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Crazy Ivan

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Crazy Ivan
RA2 Crazy Ivan



Demolition specialist


Knives (concept art only)





Tech level


Hit points


Armour type






Build time


Produced by

Soviet Barracks


Radar Tower

Ground attack
  • 400 (600 when elite) (IvanBomb)
  • 200 (600 in RA2) (IFV) (CRNUKEWH)
Attack range
Sight range



Explodes violently upon death

Elite upgrade

Increased strength, firepower, rate of fire, self-healing

Don't play with matches!
- Crazy Ivan
RA2 Crazy Ivan Icons

"Crazy Ivan" is a code-name given to various male Soviet explosives experts employed during Third World War and the Psychic Dominator Disaster. Given an unlimited amount of TNTs to work with, they can cause considerable destruction if they get close enough to strap bombs to their targets.

Judging by the concept art, "Crazy Ivan" operatives were also adept melee fighters.


Happy Birthday!
- Crazy Ivan "congratulating" with a bomb

These skilled, obsessed and insane bombers were shown to have quite a liberal attitude to their art, and they are able to strap bombs to nearly anything: they were seen strapping bombs to enemies, strapping them to their own soldiers (presumably so the soldier could charge forward into the Allied lines when the bomb went off), and they were even seen putting bombs on passing cows. They apparently gained immense pleasure from the sound of an explosion.

During the Psychic Dominator Disaster, the bombs entrusted to these psychopaths were improved enough to destroy war factories and ore refineries, making them much more valuable.

Crazy Ivans were not known to be employed during War of the Three Powers. Presumably, the Soviet leadership considered them too dangerous.

Carville's Assassination

General Carville had just finished briefing the Allied Commander before he was sent to the Black Forest. Carville told him that he was heading to Berlin to plan an invasion of Moscow with the German Chancellor and Allied leaders. However, as he opened the door of his quarters, an assassin was waiting for him with some TNT explosives. Carville was unfortunately unaware of the Assassin as he said a final goodbye (until his interesting return in Yuri's Revenge) in German as he was killed by the suicidal explosion.


Crazy Ivans are willing to strap a bomb to anything, including their own forces. Russian commanders with large sums of cash can use attack dogs produced in massive numbers as suicide bombers - once close to a base, Crazy Ivans would place bombs on about 1-3 attack dogs and send the dogs to rush the target. Dogs without explosives can be used for cover. Make sure there are plenty of reinforcement dogs to replace dogs used.

They can also demolish bridges in a similar fashion to that of the Navy SEALs. The only unit type that they prefer to keep undamaged are transports. However, this could also be a measurement done to ensure that Soviet players do not attach bombs on transports by mistake. Flak tracks are the best solution for quickly transporting Crazy Ivans across the battlefield, best accompanied by other vehicles.

Additionally, when packed into Allied IFVs, they turn them into a mini nuke truck.

Another fearsome tactic is using the Crazy Ivans to cooperate with the Psi-Corps troopers as such Yuri will drive a neutral car or other neutral unit so the spy can plan a bomb on them and sneak back to do a suicide attack to enemy power-plant. If the player's allies have any captured spies, he will do this much better but of course, it is not cost effective.

There was, however, a major disadvantage for the Crazy Ivan. As far as technology goes, the Allied Command always issued the latest weapons to their forces, including explosives. This means that while Tanya and the SEALs were equipped with C4, the Soviets still issued the older TNT to the Ivan. In the field, this means that, unlike the C4 used by the Allies, which exploded instantly and guaranteed the total destruction of the targeted building, TNT takes much more time to explode and heavily armored buildings and units like superweapons and MCVs will likely withstand the explosion, requiring another TNT charge or a conventional attack to destroy. Therefore, Soviet commanders must be aware that Crazy Ivans must have adequate support if they are used for this purpose.


I lost a bomb... Do you have it?
- Crazy Ivan "misplacing" one of his devices

The best defense against Crazy Ivans is to ensure that all entrances to a base are guarded (to prevent them from sneaking into the base). Pill boxes are a cheap solution for this, as they can gun down Crazy Ivans before they get close enough to do any damage. Engineers can defuse the Crazy Ivan's bombs.

As their weapons are only effective at melee-range, any unit with anti-personnel weapons can easily shoot them down (and watch them explode in a spectacular manner) before they got too close.



  • Highly destructive against buildings.
  • Able to strap bombs to literally anything.
  • Can destroy bridges.
  • Can bypass defenses by blowing up walls to make a safe path to enter the enemy base.
  • Very effective at harassing Allied Chrono Miners because even if it teleports back to their refinery the bomb will not be removed unlike Terror Drones.
  • Explodes when killed as a last resort suicide unit.


  • Very poorly armored.
  • Pill boxes can still hose down Crazy Ivans before they get close enough to do any damage
  • Must plant the bomb at close range.
  • Engineers can defuse the Crazy Ivan's bombs
  • Anti-infantry units can kill them easily
  • Unlike Allied Chrono Miners, Rogue Soviet War miners can gun them down before they plant bombs
  • Cannot target aircraft.
  • Explodes when killed (though this can be an advantage if one was to use it as a suicide unit).
  • Unlike the C4 used by the Allies, the TNT takes a while to explode.
  • Heavily armored buildings or units, like the Construction Yard or Apocalypse Tanks, can withstand the explosion, albeit heavily damaged.


- When selected
- When selected
Yaah? What's that?
- When selected
Ivan's not home!
- When selected
I'm going
- When moving
- When moving
- When moving
What's over here?
- When moving
(unintelligible grumbling)
- When moving
Happy birthday!
- When ordered to attack
Here, hold this
- When ordered to attack
I lost a bomb... Do you have it?
- When ordered to attack
Don't play with matches!
- When ordered to attack


See also

Behind the Scenes

The Crazy Ivan is voiced by Neil Ross, who also voiced the Kirov airship and British taunts in multiplayer.


Crazy Ivan kill Carville

A Crazy Ivan standing at the door of Carville's office.

  • Crazy Ivan itself is a naval designation referring to a particular submarine maneuver. As Red Alert is a parody of the Cold War, it is likely the developers appropriated the phrase to suit their needs.
  • There is some debate as to whether a Crazy Ivan or terrorist was responsible for assassinating General Carville during the Third World War; the assassin detonated explosives attached to himself, which supports the Cuban terrorist theory. However, Lieutenant Eva identifies the attacker, and their use elsewhere, as Crazy Ivans.
  • Whenever a Crazy Ivan is killed, he will violently explode leaving a skull-shaped cloud behind. The unit's own death animation consists in its body parts scattered through the area, a somewhat gory and violent death animation for RA2. Because of this, it can be assumed that the fact that the explosion cloud covers most of the animation could have been a measure by Westwood to avoid real-life censorship and rating changes for RA2.
  • Their physical appearance later inspired the design for the Fanatics in Tiberium Wars.
  • The mod Mental Omega 3.0 redesigns the Crazy Ivan to more closely resemble the Cuban terrorist, in movement and speed, and is also made amphibious.
RA2Sovietlogo Soviet Third World War Arsenal RA2Sovietlogo

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