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Commander's Challenge
Commander's Challenge Help
Pre-challenge mission briefing
Chronology
Previous

Third World War

Concurrent

The Uprising

Next

-

Details
Location

Earth

Outcome

Total FutureTech victory
FutureTech acquires technology from all three powers

Belligerents

FutureTech

Allies

Soviet Union

Empire of the Rising Sun

Objectives

Acquire key military assets

Defeat FutureTech Commander

Defeat FutureTech Commander

Defeat FutureTech Commander

Commanders

Futuretech Commander
Kelly Weaver

Douglas Hill
Giles Price
Lydia Winters

Nikolai Moskvin
Oleg Vodnik
Vera Belova

Shinzo Nagama
Kenji Tenzai
Takara Sato

Forces

MCV of all three factions, all stolen technologies

Full Allied arsenal

Full Soviet arsenal

Full Imperial arsenal

Casualties

Light to Medium

Heavy
Key technologies stolen by FutureTech

Heavy
Key technologies stolen by FutureTech

Heavy
Key technologies stolen by FutureTech

Upr gameicon

Not to be confused with Command & Conquer: Red Alert 3: Commander's Challenge.

The Commander's Challenge is a special feature introduced in Command & Conquer: Red Alert 3: Uprising. In this mode, the player controls a FutureTech Commander, who must collect technologies from the three major powers by defeating enemy commanders all across the world.

Gameplay

In Commander's Challenge, the player is pitted against nine commanders from the three major factions in 50 challenges all around the world, each with its own unique rules and conditions.

The player has access to the arsenal of all three factions, and can select which faction to use before each challenge. However, only the most basic units and structures are available from the start. Technologies can be unlocked by completing challenges, which can then be used in all subsequent challenges. All challenges can be replayed at any point.

Only 13 of the 50 challenges are "main challenges", which need to be completed to unlock the ending. The other 37 "side challenges" are unlocked by completing main challenges, and completing them unlocks useful technology and even more side challenges, which can make subsequent challenges easier.

After completing a challenge, the "completion gauge" in the main page will fill up by 1% if the elapsed time is longer than the par time, and 2% if shorter. 100% completion can only be achieved by completing every challenge under their respective par time.

The Red Alert button, which was cut from the original Red Alert 3, is made available in Commander's Challenge, though its effects have been drastically changed. It is an emergency button that can only be activated when the Threat Meter is completely full. When pressed, it empties the Threat Meter, gives the player 50,000 credits, and promotes all of the player's units to Heroic veterancy. However, using the button turns the record time to 99:59, making it impossible to complete the challenge under par.

Plot

Kelly Weaver greets the Commander, explaining to him that FutureTech has already acquired the Construction Vehicles of all three world powers, and instructs him to take advantage of the post-war chaos to acquire the military assets of the Allies, the Soviets, and the Empire. Though she never explains what FutureTech intends to do with the technology.

After finishing all main challenges, Weaver congratulates the Commander on his progress and offers to discuss the terms of the Corporation's offer with him "in private this evening".

Unlocking

For each challenge completed, new technologies and additional challenges are unlocked. Unlocked technologies can be used in all subsequent challenges.

Main Challenges

Side Challenges

Trivia

  • The mission briefing for The Omega Program mentions that the Empire is researching cloning technology in order to augment its fighting population, and comments that "apparently the Empire never learned its lesson after the Shiro Incident", implying that Commander's Challenge takes place after the Yuriko campaign.

Gallery

Videos