaving The Vehicle Unresponsive For A Few Seconds.
  • ZOCOM Orca: Orca Air-Craft That Replace Standard Rockets With Highly Volatile Sonic Shell Rockets.

[edit] Subfactions

[edit] Global Defense Initiative

[edit] Steel Talons

Steel Talons

A battalion favoring heavy armor over infantry tactics, using a mix of more aggressive military tactics and cutting-edge walker and tank technology. Due to their focus on heavy armor, they possess several types of unique walkers, the Titan and Wolverine-class walkers. Additionally, they use older Juggernaut models, the Behemoths, which possess infantry bunkers to give them protection from armor and rocket squads. Their vehicular focus is enforced with the possession of garrisonable Harvesters, repair-capable APCs, and armed engineers to allow armor dominance. However, this is at the cost of the sonic weaponry used by ZOCOM and several types of infantry, notably those dispensed from an armory.

[edit] ZOCOM

ZOCOM

Zone Operations Command is a high-tech unit entrusted with the task of combating Tiberium and establishing dominance of Red Zones and Critical Yellow Zones. They, unlike the Steel Talons, place much focus on Sonic Weaponry, possessing unique Zone Raiders, who are overall better than their Zone Trooper counterparts, Sonic munitions for the Orca Gunship, and the most advanced version of the Shatterer sonic tank. Additionally, their infantry can be given Tiberium field suits to protect them from volatile Red Zone conditions. However, due to the unstable conditions of the Red Zones, they are not allowed Railguns or Juggernaut artillery walkers.

[edit] Brotherhood of Nod

[edit] Black Hand

Black Hand

Within the Brotherhood of Nod is an elite order of warrior-priests, the Black Hand. Formed of shock trooper-type infantry, such as the Black Hand infantry, it primarily an infantry faction, though possessing extensive flame weaponry. Overall, it is geared towards fast, anti-infantry assaults. In place of the traditional militant forces are more experienced Confessor Cabals, able to be armed with more powerful rifles and flamethrower-wielding leaders, and owing to their lack of faith in stealth tactics, they replace their stealth tanks with the Mantis, an effective anti-air vehicle which is unfortunately not equipped with stealth generators. However, their most powerful weapon is the Purifier walker, the predecessor of the Avatar, which does not yet have upgrade capabilities but possesses a flamethrower and unique propaganda device, the subliminal projector. However, their most powerful tool is an upgraded form of flamethrower fuel with Tiberium properties. Units using it are incredibly deadly. Unfortunately, their decisions to abandon stealth and range keep them from using aerial or stealth units, and as such they cannot access most aerial forces or certain units.

[edit] Marked of Kane

Marked of Kane

In light of the failure of CABAL and the cyborg troops associated with it, Kane developed LEGION. Less independent but more powerful, it was granted new cyborgs, the Awakened, and formed around stealth and Tiberium-based weaponry. The Core of the Marked are the Awakened foot soldiers, who replace standard militants, and their complementary Enlightened soldiers who command them. Additionally, due to the Black Hand's distrust of the Marked, they replace the standard Black Hand infantry with Tiberium Troopers possessing Tiberium-based rifles and a resistance to Tiberium mutation. The primary weakness of the Marked is their expense. The unique units of the Marked are significantly more expensive and thus harder to use en masse, which makes traditional Nod tactics difficult.

[edit] Scrin

[edit] Reaper-17

Reaper-17

Themed as the heavy “shock” faction of the Scrin, Reaper-17 possesses more powerful and effective vehicles and ground units. The trade-off for its enhanced ground power is a marked lack of the Mastermind and air units, except for Storm Riders and Drone Ships. The Gun Walker is upgraded and renamed as the "Shard Walker", whereas the Tripod has been upgraded to "Reaper Tripod", which converts Tiberium into extra damage in the same way the Devourer Tank can. An upgrade is "Conversion Reserves", which allows for Reaper Tripods and Devourer Tanks to store more absorbed Tiberium. They also receive an upgrade that allows Shard Walkers and Ravagers to shoot blue Tiberium shards for extra damage. Reaper-17 Harvesters now come with shields of their own, similar to those that can be added to Tripods. Reaper-17 also has a new structure called the "Growth Stimulator", which functions as a normal Growth Accelerator in addition to providing a steady trickle of income like a Tiberium Spike. The aforementioned lack of a Mastermind means that Reaper-17 can not upgrade its hexapod with teleport capabilities.

[edit] Traveler-59

Traveler-59

The polar opposite of Reaper-17, Traveler 59 focuses on speed, teleportation and mind-control. It features new "Cultist" infantry units, as well as an upgraded Mastermind unit called the "Prodigy". Cultists have no regular attack, but can control units just like Masterminds without the build limit, but cannot take over air and epic units or structures. The Prodigy receives area-of-effect mind control and a personal blink pack in addition to its old abilities. Traveler-59 doesn’t get Devourer Tank units or shields, however their Seekers are upgradeable,also the "Advanced Articulators" upgrade gives infantry units a significant speed boost and "Traveler Engines" give a speed boost to Traveler's heavier aircraft units. Traveler aircraft are cheaper compared to the other two Scrin factions.

[edit] Missions

Kane's Wrath features a 13-missions Nod single-player campaign. The player plays as LEGION, a Nod artificial intelligence created by Kane. The storyline is split into three parts. Act 1 is an attempt to link the storylines of Tiberian Sun and Tiberium Wars, and takes the player through the events in the aftermath of the Second Tiberium War. It also introduces the Steel Talons and Black Hand factions. Act 2 deals with the events before and during Tiberium Wars seen from a different perspective, and introduces ZOCOM, Traveler-59 and Reaper-17 factions. Act 3 takes place three years after the end of the events in Tiberium Wars, and deals primarily with the Marked of Kane subfaction.

Note: The articles below are written in-character. The missions are in chronological order.

[edit] Act 1: 2034

[edit] Act 2: 2046

[edit] Act 3: 2052