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Confessor

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Confessor
Unit
Affiliation

Nod

Role

Intelligence Operatives and Militant Squad Leaders

Armament
  • Assault Rifles
  • Hallucinogenic grenades
Protection

Medium

Production
Cost

Upgrade only (400 for Confessor Cabal units)

Build time

Upgrade only (4 seconds for Confessor Cabal units)

Produced by

Hand of Nod



A Confessor ready to interrogate

The Confessor is a Nod officer and religious figure, working in interrogation and intelligence, equivalent to GDI's InOps operatives. They can be assigned to lead militia squads, guiding the rage of the militants as well as preserving their faith (if need be by force) and educating them in the Ways of Nod. They are commanded by a Grand Confessor.

They usually wear black body armour along with a red cloak bearing the Brotherhood's insignia and a tall helmet with four visual receptors. They are armed with an advanced assault rifle and an array of hallucinogenic grenades, which due to their composition, can cause any enemy infantry unit, including even Zone Troopers, to panic and start shooting their own comrades.

Notably, Brother Marcion, a high ranking Confessor and an accomplished writer, played an important role in Nod internal politics after the Second Tiberium War. After taking control of the Black Hand, he redefined the roles of Confessors in combat, creating Confessor Cabals; who continued to serve as the basic frontline infantry of the Black Hand throughout the Third Tiberium War and beyond.

The Marked of Kane are not assigned Confessors; due to the fact that their infantry are soulless machines, and as such, have no need for guidance.

[edit] High Confessors

In the Final war the High Confessors require a high leveled Nod Defense Crawler for deployment.

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