Confessor Cabal
From Command and Conquer Wiki
| Confessor Cabal | |
|---|---|
| | |
| Unit | |
| Affiliation | |
| Role |
Basic Infantry |
| Armament | |
| Protection | |
| Production | |
| Cost |
$400 |
| Build time |
0:04 |
| Produced by | |
| “ | The Hand becomes the fist! - Confessor Cabal | ” |
Under Marcion, the Black Hand redefined the roles of Confessors, replacing regular Militia with entire squads of Confessors. Confessor Cabals are squads of well armed and armoured Brotherhood priests. These Cabals continue to inspire their fellow infantry, improving their rate of fire, accuracy, and resolve to continue fighting even in the face of grievous injuries. Confessor Cabals retain their trademark hallucinogenic grenades and assault rifles, making them more than a match for any basic infantry that their opposition can throw at them.
Cabals can "welcome" a Black disciple to lead their squad, giving them the edge of their flamethrower weaponry, especially when it comes to dealing with garrisons. Finally, they can replace their standard-issue assault rifles with particle beam weapons (the T7), making them the most lethal basic infantry in the war, with the possible exception of the Awakened. However, their armour is no better than that of GDI's Riflemen, and thus are still vulnerable to anti-personnel weapons.
[edit] Assessment
Pros
- Better than all other factions starting infantry with the possible exception being the Awakened.
- Can be upgraded, the Black Disciple upgrade, to include a Black Hand member in each squad, they can then be upgraded further with the purifying flame upgrade to give that black hand unit an extra fire bonus.
- Good squad size (6).
- Particle Beam can slaughter infantry.
- Reasonably cheap.
Cons
- Ineffective against Tanks.
- Pricier than Militants and Rifleman Squads.
- Defenseless against aircraft.
- Vulnerable to Grenadier Squads, Sniper Teams and enemy Black Hands unless upgraded with particle beams and/or Black Disciples.

