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|Command & Conquer 3:|
|Version||1.1, December 29th, 2010|
|Release Date||September 21st, 2010|
|Genre||Real time strategy (mod)|
|Requirements||Tiberium Wars v1.09|
|For the mutant subfaction, see Forgotten.|
The Forgotten, featured in Tiberian Sun and Firestorm, are an ever-growing group of individuals who are afflicted with Tiberium-based illnesses. Detested, marginalized, and oppressed by the three superpowers, The Forgotten have begun to rally against GDI, Nod, and the Scrin. Since their story was not featured in Tiberium Wars, the mod aims to tell it in a compelling fashion, through a deep singleplayer campaign, unique faction composition and engaging gameplay. It is the first fan-made mod to feature HD full motion videos (1080p), just like Command and Conquer itself.
The mod was released on September 21, 2010, and soon became the #1 mod on ModDB. Its release was covered by general gaming sites across the web, including GamersHell, StrategyInformer, FilePlanet and RockPaperShotgun. Lead C&C 3 designer Samuel Bass publicly endorsed the project.
The mod has a unique concept and execution. Eschewing the traditional skirmish/multiplayer component of most mods, it has focused hugely on fleshing out a story on the Forgotten mutant faction and adding them as an entirely new army.
The story focuses on Salvadore Trogan, a former Nod mutant spy, later the Forgotten leader as he leads the mutants in an all-out war against GDI and Nod using ingenious weapons such as remote controlled suicide drones, logistic airships, mortars, tanks, commandos and the Forgotten's unique ability to tame Tiberium-based life forms.
Gameplay-wise, the mutants have to rely on their ingenuity to combat GDI and Nod because of their limited resources.
Their arsenal includes reverse-engineered hunter seeker drones from the Second Tiberium War, Mortar squads that rain death in a portable package, jets that strafe the enemy with up to 7 heavy Gattling guns, salvaged scrapyard tanks such as the Nod Tick tank, ramming Bulldozers and Commandos that can recruit volunteers to serve as doubles to confuse the enemy. They also employ clever tactics such as building tunnel networks, harnessing Tiberium life forms, and spreading their message within the sympathetic populace of the Red Zones.
They are arguably the most diverse faction composed mostly of old school TWII technology, as well as new technologies taken from GDI and Nod. In the campaign mission, much of the story of the technology is explained through the player's actions, for example, raiding a GDI base that produces aircraft and drones.