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Commander's Challenge
Commander's Challenge Help
Pre-challenge instructions
Chronology
Previous

Third World War

Concurrent

The Uprising

Next

-

Details
Location

Earth

Outcome

Total FutureTech victory
FutureTech acquires technology from all three powers

Belligerents

FutureTech

Allies

Soviet Union

Empire of the Rising Sun

Objectives

Acquire key military assets

Defeat FutureTech Commander

Defeat FutureTech Commander

Defeat FutureTech Commander

Commanders

Futuretech Commander
Kelly Weaver

Douglas Hill
Giles Price
Lydia Winters

Nikolai Moskvin
Oleg Vodnik
Vera Belova

Shinzo Nagama
Kenji Tenzai
Takara Sato

Forces

MCV of all three factions, all stolen technologies

Full Allied arsenal

Full Soviet arsenal

Full Imperial arsenal

Casualties

Light to Medium

Heavy
Key technologies stolen by FutureTech

Heavy
Key technologies stolen by FutureTech

Heavy
Key technologies stolen by FutureTech

Upr gameicon

Not to be confused with Command & Conquer: Red Alert 3: Commander's Challenge.

The Commander's Challenge is a special feature introduced in Command & Conquer: Red Alert 3: Uprising. In this mode, the player controls a FutureTech Commander, who must collect technologies from the three major powers by defeating enemy commanders all across the world.

Gameplay

In Commander's Challenge, the player is pitted against nine commanders from the three major factions in 50 challenges all around the world, each with its own unique rules and conditions.

The player has access to the arsenal of all three factions, and can select which faction to use before each challenge. However, only the most basic units and structures are available from the start. Technologies can be unlocked by completing challenges, which can then be used in all subsequent challenges. All challenges can be replayed at any point.

Only 13 of the 50 challenges are "main challenges", which need to be completed to unlock the ending. The other 37 "side challenges" are unlocked by completing main challenges, and completing them unlocks useful technology and even more side challenges, which can make subsequent challenges easier.

After completing a challenge, the "completion gauge" in the main page will fill up by 1% if the elapsed time is longer than the par time, and 2% if shorter. 100% completion can only be achieved by completing every challenge under their respective par time.

The Red Alert button, which was cut from the original Red Alert 3, is made available in Commander's Challenge, though its effects have been drastically changed. It is an emergency button that can only be activated when the Threat Meter is completely full. When pressed, it empties the Threat Meter, gives the player 50,000 credits, and promotes all of the player's units to Heroic veterancy. However, using the button turns the record time to 99:59, making it impossible to complete the challenge under par.

Plot

Kelly Weaver greets the Commander, explaining to him that FutureTech has already acquired the Construction Vehicles of all three world powers, and instructs him to take advantage of the post-war chaos to acquire the military assets of the Allies, the Soviets, and the Empire. Though she never explains what FutureTech intends to do with the technology.

After finishing all main challenges, Weaver congratulates the Commander on his progress and offers to discuss the terms of the Corporation's offer with him "in private this evening".

Unlocking

For each challenge completed, new technologies and additional challenges are unlocked. Unlocked technologies can be used in all subsequent challenges.

Main Challenges

Side Challenges

Rewards

Completing all main challenges unlocks the "Commander's Challenge Conclusion" cutscene, and adds a star to the "Challenge" section of the main menu. It also unlocks this congratulatory message:

OUTSTANDING! You have completed the Commander's Challenge and earned a much-deserved promotion to CEO of FUTUREFECH CORP., together with all the wealth, privileges, private jets, newfangled gadgets, adoring fans, fabulous attire, fame, luxury automobiles, beachside property, tax breaks, backstage concert tickets, season box-seat sporting event tickets, attractive personal assistants, peace of mind, and occasional work-related responsibilities implied forthwith.

...

But before you rest on your laurels, do consider that still-wilder fortunes await, should you return to finish all of the side challenges--let alone, finish all the challenges under the posted par times. Not that this could reasonably be expected of anyone, not even our illustrious CEO.

Completing all side challenges unlocks the "Commander's Challenge Bonus Ending" cutscene, and adds a second star to the main menu. It also unlocks the following message:

UNBELIEVABLE! You successfully completed each and every battle in the Commander's Challenge, thereby earning the vaunted rank of CHAIRMAN for LIFE and the bragging rights implied forthwith. Mere words cannot express the honor, glory, and prestige implied in this rare accomplishment.

...

Although, at the risk of downplaying your accomplishment, you do know that you have not yet managed to finish every challenge under the posted par times, don't you...? Imagine the secrets that would be revealed to you should you be able to pull off that unlikeliest of feats.

Completing all challenges under par times and achieving 100% completion adds a third star to the menu, causes stars to fall in the menu's background, and unlocks the following message:

UNBELIEVABLE! You have shown incomparable wherewithal in finishing each and every battle in the Commander's Challenge under the posted par times, and hereby earn the illustrious rank of FIFTY-STAR COMMANDER and ATTACK-MOVER EXTRAORDINAIRE. Bear it with all due pride, as your heroic deeds will surely be forever remembered in the annals of all the world's history books! And just for kicks, we're going to put some extra stars on the main menu. Here they come!

Trivia

  • The mission briefing for The Omega Program mentions that the Empire is researching cloning technology in order to augment its fighting population, and comments that "apparently the Empire never learned its lesson after the Shiro Incident", implying that Commander's Challenge takes place after the Yuriko campaign.

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