Medium (100% Cannon, 75% Rocket, 25% Grenade, 25% Gun, 1% Sniper)
Medium vehicle. Strong vs infantry and structures
Each Corrupter is equipped with a large tank containing a Tiberium-based, viscous liquid. Corrupters use the launching system that lies inside their "mouths" that contains a strong acid that mixes with the Tiberium-based liquid. The Walker then sprays this acidic Tiberium-based liquid at targets through its 'mouth', either to rapidly decimate enemy infantry squads, clear garrisons, or destroy structures.
In contrast, the sludge has a regenerative effect on other Scrin units and as a result Corrupters had been seen spewing it on fellow units for battlefield repairs.
|Uncombine with Buzzers||Orders the Buzzer swarm attached to the vehicle to detach and roam freely (Ctrl+A).|
The Corrupter is primarily useful for its spraying healing ability, which is cost-effective due to the vehicle's relatively low price. As a weapon, the short-ranged spray is highly effective against infantry and structures but fares poorly against heavily armored units. GDI missile squads and Nod rocket militants outrange the Corrupter and can damage it before it has a chance to attack. Both it and Buzzers count as the only Scrin units that can clear garrisons.
In Tiberium Wars, the Corrupter may occasionally create visceroids when it kills enemy infantry. These visceroids will attack their "parent" corrupter for a short time (causing no real harm), then come under its owner's control.
Despite the information in the unit's tooltip, the corrupter does not cause visceroid spawning in Kane's Wrath.
- Can repair Scrin vehicles and infantry
- Effective against infantry and structures
- Can clear garrisoned structures
- Very fast attack
- Reasonably quick movement speed
- Does splash damage
- Defenseless against aircraft
- Almost useless against vehicles
- Relatively weak armour
- Short range