Command post
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| Command Post | |
|---|---|
| | |
| Structure | |
| Affiliation | |
| Role |
|
| Production | |
| Cost |
1500 |
| Build time |
0:15 |
| Function | |
| Power |
-9 |
| Allows | |
| Research |
|
| Abilities | |
The Command Post is a GDI field structure in Tiberium Wars.
Contents |
Background
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| “ | The heart of a GDI Forward Base is the command post. The post allows a field commander to contact supporting regional assets, and centralise intelligence to facilitate rapid response. The post's high-powered radar and communications equipment maintain real-time feedback with the base's units in the field. - Intel Database[1] | ” |
Game Unit
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The Command Post unlocks the second tier of units and structures, and is the functional equivalent of the Nod Operations Center, and the Scrin Nerve Center.
Additionally, it provides a single but extremely useful support power, the Radar scan.
In Command & Conquer 3: Kane's Wrath, three weapon upgrades are made available from the structure. The scanner pack upgrade is researched at the structure rather than the Armoury. The Advanced turbines upgrade for the Power Plant is also accessible after building a Command Post rather than with the Tech Center.
Role in Campaign
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- At the Prologue of Nod's Campaign in Tiberium Wars: In order to disable GDI's A-SAT System in Goddard Space Center, a Saboteur must successfully capture the nearby Command Post.
Gallery
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Concept art by Dave Max
References
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- ↑ Electronic Arts Los Angeles, Command & Conquer 3: Tiberium Wars. GDI Weapons, Tactics, and Systems, "Command Post".