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Conscript (Red Alert 2)

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RA2 GameiconYR Gameicon
RA2 GameiconYR Gameicon
RA2 Conscripts



Light infantry


PPSh-41 [1]


Heavy plating



Tech level


Hit points


Armour type






Build time


Produced by

Soviet Barracks

Ground attack


  • 15 (20 when elite) (SA)
  • 20 (30 when elite) (when garrison) (SSAB)
  • 25 (IFV) (SSA)
  • 25
  • 20 (when garrison)
  • 15 (IFV)


Attack range
  • 4 (5 when elite)
  • 6 (7 in RA2) (when garrison)
  • 6 (IFV)
Sight range


Elite upgrade

Increased strength, firepower, rate of fire, self-healing

For Mother Russia!
- Conscripts' battlecry
RA2 Conscript Icons
RA2 Conscript Veteran Icons

The Conscript is the basic Soviet footsoldier in Command & Conquer: Red Alert 2.


The USSR and their affiliated states prefer to use conscripted soldiers to comprise the bulk for their military. Armed with a PPSh-41 sub-machine gun plus a revolver and protected by metal breastplates worn over brown greatcoats and bulky respiration equipment built into their suit, these fearless men are fantastic.

Some conscripts are also trained as paratroopers. Conscripts are not trained to swim (a problem affecting many Soviet infantry, including Boris).

Game unit

Conscripts are incredibly vulnerable in the open. While large hordes of them can overwhelm the occasional tank, it is ill-advised to build them as they are very easily and cheaply countered, making armies of conscripts very cost-ineffective. They are most useful when they garrison a structure which removes their vulnerability and increases their fire-power dramatically. Here, their cheapness and low build time becomes a significant asset and are arguably the best infantry for this purpose. If maps are lacking in useable structures then battle bunkers may be constructed. Conscripts may be produced even faster and cheaper by using Cloning Vats, although this ability is not available in Yuri's Revenge.

Beware of artillery units which can attack them with impunity when they are garrisoned, especially Prism Tanks. They can outrange, outrun and fry conscripts by the dozen.

They also have uses on the attack. A group of accompanying conscripts will cheaply stop nearby Chrono Legionnaire attacks dead. They can also garrison any key buildings they find along the way to form a fall-back position. Against Tesla coils and psychic towers or other psychic units they serve as a very useful, expendable meat shield for your tanks. Send them ahead as a bullet magnet: its better for a few conscripts to fry or become mind-controlled, than for your tank crews to suffer such a fate. If playing as Yuri, conscripts serve as a cheaper additional power source for Bio reactors.

Large hordes of Conscripts are very effective as they will quickly destroy anything in their path. This is balanced by the fact that the Conscripts are are not very effective under heavy fire from splash damage like Grand Cannons, Prism tanks, V3 rocket launchers, etc.

Conscripts can overpower Prism Towers as they only target one Conscript at a time; but beware of Prism tanks which can vaporize entire swarms of conscripts.


After the Psychic Dominator Disaster, the Soviets decided to make the conscripts lighter and faster. They removed their heavier plating and armed them with more powerful AK-47s, making them more powerful than Allied Peacemakers. After the Soviet time travel incident that led to the War of the Three Powers, Conscripts are now equipped with Molotov Cocktails to clear garrisoned buildings.



  • Cheapest infantry unit in the game ($100).
  • Quickly gains promotions.
  • Trained very quickly
  • Only one of two (three in YR) infantry units that can survive a hit from a single Prism tower for more than one shot (with the others being Tesla troopers and Brutes).
  • Can be used as cannon fodder for Yuri clones. They can also be used to overwhelm them.
  • Win against GI (undeployed) on a duel.
  • In large groups, it can easily overwhelm single-target defenses like Prism Towers and Tesla Coils.
  • Very powerful when garrisoned in buildings.


  • Slow-moving.
  • Weakest among basic infantry.
  • Only effective in sheer numbers in most situations.
  • Tanya, Navy SEALs, & Boris could kill them instantly.
  • Can be easily crushed by heavy armour.
  • Vulnerable to mind control.
  • Vulnerable to air units.
  • Loses against deployed GIs in one by one situations when not in veteran rank.
  • Packs of conscripts are an easy target to Snipers, Viruses, and Desolators.

Selected Quotes

- When selected
Conscript reporting
- When selected
Awaiting orders
- When selected
Moving out
- When moving
Order received
- When moving
For the Union
- When moving
- When moving
For home country
- When ordered to attack
- When ordered to attack
You are sure?
- When ordered to attack
For Mother Russia!
- When ordered to attack
- Under fire
- Under fire
We're being attacked!
- Under fire


See also

Behind the scenes

The Conscripts are played by Andrei Skorobogatov and Marlo Lewis in the cutscenes.


  • When examining the artwork of the conscript (seen above), it can be seen that they are equipped with a breathing apparatus, a pair of iron plated shoulder pads, a revolver, a bandolier loaded with munitions, and (occasionally) an Uzi sub-machine gun. unfortunately, none of these features are used in game.
  • Strangly enough, the NCR Veteran Rangers from Fallout: New Vegas bear a striking resemblance to the RA2 Conscripts, featuring the same armored trenchcoat style and almost exact helmets. Even the visor colours match.
  • In-game they use a PPSh-41 which is roughly 30 years old by the time of the Third World War (Red Alert 2)


  1. Yuri's Revenge cutsene with Soviet conscripts showing their guns

RA2Sovietlogo Soviet Third World War Arsenal RA2Sovietlogo

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